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📄 base64.c

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/* * base64.c -- Base64 Mime encoding * * Copyright (c) GoAhead Software Inc., 1995-2000. All Rights Reserved. * * See the file "license.txt" for usage and redistribution license requirements * * $Id: base64.c,v 1.3 2002/10/24 14:44:50 bporter Exp $ *//******************************** Description *********************************//* *	The base64 command encodes and decodes a string in mime base64 format *//********************************* Includes ***********************************/#include	"wsIntrn.h"/******************************** Local Data **********************************//* *	Mapping of ANSI chars to base64 Mime encoding alphabet (see below) */static char_t	map64[] = {	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 62, -1, -1, -1, 63,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -1, -1, -1, -1, -1, -1,	-1,  0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11, 12, 13, 14,    15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -1, -1, -1, -1, -1, 	-1, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,    41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,	-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,};static char_t	alphabet64[] = {	'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H',	'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',	'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X',	'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',	'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n',	'o', 'p', 'q', 'r', 's', 't', 'u', 'v',	'w', 'x', 'y', 'z', '0', '1', '2', '3',	'4', '5', '6', '7', '8', '9', '+', '/',};/*********************************** Code *************************************//* *	Decode a buffer from "string" and into "outbuf" */int websDecode64(char_t *outbuf, char_t *string, int outlen){	unsigned long	shiftbuf;	char_t			*cp, *op;	int				c, i, j, shift;	op = outbuf;	*op = '\0';	cp = string;	while (*cp && *cp != '=') {/* *		Map 4 (6bit) input bytes and store in a single long (shiftbuf) */		shiftbuf = 0;		shift = 18;		for (i = 0; i < 4 && *cp && *cp != '='; i++, cp++) {			c = map64[*cp & 0xff];			if (c == -1) {				error(E_L, E_LOG, T("Bad string: %s at %c index %d"), string,					c, i);				return -1;			} 			shiftbuf = shiftbuf | (c << shift);			shift -= 6;		}/* *		Interpret as 3 normal 8 bit bytes (fill in reverse order). *		Check for potential buffer overflow before filling. */		--i;		if ((op + i) >= &outbuf[outlen]) {			gstrcpy(outbuf, T("String too big"));			return -1;		}		for (j = 0; j < i; j++) {			*op++ = (char_t) ((shiftbuf >> (8 * (2 - j))) & 0xff);		}		*op = '\0';	}	return 0;}/******************************************************************************//* *	Encode a buffer from "string" into "outbuf" */void websEncode64(char_t *outbuf, char_t *string, int outlen){	unsigned long	shiftbuf;	char_t			*cp, *op;	int				x, i, j, shift;	op = outbuf;	*op = '\0';	cp = string;	while (*cp) {/* *		Take three characters and create a 24 bit number in shiftbuf */		shiftbuf = 0;		for (j = 2; j >= 0 && *cp; j--, cp++) {			shiftbuf |= ((*cp & 0xff) << (j * 8));		}/* *		Now convert shiftbuf to 4 base64 letters.  The i,j magic calculates *		how many letters need to be output. */		shift = 18;		for (i = ++j; i < 4 && op < &outbuf[outlen] ; i++) {			x = (shiftbuf >> shift) & 0x3f;			*op++ = alphabet64[(shiftbuf >> shift) & 0x3f];			shift -= 6;		}/* *		Pad at the end with '=' */		while (j-- > 0) {			*op++ = '=';		}		*op = '\0';	}}/******************************************************************************/

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