📄 main.lst
字号:
3A 00 31 00
2C 00 31 00
36 00 2C 00
31 00 36 00
3B 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
0000B394 .CODE
00000301 .debug
00000301 2E 00 73 00 .dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
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62 00 73 00
20 00 22 00
63 00 6F 00
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32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
0000B394 .CODE
00000330 .debug
00000330 2E 00 73 00 .dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
64 00 6F 00
75 00 62 00
6C 00 65 00
3A 00 74 00
31 00 37 00
3D 00 72 00
31 00 37 00
3B 00 32 00
3B 00 30 00
3B 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
0000B394 .CODE
00000360 .debug
00000360 2E 00 73 00 .dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
63 00 6F 00
6D 00 70 00
6C 00 65 00
78 00 20 00
6C 00 6F 00
6E 00 67 00
20 00 64 00
6F 00 75 00
62 00 6C 00
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74 00 31 00
38 00 3D 00
72 00 31 00
38 00 3B 00
32 00 3B 00
30 00 3B 00
22 00 2C 00
31 00 32 00
38 00 2C 00
30 00 2C 00
30 00 2C 00
30 00 0D 00
0A 00
0000B394 .CODE
00000395 .debug
00000395 2E 00 73 00 .dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
76 00 6F 00
69 00 64 00
3A 00 74 00
31 00 39 00
3D 00 31 00
39 00 22 00
2C 00 31 00
32 00 38 00
2C 00 30 00
2C 00 30 00
2C 00 30 00
0D 00 0A 00
0000B394 .CODE
000003B5 .debug
000003B5 2E 00 73 00 .dw '.stabs "gActivated:G1",32,0,0,',0,0,offset _gActivated,seg _gActivated,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
67 00 41 00
63 00 74 00
69 00 76 00
61 00 74 00
65 00 64 00
3A 00 47 00
31 00 22 00
2C 00 33 00
32 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
00 00 00 00
0D 00 0A 00
0000B394 .CODE
.public _gActivated
000004EF .iram
_gActivated:
000004EF 00 00 .dw 0
000003D9 .debug
000003D9 2E 00 73 00 .dw '.stabs "gTriggerRespond:G20=ar1;0;-1;1",32,0,0,',0,0,offset _gTriggerRespond,seg _gTriggerRespond,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
67 00 54 00
72 00 69 00
67 00 67 00
65 00 72 00
52 00 65 00
73 00 70 00
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64 00 3A 00
47 00 32 00
30 00 3D 00
61 00 72 00
31 00 3B 00
30 00 3B 00
2D 00 31 00
3B 00 31 00
22 00 2C 00
33 00 32 00
2C 00 30 00
2C 00 30 00
2C 00 00 00
00 00 01 00
00 00 0D 00
0A 00
0000B394 .CODE
.public _gTriggerRespond
000004F0 .iram
_gTriggerRespond:
000004F0 09 00 .dw 9
000004F1 0A 00 .dw 10
000004F2 09 00 .dw 9
0000040E .debug
0000040E 2E 00 73 00 .dw '.stabs "gComm2Respond:G21=ar1;0;-1;1",32,0,0,',0,0,offset _gComm2Respond,seg _gComm2Respond,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
67 00 43 00
6F 00 6D 00
6D 00 32 00
52 00 65 00
73 00 70 00
6F 00 6E 00
64 00 3A 00
47 00 32 00
31 00 3D 00
61 00 72 00
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30 00 3B 00
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3B 00 31 00
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33 00 32 00
2C 00 30 00
2C 00 30 00
2C 00 00 00
00 00 04 00
00 00 0D 00
0A 00
0000B394 .CODE
.public _gComm2Respond
000004F3 .iram
_gComm2Respond:
000004F3 0B 00 .dw 11
000004F4 0C 00 .dw 12
000004F5 0D 00 .dw 13
00000441 .debug
00000441 2E 00 73 00 .dw '.stabs "PlayFlag:G1",32,0,0,',0,0,offset _PlayFlag,seg _PlayFlag,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
50 00 6C 00
61 00 79 00
46 00 6C 00
61 00 67 00
3A 00 47 00
31 00 22 00
2C 00 33 00
32 00 2C 00
30 00 2C 00
30 00 2C 00
00 00 00 00
07 00 00 00
0D 00 0A 00
0000B394 .CODE
.public _PlayFlag
000004F6 .iram
_PlayFlag:
000004F6 00 00 .dw 0
0000B394 .code
00000463 .debug
00000463 2E 00 73 00 .dw '.stabs "PlayRespond2:F19",36,0,0,',0,0,offset _PlayRespond2,seg _PlayRespond2,0x0d,0x0a
74 00 61 00
62 00 73 00
20 00 22 00
50 00 6C 00
61 00 79 00
52 00 65 00
73 00 70 00
6F 00 6E 00
64 00 32 00
3A 00 46 00
31 00 39 00
22 00 2C 00
33 00 36 00
2C 00 30 00
2C 00 30 00
2C 00 00 00
00 00 00 00
00 00 0D 00
0A 00
0000B394 .CODE
.public _PlayRespond2
_PlayRespond2: .proc
0000048A .debug
0000048A 2E 00 73 00 .dw '.stabn 0x44,0,59,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
35 00 39 00
2C 00 00 00
00 00
0000049D 00 00 00 00 .dd LM1-_PlayRespond2
0000049F 0D 00 0A 00 .dw 0x0d,0x0a
0000B394 .code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
0000B394 88 DA push bp to [sp]
0000B395 41 20 sp-=1
0000B396 08 0B 01 00 bp=sp+1
0000B398 0D 03 04 00 R1=BP+4
0000B39A C5 D2 [BP]=R1 // QImode move
000004A1 .debug
000004A1 2E 00 73 00 .dw '.stabn 0x44,0,60,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
36 00 30 00
2C 00 00 00
00 00
000004B4 07 00 00 00 .dd LM2-_PlayRespond2
000004B6 0D 00 0A 00 .dw 0x0d,0x0a
0000B39B .code
LM2:
LBB2:
0000B39B 40 F0 72 9B call _BSR_StopRecognizer // call without return value
000004B8 .debug
000004B8 2E 00 73 00 .dw '.stabn 0x44,0,61,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
36 00 31 00
2C 00 00 00
00 00
000004CB 09 00 00 00 .dd LM3-_PlayRespond2
000004CD 0D 00 0A 00 .dw 0x0d,0x0a
0000B39D .code
LM3:
0000B39D 41 92 R1=1 // QImode move
0000B39E C8 D2 [SP--]=R1 // QImode move
0000B39F 40 F0 9F AD call _SACM_A2000_Initial // call with return value
0000B3A1 41 00 SP=SP+1
000004CF .debug
000004CF 2E 00 73 00 .dw '.stabn 0x44,0,62,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
36 00 32 00
2C 00 00 00
00 00
000004E2 0E 00 00 00 .dd LM4-_PlayRespond2
000004E4 0D 00 0A 00 .dw 0x0d,0x0a
0000B3A2 .code
LM4:
0000B3A2 43 92 R1=3 // QImode move
0000B3A3 C8 D2 [SP--]=R1 // QImode move
0000B3A4 43 92 R1=3 // QImode move
0000B3A5 C8 D2 [SP--]=R1 // QImode move
0000B3A6 C5 94 R2=[BP] // QImode move
0000B3A7 C2 92 R1=[R2] // QImode move
0000B3A8 C8 D2 [SP--]=R1 // QImode move
0000B3A9 40 F0 1A AE call _SACM_A2000_Play // call with return value
0000B3AB 43 00 SP=SP+3
000004E6 .debug
000004E6 2E 00 73 00 .dw '.stabn 0x44,0,63,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
36 00 33 00
2C 00 00 00
00 00
000004F9 18 00 00 00 .dd LM5-_PlayRespond2
000004FB 0D 00 0A 00 .dw 0x0d,0x0a
0000B3AC .code
LM5:
L3:
0000B3AC 40 F0 2B AF call _SACM_A2000_Status // call with return value
0000B3AE 09 B5 01 00 R2=R1&1
0000B3B0 40 44 CMP R2,0 // QImode test
0000B3B1 02 5E JZ L6 // QImode NE
0000B3B2 0F 9F B6 B3 PC=L5
L6:
0000B3B4 0F 9F BC B3 pc=L4 // jump
L5:
000004FD .debug
000004FD 2E 00 73 00 .dw '.stabn 0x44,0,65,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
36 00 35 00
2C 00 00 00
00 00
00000510 22 00 00 00 .dd LM6-_PlayRespond2
00000512 0D 00 0A 00 .dw 0x0d,0x0a
0000B3B6 .code
LM6:
LBB3:
0000B3B6 40 F0 17 B0 call _SACM_A2000_ServiceLoop // call with return value
00000514 .debug
00000514 2E 00 73 00 .dw '.stabn 0x44,0,66,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
36 00 36 00
2C 00 00 00
00 00
00000527 24 00 00 00 .dd LM7-_PlayRespond2
00000529 0D 00 0A 00 .dw 0x0d,0x0a
0000B3B8 .code
LM7:
0000B3B8 40 F0 71 B7 call _ClearWatchDog // call without return value
0000052B .debug
0000052B 2E 00 73 00 .dw '.stabn 0x44,0,67,',0,0
74 00 61 00
62 00 6E 00
20 00 30 00
78 00 34 00
34 00 2C 00
30 00 2C 00
36 00 37 00
2C 00 00 00
00 00
0000053E 26 00 00 00 .dd LM8-_PlayRespond2
00000540 0D 00 0A 00 .dw 0x0d,0x0a
0000B3BA .code
LM8:
LBE3:
0000B3BA 0F 9F AC B3 pc=L3 // jump
L4:
00000542 .debug
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