📄 glext.h
字号:
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352/* reuse GL_FRAGMENT_DEPTH_EXT */#endif#ifndef GL_SGIX_blend_alpha_minmax#define GL_ALPHA_MIN_SGIX 0x8320#define GL_ALPHA_MAX_SGIX 0x8321#endif#ifndef GL_EXT_bgra#define GL_BGR_EXT 0x80E0#define GL_BGRA_EXT 0x80E1#endif#ifndef GL_SGIX_async#define GL_ASYNC_MARKER_SGIX 0x8329#endif#ifndef GL_SGIX_async_pixel#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D#define GL_ASYNC_READ_PIXELS_SGIX 0x835E#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361#endif#ifndef GL_SGIX_async_histogram#define GL_ASYNC_HISTOGRAM_SGIX 0x832C#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D#endif#ifndef GL_INTEL_texture_scissor#endif#ifndef GL_INTEL_parallel_arrays#define GL_PARALLEL_ARRAYS_INTEL 0x83F4#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8#endif#ifndef GL_HP_occlusion_test#define GL_OCCLUSION_TEST_HP 0x8165#define GL_OCCLUSION_TEST_RESULT_HP 0x8166#endif#ifndef GL_EXT_pixel_transform#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330#define GL_PIXEL_MAG_FILTER_EXT 0x8331#define GL_PIXEL_MIN_FILTER_EXT 0x8332#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333#define GL_CUBIC_EXT 0x8334#define GL_AVERAGE_EXT 0x8335#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338#endif#ifndef GL_EXT_pixel_transform_color_table#endif#ifndef GL_EXT_shared_texture_palette#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB#endif#ifndef GL_EXT_separate_specular_color#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8#define GL_SINGLE_COLOR_EXT 0x81F9#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA#endif#ifndef GL_EXT_secondary_color#define GL_COLOR_SUM_EXT 0x8458#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E#endif#ifndef GL_EXT_texture_perturb_normal#define GL_PERTURB_EXT 0x85AE#define GL_TEXTURE_NORMAL_EXT 0x85AF#endif#ifndef GL_EXT_multi_draw_arrays#endif#ifndef GL_EXT_fog_coord#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450#define GL_FOG_COORDINATE_EXT 0x8451#define GL_FRAGMENT_DEPTH_EXT 0x8452#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457#endif#ifndef GL_REND_screen_coordinates#define GL_SCREEN_COORDINATES_REND 0x8490#define GL_INVERTED_SCREEN_W_REND 0x8491#endif#ifndef GL_EXT_coordinate_frame#define GL_TANGENT_ARRAY_EXT 0x8439#define GL_BINORMAL_ARRAY_EXT 0x843A#define GL_CURRENT_TANGENT_EXT 0x843B#define GL_CURRENT_BINORMAL_EXT 0x843C#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443#define GL_MAP1_TANGENT_EXT 0x8444#define GL_MAP2_TANGENT_EXT 0x8445#define GL_MAP1_BINORMAL_EXT 0x8446#define GL_MAP2_BINORMAL_EXT 0x8447#endif#ifndef GL_EXT_texture_env_combine#define GL_COMBINE_EXT 0x8570#define GL_COMBINE_RGB_EXT 0x8571#define GL_COMBINE_ALPHA_EXT 0x8572#define GL_RGB_SCALE_EXT 0x8573#define GL_ADD_SIGNED_EXT 0x8574#define GL_INTERPOLATE_EXT 0x8575#define GL_CONSTANT_EXT 0x8576#define GL_PRIMARY_COLOR_EXT 0x8577#define GL_PREVIOUS_EXT 0x8578#define GL_SOURCE0_RGB_EXT 0x8580#define GL_SOURCE1_RGB_EXT 0x8581#define GL_SOURCE2_RGB_EXT 0x8582#define GL_SOURCE0_ALPHA_EXT 0x8588#define GL_SOURCE1_ALPHA_EXT 0x8589#define GL_SOURCE2_ALPHA_EXT 0x858A#define GL_OPERAND0_RGB_EXT 0x8590#define GL_OPERAND1_RGB_EXT 0x8591#define GL_OPERAND2_RGB_EXT 0x8592#define GL_OPERAND0_ALPHA_EXT 0x8598#define GL_OPERAND1_ALPHA_EXT 0x8599#define GL_OPERAND2_ALPHA_EXT 0x859A#endif#ifndef GL_APPLE_specular_vector#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0#endif#ifndef GL_APPLE_transform_hint#define GL_TRANSFORM_HINT_APPLE 0x85B1#endif#ifndef GL_SGIX_fog_scale#define GL_FOG_SCALE_SGIX 0x81FC#define GL_FOG_SCALE_VALUE_SGIX 0x81FD#endif#ifndef GL_SUNX_constant_data#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6#endif#ifndef GL_SUN_global_alpha#define GL_GLOBAL_ALPHA_SUN 0x81D9#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA#endif#ifndef GL_SUN_triangle_list#define GL_RESTART_SUN 0x0001#define GL_REPLACE_MIDDLE_SUN 0x0002#define GL_REPLACE_OLDEST_SUN 0x0003#define GL_TRIANGLE_LIST_SUN 0x81D7#define GL_REPLACEMENT_CODE_SUN 0x81D8#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3#define GL_R1UI_V3F_SUN 0x85C4#define GL_R1UI_C4UB_V3F_SUN 0x85C5#define GL_R1UI_C3F_V3F_SUN 0x85C6#define GL_R1UI_N3F_V3F_SUN 0x85C7#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8#define GL_R1UI_T2F_V3F_SUN 0x85C9#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB#endif#ifndef GL_SUN_vertex#endif#ifndef GL_EXT_blend_func_separate#define GL_BLEND_DST_RGB_EXT 0x80C8#define GL_BLEND_SRC_RGB_EXT 0x80C9#define GL_BLEND_DST_ALPHA_EXT 0x80CA#define GL_BLEND_SRC_ALPHA_EXT 0x80CB#endif#ifndef GL_INGR_color_clamp#define GL_RED_MIN_CLAMP_INGR 0x8560#define GL_GREEN_MIN_CLAMP_INGR 0x8561#define GL_BLUE_MIN_CLAMP_INGR 0x8562#define GL_ALPHA_MIN_CLAMP_INGR 0x8563#define GL_RED_MAX_CLAMP_INGR 0x8564#define GL_GREEN_MAX_CLAMP_INGR 0x8565#define GL_BLUE_MAX_CLAMP_INGR 0x8566#define GL_ALPHA_MAX_CLAMP_INGR 0x8567#endif#ifndef GL_INGR_interlace_read#define GL_INTERLACE_READ_INGR 0x8568#endif#ifndef GL_EXT_stencil_wrap#define GL_INCR_WRAP_EXT 0x8507#define GL_DECR_WRAP_EXT 0x8508#endif#ifndef GL_EXT_422_pixels#define GL_422_EXT 0x80CC#define GL_422_REV_EXT 0x80CD#define GL_422_AVERAGE_EXT 0x80CE#define GL_422_REV_AVERAGE_EXT 0x80CF#endif#ifndef GL_NV_texgen_reflection#define GL_NORMAL_MAP_NV 0x8511#define GL_REFLECTION_MAP_NV 0x8512#endif#ifndef GL_EXT_texture_cube_map#define GL_NORMAL_MAP_EXT 0x8511#define GL_REFLECTION_MAP_EXT 0x8512#define GL_TEXTURE_CUBE_MAP_EXT 0x8513#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C#endif#ifndef GL_SUN_convolution_border_modes#define GL_WRAP_BORDER_SUN 0x81D4#endif#ifndef GL_EXT_texture_env_add#endif#ifndef GL_EXT_texture_lod_bias#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500#define GL_TEXTURE_LOD_BIAS_EXT 0x8501#endif#ifndef GL_EXT_texture_filter_anisotropic#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF#endif#ifndef GL_EXT_vertex_weighting#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX#define GL_MODELVIEW1_MATRIX_EXT 0x8506#define GL_VERTEX_WEIGHTING_EXT 0x8509#define GL_MODELVIEW0_EXT GL_MODELVIEW#define GL_MODELVIEW1_EXT 0x850A#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510#endif#ifndef GL_NV_light_max_exponent#define GL_MAX_SHININESS_NV 0x8504#define GL_MAX_SPOT_EXPONENT_NV 0x8505#endif#ifndef GL_NV_vertex_array_range#define GL_VERTEX_ARRAY_RANGE_NV 0x851D#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521#endif#ifndef GL_NV_register_combiners#define GL_REGISTER_COMBINERS_NV 0x8522#define GL_VARIABLE_A_NV 0x8523#define GL_VARIABLE_B_NV 0x8524#define GL_VARIABLE_C_NV 0x8525#define GL_VARIABLE_D_NV 0x8526#define GL_VARIABLE_E_NV 0x8527#define GL_VARIABLE_F_NV 0x8528#define GL_VARIABLE_G_NV 0x8529#define GL_CONSTANT_COLOR0_NV 0x852A#define GL_CONSTANT_COLOR1_NV 0x852B#define GL_PRIMARY_COLOR_NV 0x852C#define GL_SECONDARY_COLOR_NV 0x852D#define GL_SPARE0_NV 0x852E#define GL_SPARE1_NV 0x852F#define GL_DISCARD_NV 0x8530#define GL_E_TIMES_F_NV 0x8531#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532#define GL_UNSIGNED_IDENTITY_NV 0x8536#define GL_UNSIGNED_INVERT_NV 0x8537#define GL_EXPAND_NORMAL_NV 0x8538#define GL_EXPAND_NEGATE_NV 0x8539#define GL_HALF_BIAS_NORMAL_NV 0x853A#define GL_HALF_BIAS_NEGATE_NV 0x853B#define GL_SIGNED_IDENTITY_NV 0x853C#define GL_SIGNED_NEGATE_NV 0x853D#define GL_SCALE_BY_TWO_NV 0x853E#define GL_SCALE_BY_FOUR_NV 0x853F#define GL_SCALE_BY_ONE_HALF_NV 0x8540#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541#define GL_COMBINER_INPUT_NV 0x8542#define GL_COMBINER_MAPPING_NV 0x8543#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546#define GL_COMBINER_MUX_SUM_NV 0x8547#define GL_COMBINER_SCALE_NV 0x8548#define GL_COMBINER_BIAS_NV 0x8549#define GL_COMBINER_AB_OUTPUT_NV 0x854A#define GL_COMBINER_CD_OUTPUT_NV 0x854B#define GL_COMBINER_SUM_OUTPUT_NV 0x854C#define GL_MAX_GENERAL_COMBINERS_NV 0x854D#define GL_NUM_GENERAL_COMBINERS_NV 0x854E#define GL_COLOR_SUM_CLAMP_NV 0x854F#define GL_COMBINER0_NV 0x8550#define GL_COMBINER1_NV 0x8551
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -