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📄 action.h

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/* Idesk -- Action.h * * Copyright (c) 2002, Chris (nikon) (nikon@sc.rr.com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: *  *      Redistributions of source code must retain the above copyright *      notice, this list of conditions and the following disclaimer. *       *      Redistributions in binary form must reproduce the above copyright *      notice, this list of conditions and the following disclaimer in the *      documentation and/or other materials provided with the distribution. *       *      Neither the name of the <ORGANIZATION> nor the names of its *      contributors may be used to endorse or promote products derived from *      this software without specific prior written permission. * * (See the included file COPYING / BSD ) */#ifndef ACTION_CLASS#define ACTION_CLASS#include <iostream>using namespace std;enum Click { none, singleClk, doubleClk, tripleClk, hold };class Action{    protected:        //keyboard modifiers        bool shift, control, alt;        //mouse modifiers        Click left, middle, right;        //other modifiers - Implemented later        //int clickDelay;            public:        Action();        Action(bool s, bool c, bool a, Click l, Click m, Click r);        virtual ~Action() {}        virtual void clear();        virtual void print();                virtual bool isOccuring(Action current);                virtual void setShift(bool s) { shift = s; }        virtual void setControl(bool c) { control = c; }        virtual void setAlt(bool a) { alt = a; }        virtual void setLeft(Click l) { left = l; }        virtual void setMiddle(Click m) { middle = m; }        virtual void setRight(Click r) { right = r; }        virtual void setButton(int button, Click c);        virtual Click getButton(int button);        virtual bool getShift() { return shift; }        virtual bool getControl() { return control; }        virtual bool getAlt() { return alt; }        virtual Click getLeft() { return left; }        virtual Click getMiddle() { return middle; }        virtual Click getRight() { return right; }};#endif

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