📄 glext.h
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#ifndef __glext_h_#define __glext_h_#ifdef __cplusplusextern "C" {#endif/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: This software was created using the** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has** not been independently verified as being compliant with the OpenGL(R)** version 1.2.1 Specification.*/#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)#define WIN32_LEAN_AND_MEAN 1#include <windows.h>#endif#ifndef APIENTRY#define APIENTRY#endif/*************************************************************//* Header file version number, required by OpenGL ABI for Linux */#define GL_GLEXT_VERSION 8#ifndef GL_VERSION_1_2#define GL_CONSTANT_COLOR 0x8001#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002#define GL_CONSTANT_ALPHA 0x8003#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004#define GL_BLEND_COLOR 0x8005#define GL_FUNC_ADD 0x8006#define GL_MIN 0x8007#define GL_MAX 0x8008#define GL_BLEND_EQUATION 0x8009#define GL_FUNC_SUBTRACT 0x800A#define GL_FUNC_REVERSE_SUBTRACT 0x800B#define GL_CONVOLUTION_1D 0x8010#define GL_CONVOLUTION_2D 0x8011#define GL_SEPARABLE_2D 0x8012#define GL_CONVOLUTION_BORDER_MODE 0x8013#define GL_CONVOLUTION_FILTER_SCALE 0x8014#define GL_CONVOLUTION_FILTER_BIAS 0x8015#define GL_REDUCE 0x8016#define GL_CONVOLUTION_FORMAT 0x8017#define GL_CONVOLUTION_WIDTH 0x8018#define GL_CONVOLUTION_HEIGHT 0x8019#define GL_MAX_CONVOLUTION_WIDTH 0x801A#define GL_MAX_CONVOLUTION_HEIGHT 0x801B#define GL_POST_CONVOLUTION_RED_SCALE 0x801C#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F#define GL_POST_CONVOLUTION_RED_BIAS 0x8020#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023#define GL_HISTOGRAM 0x8024#define GL_PROXY_HISTOGRAM 0x8025#define GL_HISTOGRAM_WIDTH 0x8026#define GL_HISTOGRAM_FORMAT 0x8027#define GL_HISTOGRAM_RED_SIZE 0x8028#define GL_HISTOGRAM_GREEN_SIZE 0x8029#define GL_HISTOGRAM_BLUE_SIZE 0x802A#define GL_HISTOGRAM_ALPHA_SIZE 0x802B#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C#define GL_HISTOGRAM_SINK 0x802D#define GL_MINMAX 0x802E#define GL_MINMAX_FORMAT 0x802F#define GL_MINMAX_SINK 0x8030#define GL_TABLE_TOO_LARGE 0x8031#define GL_UNSIGNED_BYTE_3_3_2 0x8032#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034#define GL_UNSIGNED_INT_8_8_8_8 0x8035#define GL_UNSIGNED_INT_10_10_10_2 0x8036#define GL_RESCALE_NORMAL 0x803A#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362#define GL_UNSIGNED_SHORT_5_6_5 0x8363#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368#define GL_COLOR_MATRIX 0x80B1#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA#define GL_COLOR_TABLE 0x80D0#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2#define GL_PROXY_COLOR_TABLE 0x80D3#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5#define GL_COLOR_TABLE_SCALE 0x80D6#define GL_COLOR_TABLE_BIAS 0x80D7#define GL_COLOR_TABLE_FORMAT 0x80D8#define GL_COLOR_TABLE_WIDTH 0x80D9#define GL_COLOR_TABLE_RED_SIZE 0x80DA#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF#define GL_CLAMP_TO_EDGE 0x812F#define GL_TEXTURE_MIN_LOD 0x813A#define GL_TEXTURE_MAX_LOD 0x813B#define GL_TEXTURE_BASE_LEVEL 0x813C#define GL_TEXTURE_MAX_LEVEL 0x813D#endif#ifndef GL_ARB_multitexture#define GL_TEXTURE0_ARB 0x84C0#define GL_TEXTURE1_ARB 0x84C1#define GL_TEXTURE2_ARB 0x84C2#define GL_TEXTURE3_ARB 0x84C3#define GL_TEXTURE4_ARB 0x84C4#define GL_TEXTURE5_ARB 0x84C5#define GL_TEXTURE6_ARB 0x84C6#define GL_TEXTURE7_ARB 0x84C7#define GL_TEXTURE8_ARB 0x84C8#define GL_TEXTURE9_ARB 0x84C9#define GL_TEXTURE10_ARB 0x84CA#define GL_TEXTURE11_ARB 0x84CB#define GL_TEXTURE12_ARB 0x84CC#define GL_TEXTURE13_ARB 0x84CD#define GL_TEXTURE14_ARB 0x84CE#define GL_TEXTURE15_ARB 0x84CF#define GL_TEXTURE16_ARB 0x84D0#define GL_TEXTURE17_ARB 0x84D1#define GL_TEXTURE18_ARB 0x84D2#define GL_TEXTURE19_ARB 0x84D3#define GL_TEXTURE20_ARB 0x84D4#define GL_TEXTURE21_ARB 0x84D5#define GL_TEXTURE22_ARB 0x84D6#define GL_TEXTURE23_ARB 0x84D7#define GL_TEXTURE24_ARB 0x84D8#define GL_TEXTURE25_ARB 0x84D9#define GL_TEXTURE26_ARB 0x84DA#define GL_TEXTURE27_ARB 0x84DB#define GL_TEXTURE28_ARB 0x84DC#define GL_TEXTURE29_ARB 0x84DD#define GL_TEXTURE30_ARB 0x84DE#define GL_TEXTURE31_ARB 0x84DF#define GL_ACTIVE_TEXTURE_ARB 0x84E0#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2#endif#ifndef GL_ARB_transpose_matrix#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6#endif#ifndef GL_ARB_multisample#define GL_MULTISAMPLE_ARB 0x809D#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F#define GL_SAMPLE_COVERAGE_ARB 0x80A0#define GL_SAMPLE_BUFFERS_ARB 0x80A8#define GL_SAMPLES_ARB 0x80A9#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB#define GL_MULTISAMPLE_BIT_ARB 0x20000000#endif#ifndef GL_ARB_texture_env_add#endif#ifndef GL_ARB_texture_cube_map#define GL_NORMAL_MAP_ARB 0x8511#define GL_REFLECTION_MAP_ARB 0x8512#define GL_TEXTURE_CUBE_MAP_ARB 0x8513#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C#endif#ifndef GL_ARB_texture_compression#define GL_COMPRESSED_ALPHA_ARB 0x84E9#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB#define GL_COMPRESSED_INTENSITY_ARB 0x84EC#define GL_COMPRESSED_RGB_ARB 0x84ED#define GL_COMPRESSED_RGBA_ARB 0x84EE#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0#define GL_TEXTURE_COMPRESSED_ARB 0x86A1#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3#endif#ifndef GL_ARB_texture_border_clamp#define GL_CLAMP_TO_BORDER_ARB 0x812D#define GL_CLAMP_TO_BORDER_SGIS 0x812D#endif#ifndef GL_ARB_point_parameters#define GL_POINT_SIZE_MIN_ARB 0x8126#define GL_POINT_SIZE_MIN_EXT 0x8126#define GL_POINT_SIZE_MIN_SGIS 0x8126#define GL_POINT_SIZE_MAX_ARB 0x8127#define GL_POINT_SIZE_MAX_EXT 0x8127#define GL_POINT_SIZE_MAX_SGIS 0x8127#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129#define GL_DISTANCE_ATTENUATION_EXT 0x8129#define GL_DISTANCE_ATTENUATION_SGIS 0x8129#endif#ifndef GL_ARB_vertex_blend#define GL_MAX_VERTEX_UNITS_ARB 0x86A4#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6#define GL_VERTEX_BLEND_ARB 0x86A7#define GL_CURRENT_WEIGHT_ARB 0x86A8#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC#define GL_WEIGHT_ARRAY_ARB 0x86AD#define GL_MODELVIEW0_ARB 0x1700#define GL_MODELVIEW1_ARB 0x850A#define GL_MODELVIEW2_ARB 0x8722#define GL_MODELVIEW3_ARB 0x8723#define GL_MODELVIEW4_ARB 0x8724#define GL_MODELVIEW5_ARB 0x8725#define GL_MODELVIEW6_ARB 0x8726#define GL_MODELVIEW7_ARB 0x8727#define GL_MODELVIEW8_ARB 0x8728#define GL_MODELVIEW9_ARB 0x8729#define GL_MODELVIEW10_ARB 0x872A#define GL_MODELVIEW11_ARB 0x872B#define GL_MODELVIEW12_ARB 0x872C#define GL_MODELVIEW13_ARB 0x872D#define GL_MODELVIEW14_ARB 0x872E#define GL_MODELVIEW15_ARB 0x872F#define GL_MODELVIEW16_ARB 0x8730#define GL_MODELVIEW17_ARB 0x8731#define GL_MODELVIEW18_ARB 0x8732#define GL_MODELVIEW19_ARB 0x8733#define GL_MODELVIEW20_ARB 0x8734#define GL_MODELVIEW21_ARB 0x8735#define GL_MODELVIEW22_ARB 0x8736#define GL_MODELVIEW23_ARB 0x8737#define GL_MODELVIEW24_ARB 0x8738#define GL_MODELVIEW25_ARB 0x8739#define GL_MODELVIEW26_ARB 0x873A#define GL_MODELVIEW27_ARB 0x873B#define GL_MODELVIEW28_ARB 0x873C#define GL_MODELVIEW29_ARB 0x873D#define GL_MODELVIEW30_ARB 0x873E#define GL_MODELVIEW31_ARB 0x873F#endif#ifndef GL_ARB_matrix_palette#define GL_MATRIX_PALETTE_ARB 0x8840#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841#define GL_MAX_PALETTE_MATRICES_ARB 0x8842#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849#endif#ifndef GL_ARB_texture_env_combine#define GL_COMBINE_ARB 0x8570#define GL_COMBINE_RGB_ARB 0x8571#define GL_COMBINE_ALPHA_ARB 0x8572#define GL_SOURCE0_RGB_ARB 0x8580#define GL_SOURCE1_RGB_ARB 0x8581#define GL_SOURCE2_RGB_ARB 0x8582#define GL_SOURCE0_ALPHA_ARB 0x8588#define GL_SOURCE1_ALPHA_ARB 0x8589#define GL_SOURCE2_ALPHA_ARB 0x858A#define GL_OPERAND0_RGB_ARB 0x8590#define GL_OPERAND1_RGB_ARB 0x8591#define GL_OPERAND2_RGB_ARB 0x8592#define GL_OPERAND0_ALPHA_ARB 0x8598#define GL_OPERAND1_ALPHA_ARB 0x8599#define GL_OPERAND2_ALPHA_ARB 0x859A#define GL_RGB_SCALE_ARB 0x8573#define GL_ADD_SIGNED_ARB 0x8574#define GL_INTERPOLATE_ARB 0x8575#define GL_SUBTRACT_ARB 0x84E7#define GL_CONSTANT_ARB 0x8576#define GL_PRIMARY_COLOR_ARB 0x8577#define GL_PREVIOUS_ARB 0x8578#endif#ifndef GL_ARB_texture_env_crossbar#endif#ifndef GL_ARB_texture_env_dot3#define GL_DOT3_RGB_ARB 0x86AE#define GL_DOT3_RGB_EXT 0x86AE#define GL_DOT3_RGBA_ARB 0x86AF#define GL_DOT3_RGBA_EXT 0x86AF
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