📄 desktopconfig.h
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/* vim:tabstop=4:expandtab:shiftwidth=4 * * Idesk -- DesktopConfig.h * * Copyright (c) 2002, Chris (nikon) (nikon@sc.rr.com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <ORGANIZATION> nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * (See the included file COPYING / BSD ) */#ifndef DESKTOP_CONFIG_CLASS#define DESKTOP_CONFIG_CLASS#include "AbstractClasses.h"#include "Database.h"#include "DesktopIconConfig.h"#include <dirent.h>class DesktopConfig : public AbstractConfig{ protected: bool isLocked; int snapWidth, snapHeight; bool snapOn; bool startSnapLeft, startSnapTop; CommonOptions * common; virtual void loadIcons(); virtual bool backgroundFile(const string & filename); public: DesktopConfig(Database * db, string ideskrcFile); virtual ~DesktopConfig(); virtual void setDefaults(); virtual void setOptions(Table *); virtual void setDesktopOnlyOptions(Table *); virtual bool getLocked() { return isLocked; } virtual bool getSnapState() { return snapOn; } virtual bool getStartSnapTop() { return startSnapTop; } virtual bool getStartSnapLeft() { return startSnapLeft; } virtual int getSnapWidth() { return snapWidth; } virtual int getSnapHeight() { return snapHeight; } virtual void saveLockState(bool lockState); virtual int getTransparency() { return common->getTransparency(); } virtual bool getBoldness() { return common->getBoldness(); } virtual bool isShadow() { return common->isShadow(); } virtual int getShadowX() { return common->getShadowX(); } virtual int getShadowY() { return common->getShadowY(); } virtual string getShadowColor() { return common->getShadowColor(); } virtual bool getSnapShadow() { return common->getSnapShadow(); } virtual int getSnapShadowTrans() {return common->getSnapShadowTrans();} virtual string getFont() { return common->getFont(); } virtual int getFontSize() { return common->getFontSize(); } virtual string getFontColor() { return common->getFontColor(); }};#endif
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