📄 glparam.h
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void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities){}
void glPushAttrib (GLbitfield mask){}
void glPushClientAttrib (GLbitfield mask){}
void glPushMatrix (void){}
void glPushName (GLuint name){}
void glRasterPos2d (GLdouble x, GLdouble y){}
void glRasterPos2dv (const GLdouble *v){}
void glRasterPos2f (GLfloat x, GLfloat y){}
void glRasterPos2fv (const GLfloat *v){}
void glRasterPos2i (GLint x, GLint y){}
void glRasterPos2iv (const GLint *v){}
void glRasterPos2s (GLshort x, GLshort y){}
void glRasterPos2sv (const GLshort *v){}
void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z){}
void glRasterPos3dv (const GLdouble *v){}
void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z){}
void glRasterPos3fv (const GLfloat *v){}
void glRasterPos3i (GLint x, GLint y, GLint z){}
void glRasterPos3iv (const GLint *v){}
void glRasterPos3s (GLshort x, GLshort y, GLshort z){}
void glRasterPos3sv (const GLshort *v){}
void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w){}
void glRasterPos4dv (const GLdouble *v){}
void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w){}
void glRasterPos4fv (const GLfloat *v){}
void glRasterPos4i (GLint x, GLint y, GLint z, GLint w){}
void glRasterPos4iv (const GLint *v){}
void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w){}
void glRasterPos4sv (const GLshort *v){}
void glReadBuffer (GLenum mode){}
void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels){}
void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2){}
void glRectdv (const GLdouble *v1, const GLdouble *v2){}
void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2){}
void glRectfv (const GLfloat *v1, const GLfloat *v2){}
void glRecti (GLint x1, GLint y1, GLint x2, GLint y2){}
void glRectiv (const GLint *v1, const GLint *v2){}
void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2){}
void glRectsv (const GLshort *v1, const GLshort *v2){}
GLint glRenderMode (GLenum mode){ return 0; }
void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z){}
void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z){}
void glScaled (GLdouble x, GLdouble y, GLdouble z){}
void glScalef (GLfloat x, GLfloat y, GLfloat z){}
void glScissor (GLint x, GLint y, GLsizei width, GLsizei height){}
void glSelectBuffer (GLsizei size, GLuint *buffer){}
void glShadeModel (GLenum mode){}
void glStencilFunc (GLenum func, GLint ref, GLuint mask){}
void glStencilMask (GLuint mask){}
void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass){}
void glTexCoord1d (GLdouble s){}
void glTexCoord1dv (const GLdouble *v){}
void glTexCoord1f (GLfloat s){}
void glTexCoord1fv (const GLfloat *v){}
void glTexCoord1i (GLint s){}
void glTexCoord1iv (const GLint *v){}
void glTexCoord1s (GLshort s){}
void glTexCoord1sv (const GLshort *v){}
void glTexCoord2d (GLdouble s, GLdouble t){}
void glTexCoord2dv (const GLdouble *v){}
void glTexCoord2f (GLfloat s, GLfloat t){}
void glTexCoord2fv (const GLfloat *v){}
void glTexCoord2i (GLint s, GLint t){}
void glTexCoord2iv (const GLint *v){}
void glTexCoord2s (GLshort s, GLshort t){}
void glTexCoord2sv (const GLshort *v){}
void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r){}
void glTexCoord3dv (const GLdouble *v){}
void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r){}
void glTexCoord3fv (const GLfloat *v){}
void glTexCoord3i (GLint s, GLint t, GLint r){}
void glTexCoord3iv (const GLint *v){}
void glTexCoord3s (GLshort s, GLshort t, GLshort r){}
void glTexCoord3sv (const GLshort *v){}
void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q){}
void glTexCoord4dv (const GLdouble *v){}
void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q){}
void glTexCoord4fv (const GLfloat *v){}
void glTexCoord4i (GLint s, GLint t, GLint r, GLint q){}
void glTexCoord4iv (const GLint *v){}
void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q){}
void glTexCoord4sv (const GLshort *v){}
void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){}
void glTexEnvf (GLenum target, GLenum pname, GLfloat param){}
void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params){}
void glTexEnvi (GLenum target, GLenum pname, GLint param){}
void glTexEnviv (GLenum target, GLenum pname, const GLint *params){}
void glTexGend (GLenum coord, GLenum pname, GLdouble param){}
void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params){}
void glTexGenf (GLenum coord, GLenum pname, GLfloat param){}
void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params){}
void glTexGeni (GLenum coord, GLenum pname, GLint param){}
void glTexGeniv (GLenum coord, GLenum pname, const GLint *params){}
void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels){}
void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels){}
void glTexParameterf (GLenum target, GLenum pname, GLfloat param){}
void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params){}
void glTexParameteri (GLenum target, GLenum pname, GLint param){}
void glTexParameteriv (GLenum target, GLenum pname, const GLint *params){}
void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels){}
void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels){}
void glTranslated (GLdouble x, GLdouble y, GLdouble z){}
void glTranslatef (GLfloat x, GLfloat y, GLfloat z){}
void glVertex2d (GLdouble x, GLdouble y){}
void glVertex2dv (const GLdouble *v){}
void glVertex2f (GLfloat x, GLfloat y){}
void glVertex2fv (const GLfloat *v){}
void glVertex2i (GLint x, GLint y){}
void glVertex2iv (const GLint *v){}
void glVertex2s (GLshort x, GLshort y){}
void glVertex2sv (const GLshort *v){}
void glVertex3d (GLdouble x, GLdouble y, GLdouble z){}
void glVertex3dv (const GLdouble *v){}
void glVertex3f (GLfloat x, GLfloat y, GLfloat z){}
void glVertex3fv (const GLfloat *v){}
void glVertex3i (GLint x, GLint y, GLint z){}
void glVertex3iv (const GLint *v){}
void glVertex3s (GLshort x, GLshort y, GLshort z){}
void glVertex3sv (const GLshort *v){}
void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w){}
void glVertex4dv (const GLdouble *v){}
void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w){}
void glVertex4fv (const GLfloat *v){}
void glVertex4i (GLint x, GLint y, GLint z, GLint w){}
void glVertex4iv (const GLint *v){}
void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w){}
void glVertex4sv (const GLshort *v){}
void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer){}
void glViewport (GLint x, GLint y, GLsizei width, GLsizei height){}
// <-- gl.h
// glu.h -->
const GLubyte* gluErrorString (
GLenum errCode){ return 0; }
const wchar_t* gluErrorUnicodeStringEXT (
GLenum errCode){ return 0; }
const GLubyte* gluGetString (
GLenum name){ return 0; }
void gluOrtho2D (
GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top){}
void gluPerspective (
GLdouble fovy,
GLdouble aspect,
GLdouble zNear,
GLdouble zFar){}
void gluPickMatrix (
GLdouble x,
GLdouble y,
GLdouble width,
GLdouble height,
GLint viewport[4]){}
void gluLookAt (
GLdouble eyex,
GLdouble eyey,
GLdouble eyez,
GLdouble centerx,
GLdouble centery,
GLdouble centerz,
GLdouble upx,
GLdouble upy,
GLdouble upz){}
int gluProject (
GLdouble objx,
GLdouble objy,
GLdouble objz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *winx,
GLdouble *winy,
GLdouble *winz){ return 0; }
int gluUnProject (
GLdouble winx,
GLdouble winy,
GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
GLdouble *objx,
GLdouble *objy,
GLdouble *objz){ return 0; }
int gluScaleImage (
GLenum format,
GLint widthin,
GLint heightin,
GLenum typein,
const void *datain,
GLint widthout,
GLint heightout,
GLenum typeout,
void *dataout){ return 0; }
int gluBuild1DMipmaps (
GLenum target,
GLint components,
GLint width,
GLenum format,
GLenum type,
const void *data){ return 0; }
int gluBuild2DMipmaps (
GLenum target,
GLint components,
GLint width,
GLint height,
GLenum format,
GLenum type,
const void *data){ return 0; }
GLUquadric* gluNewQuadric (void){ return 0; }
void gluDeleteQuadric (
GLUquadric *state){}
void gluQuadricNormals (
GLUquadric *quadObject,
GLenum normals){}
void gluQuadricTexture (
GLUquadric *quadObject,
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