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📄 main.lst

📁 凌阳十六位单片机的实验详细说明及其相对应的源码
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         3A 00 31 00
         2C 00 31 00
         36 00 2C 00
         31 00 36 00
         3B 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000B394                    	.CODE
00000301                    	.debug
00000301 2E 00 73 00        		.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         66 00 6C 00
         6F 00 61 00
         74 00 3A 00
         74 00 31 00
         36 00 3D 00
         72 00 31 00
         36 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000B394                    	.CODE
00000330                    	.debug
00000330 2E 00 73 00        		.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         64 00 6F 00
         75 00 62 00
         6C 00 65 00
         3A 00 74 00
         31 00 37 00
         3D 00 72 00
         31 00 37 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
0000B394                    	.CODE
00000360                    	.debug
00000360 2E 00 73 00        		.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         6C 00 6F 00
         6E 00 67 00
         20 00 64 00
         6F 00 75 00
         62 00 6C 00
         65 00 3A 00
         74 00 31 00
         38 00 3D 00
         72 00 31 00
         38 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000B394                    	.CODE
00000395                    	.debug
00000395 2E 00 73 00        		.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         76 00 6F 00
         69 00 64 00
         3A 00 74 00
         31 00 39 00
         3D 00 31 00
         39 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
0000B394                    	.CODE
000003B5                    	.debug
000003B5 2E 00 73 00        		.dw '.stabs "gActivated:G1",32,0,0,',0,0,offset _gActivated,seg _gActivated,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         67 00 41 00
         63 00 74 00
         69 00 76 00
         61 00 74 00
         65 00 64 00
         3A 00 47 00
         31 00 22 00
         2C 00 33 00
         32 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         00 00 00 00
         0D 00 0A 00
0000B394                    	.CODE
                            	.public _gActivated
000004EF                    	.iram
                            	_gActivated:
000004EF 00 00              		.dw 0
000003D9                    	.debug
000003D9 2E 00 73 00        		.dw '.stabs "gTriggerRespond:G20=ar1;0;-1;1",32,0,0,',0,0,offset _gTriggerRespond,seg _gTriggerRespond,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         67 00 54 00
         72 00 69 00
         67 00 67 00
         65 00 72 00
         52 00 65 00
         73 00 70 00
         6F 00 6E 00
         64 00 3A 00
         47 00 32 00
         30 00 3D 00
         61 00 72 00
         31 00 3B 00
         30 00 3B 00
         2D 00 31 00
         3B 00 31 00
         22 00 2C 00
         33 00 32 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 01 00
         00 00 0D 00
         0A 00      
0000B394                    	.CODE
                            	.public _gTriggerRespond
000004F0                    	.iram
                            	_gTriggerRespond:
000004F0 09 00              		.dw 9
000004F1 0A 00              		.dw 10
000004F2 09 00              		.dw 9
0000040E                    	.debug
0000040E 2E 00 73 00        		.dw '.stabs "gComm2Respond:G21=ar1;0;-1;1",32,0,0,',0,0,offset _gComm2Respond,seg _gComm2Respond,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         67 00 43 00
         6F 00 6D 00
         6D 00 32 00
         52 00 65 00
         73 00 70 00
         6F 00 6E 00
         64 00 3A 00
         47 00 32 00
         31 00 3D 00
         61 00 72 00
         31 00 3B 00
         30 00 3B 00
         2D 00 31 00
         3B 00 31 00
         22 00 2C 00
         33 00 32 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 04 00
         00 00 0D 00
         0A 00      
0000B394                    	.CODE
                            	.public _gComm2Respond
000004F3                    	.iram
                            	_gComm2Respond:
000004F3 0B 00              		.dw 11
000004F4 0C 00              		.dw 12
000004F5 0D 00              		.dw 13
00000441                    	.debug
00000441 2E 00 73 00        		.dw '.stabs "PlayFlag:G1",32,0,0,',0,0,offset _PlayFlag,seg _PlayFlag,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         46 00 6C 00
         61 00 67 00
         3A 00 47 00
         31 00 22 00
         2C 00 33 00
         32 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         07 00 00 00
         0D 00 0A 00
0000B394                    	.CODE
                            	.public _PlayFlag
000004F6                    	.iram
                            	_PlayFlag:
000004F6 00 00              		.dw 0
0000B394                    	.code
00000463                    	.debug
00000463 2E 00 73 00        		.dw '.stabs "PlayRespond2:F19",36,0,0,',0,0,offset _PlayRespond2,seg _PlayRespond2,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         52 00 65 00
         73 00 70 00
         6F 00 6E 00
         64 00 32 00
         3A 00 46 00
         31 00 39 00
         22 00 2C 00
         33 00 36 00
         2C 00 30 00
         2C 00 30 00
         2C 00 00 00
         00 00 00 00
         00 00 0D 00
         0A 00      
0000B394                    	.CODE
                            	.public _PlayRespond2
                            	_PlayRespond2:	.proc
0000048A                    	.debug
0000048A 2E 00 73 00        		.dw '.stabn 0x44,0,59,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         35 00 39 00
         2C 00 00 00
         00 00      
0000049D 00 00 00 00        		.dd LM1-_PlayRespond2
0000049F 0D 00 0A 00        		.dw 0x0d,0x0a
0000B394                    	.code
                            	LM1:
                            		// total=1, vars=1
                            		// frame_pointer_needed: 1
0000B394 88 DA              		push bp to [sp]
0000B395 41 20              		sp-=1
0000B396 08 0B 01 00        		bp=sp+1
                            	
0000B398 0D 03 04 00        		R1=BP+4
0000B39A C5 D2              		[BP]=R1	// QImode move
000004A1                    	.debug
000004A1 2E 00 73 00        		.dw '.stabn 0x44,0,60,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 30 00
         2C 00 00 00
         00 00      
000004B4 07 00 00 00        		.dd LM2-_PlayRespond2
000004B6 0D 00 0A 00        		.dw 0x0d,0x0a
0000B39B                    	.code
                            	LM2:
                            	LBB2:
0000B39B 40 F0 72 9B        		call _BSR_StopRecognizer	// call without return value
000004B8                    	.debug
000004B8 2E 00 73 00        		.dw '.stabn 0x44,0,61,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 31 00
         2C 00 00 00
         00 00      
000004CB 09 00 00 00        		.dd LM3-_PlayRespond2
000004CD 0D 00 0A 00        		.dw 0x0d,0x0a
0000B39D                    	.code
                            	LM3:
0000B39D 41 92              		R1=1	// QImode move
0000B39E C8 D2              		[SP--]=R1	// QImode move
0000B39F 40 F0 9F AD        		call _SACM_A2000_Initial	// call with return value
0000B3A1 41 00              		SP=SP+1
000004CF                    	.debug
000004CF 2E 00 73 00        		.dw '.stabn 0x44,0,62,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 32 00
         2C 00 00 00
         00 00      
000004E2 0E 00 00 00        		.dd LM4-_PlayRespond2
000004E4 0D 00 0A 00        		.dw 0x0d,0x0a
0000B3A2                    	.code
                            	LM4:
0000B3A2 43 92              		R1=3	// QImode move
0000B3A3 C8 D2              		[SP--]=R1	// QImode move
0000B3A4 43 92              		R1=3	// QImode move
0000B3A5 C8 D2              		[SP--]=R1	// QImode move
0000B3A6 C5 94              		R2=[BP]	// QImode move
0000B3A7 C2 92              		R1=[R2]	// QImode move
0000B3A8 C8 D2              		[SP--]=R1	// QImode move
0000B3A9 40 F0 1A AE        		call _SACM_A2000_Play	// call with return value
0000B3AB 43 00              		SP=SP+3
000004E6                    	.debug
000004E6 2E 00 73 00        		.dw '.stabn 0x44,0,63,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 33 00
         2C 00 00 00
         00 00      
000004F9 18 00 00 00        		.dd LM5-_PlayRespond2
000004FB 0D 00 0A 00        		.dw 0x0d,0x0a
0000B3AC                    	.code
                            	LM5:
                            	L3:
0000B3AC 40 F0 2B AF        		call _SACM_A2000_Status	// call with return value
0000B3AE 09 B5 01 00        		R2=R1&1
0000B3B0 40 44              		CMP R2,0	// QImode test
0000B3B1 02 5E              		JZ L6	// QImode NE
0000B3B2 0F 9F B6 B3        		PC=L5
                            	L6:
0000B3B4 0F 9F BC B3        		pc=L4	// jump
                            	L5:
000004FD                    	.debug
000004FD 2E 00 73 00        		.dw '.stabn 0x44,0,65,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 35 00
         2C 00 00 00
         00 00      
00000510 22 00 00 00        		.dd LM6-_PlayRespond2
00000512 0D 00 0A 00        		.dw 0x0d,0x0a
0000B3B6                    	.code
                            	LM6:
                            	LBB3:
0000B3B6 40 F0 17 B0        		call _SACM_A2000_ServiceLoop	// call with return value
00000514                    	.debug
00000514 2E 00 73 00        		.dw '.stabn 0x44,0,66,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 36 00
         2C 00 00 00
         00 00      
00000527 24 00 00 00        		.dd LM7-_PlayRespond2
00000529 0D 00 0A 00        		.dw 0x0d,0x0a
0000B3B8                    	.code
                            	LM7:
0000B3B8 40 F0 71 B7        		call _ClearWatchDog	// call without return value
0000052B                    	.debug
0000052B 2E 00 73 00        		.dw '.stabn 0x44,0,67,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         36 00 37 00
         2C 00 00 00
         00 00      
0000053E 26 00 00 00        		.dd LM8-_PlayRespond2
00000540 0D 00 0A 00        		.dw 0x0d,0x0a
0000B3BA                    	.code
                            	LM8:
                            	LBE3:
0000B3BA 0F 9F AC B3        		pc=L3	// jump
                            	L4:
00000542                    	.debug

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