📄 main.asm
字号:
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __divi1 // call with return value
SP=SP+2
R2=R1+6
[SP--]=R2 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,140,',0,0
.dd LM41-_PlaySpeakYear
.dw 0x0d,0x0a
.code
LM41:
R2=[BP] // QImode move
R1=[R2] // QImode move
R2=1000 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modi1 // call with return value
SP=SP+2
R2=100 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __divi1 // call with return value
SP=SP+2
R2=R1+6
[SP--]=R2 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,141,',0,0
.dd LM42-_PlaySpeakYear
.dw 0x0d,0x0a
.code
LM42:
R2=[BP] // QImode move
R1=[R2] // QImode move
R2=100 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modi1 // call with return value
SP=SP+2
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __divi1 // call with return value
SP=SP+2
R2=R1+6
[SP--]=R2 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,142,',0,0
.dd LM43-_PlaySpeakYear
.dw 0x0d,0x0a
.code
LM43:
R2=[BP] // QImode move
R1=[R2] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modi1 // call with return value
SP=SP+2
R2=R1+6
[SP--]=R2 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,143,',0,0
.dd LM44-_PlaySpeakYear
.dw 0x0d,0x0a
.code
LM44:
R1=21 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,144,',0,0
.dd LM45-_PlaySpeakYear
.dw 0x0d,0x0a
.code
LM45:
.debug
.dw '.stabn 0x44,0,144,',0,0
.dd LM46-_PlaySpeakYear
.dw 0x0d,0x0a
.code
LM46:
L24:
sp+=1
pop bp from [sp]
retf
.endp // end of PlaySpeakYear
.debug
.dw '.stabs "YearTemp:p1",160,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabf ',0,0
.dd LME4-_PlaySpeakYear
.dw 0x0d,0x0a
.code
LME4:
.code
.debug
.dw '.stabs "PlaySpeakMonth:F1",36,0,0,',0,0,offset _PlaySpeakMonth,seg _PlaySpeakMonth,0x0d,0x0a
.CODE
.public _PlaySpeakMonth
_PlaySpeakMonth: .proc
.debug
.dw '.stabn 0x44,0,149,',0,0
.dd LM47-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LM47:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,150,',0,0
.dd LM48-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LM48:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,9 // QImode compare
JNG L33 // QImode GT
PC=L26
L33:
R1=[BP] // QImode move
R2=[R1] // QImode move
R1=R2+6
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L27 // jump
L26:
.debug
.dw '.stabn 0x44,0,151,',0,0
.dd LM49-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LM49:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,10 // QImode compare
JZ L34 // QImode NE
PC=L28
L34:
R1=16 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L27 // jump
L28:
.debug
.dw '.stabn 0x44,0,152,',0,0
.dd LM50-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LM50:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,11 // QImode compare
JZ L35 // QImode NE
PC=L30
L35:
R1=17 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L27 // jump
L30:
.debug
.dw '.stabn 0x44,0,153,',0,0
.dd LM51-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LM51:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,12 // QImode compare
JZ L36 // QImode NE
PC=L27
L36:
R1=18 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L32:
L31:
L29:
L27:
.debug
.dw '.stabn 0x44,0,154,',0,0
.dd LM52-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LM52:
R1=22 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,155,',0,0
.dd LM53-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LM53:
.debug
.dw '.stabn 0x44,0,155,',0,0
.dd LM54-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LM54:
L25:
sp+=1
pop bp from [sp]
retf
.endp // end of PlaySpeakMonth
.debug
.dw '.stabs "MonthTemp:p1",160,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabf ',0,0
.dd LME5-_PlaySpeakMonth
.dw 0x0d,0x0a
.code
LME5:
.code
.debug
.dw '.stabs "PlaySpeakDay:F1",36,0,0,',0,0,offset _PlaySpeakDay,seg _PlaySpeakDay,0x0d,0x0a
.CODE
.public _PlaySpeakDay
_PlaySpeakDay: .proc
.debug
.dw '.stabn 0x44,0,160,',0,0
.dd LM55-_PlaySpeakDay
.dw 0x0d,0x0a
.code
LM55:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,160,',0,0
.dd LM56-_PlaySpeakDay
.dw 0x0d,0x0a
.code
LM56:
R2=[BP] // QImode move
R1=[R2] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __divi1 // call with return value
SP=SP+2
CMP R1,1 // QImode compare
JG L41 // QImode LE
PC=L38
L41:
R2=[BP] // QImode move
R1=[R2] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __divi1 // call with return value
SP=SP+2
R2=R1+6
[SP--]=R2 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L38:
.debug
.dw '.stabn 0x44,0,161,',0,0
.dd LM57-_PlaySpeakDay
.dw 0x0d,0x0a
.code
LM57:
R2=[BP] // QImode move
R1=[R2] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __divi1 // call with return value
SP=SP+2
CMP R1,0 // QImode test
JG L42 // QImode LE
PC=L39
L42:
R1=16 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L39:
.debug
.dw '.stabn 0x44,0,162,',0,0
.dd LM58-_PlaySpeakDay
.dw 0x0d,0x0a
.code
LM58:
R2=[BP] // QImode move
R1=[R2] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modi1 // call with return value
SP=SP+2
CMP R1,0 // QImode test
JNZ L43 // QImode EQ
PC=L40
L43:
R2=[BP] // QImode move
R1=[R2] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modi1 // call with return value
SP=SP+2
R2=R1+6
[SP--]=R2 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L40:
.debug
.dw '.stabn 0x44,0,163,',0,0
.dd LM59-_PlaySpeakDay
.dw 0x0d,0x0a
.code
LM59:
R1=23 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,164,',0,0
.dd LM60-_PlaySpeakDay
.dw 0x0d,0x0a
.code
LM60:
.debug
.dw '.stabn 0x44,0,164,',0,0
.dd LM61-_PlaySpeakDay
.dw 0x0d,0x0a
.code
LM61:
L37:
sp+=1
pop bp from [sp]
retf
.endp // end of PlaySpeakDay
.debug
.dw '.stabs "DayTemp:p1",160,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabf ',0,0
.dd LME6-_PlaySpeakDay
.dw 0x0d,0x0a
.code
LME6:
.code
.debug
.dw '.stabs "PlaySpeakHour:F1",36,0,0,',0,0,offset _PlaySpeakHour,seg _PlaySpeakHour,0x0d,0x0a
.CODE
.public _PlaySpeakHour
_PlaySpeakHour: .proc
.debug
.dw '.stabn 0x44,0,169,',0,0
.dd LM62-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM62:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,170,',0,0
.dd LM63-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM63:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,0 // QImode test
JG L69 // QImode LE
PC=L45
L69:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,7 // QImode compare
JNG L70 // QImode GT
PC=L45
L70:
.debug
.dw '.stabn 0x44,0,171,',0,0
.dd LM64-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM64:
R1=2 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,172,',0,0
.dd LM65-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM65:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,2 // QImode compare
JZ L71 // QImode NE
PC=L46
L71:
R1=19 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L47 // jump
L46:
.debug
.dw '.stabn 0x44,0,173,',0,0
.dd LM66-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM66:
R1=[BP] // QImode move
R2=[R1] // QImode move
R1=R2+6
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L47:
.debug
.dw '.stabn 0x44,0,174,',0,0
.dd LM67-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM67:
pc=L48 // jump
L45:
.debug
.dw '.stabn 0x44,0,176,',0,0
.dd LM68-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM68:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,7 // QImode compare
JG L72 // QImode LE
PC=L49
L72:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,12 // QImode compare
JNG L73 // QImode GT
PC=L49
L73:
.debug
.dw '.stabn 0x44,0,177,',0,0
.dd LM69-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM69:
R1=3 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,178,',0,0
.dd LM70-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM70:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,10 // QImode compare
JNZ L74 // QImode EQ
PC=L51
L74:
CMP R1,10 // QImode compare
JNL L75 // QImode LT
PC=L54
L75:
CMP R1,11 // QImode compare
JNZ L76 // QImode EQ
PC=L52
L76:
CMP R1,12 // QImode compare
JNZ L77 // QImode EQ
PC=L53
L77:
pc=L54 // jump
.debug
.dw '.stabn 0x44,0,179,',0,0
.dd LM71-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM71:
L51:
R1=16 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L50 // jump
L52:
.debug
.dw '.stabn 0x44,0,180,',0,0
.dd LM72-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM72:
R1=17 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L50 // jump
L53:
.debug
.dw '.stabn 0x44,0,181,',0,0
.dd LM73-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM73:
R1=18 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L50 // jump
L54:
.debug
.dw '.stabn 0x44,0,182,',0,0
.dd LM74-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM74:
R1=[BP] // QImode move
R2=[R1] // QImode move
R1=R2+6
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L50 // jump
L50:
.debug
.dw '.stabn 0x44,0,184,',0,0
.dd LM75-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM75:
pc=L48 // jump
L49:
.debug
.dw '.stabn 0x44,0,185,',0,0
.dd LM76-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM76:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,12 // QImode compare
JG L78 // QImode LE
PC=L57
L78:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,19 // QImode compare
JNG L79 // QImode GT
PC=L57
L79:
.debug
.dw '.stabn 0x44,0,186,',0,0
.dd LM77-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM77:
R1=4 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,187,',0,0
.dd LM78-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM78:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,14 // QImode compare
JZ L80 // QImode NE
PC=L58
L80:
R1=19 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L59 // jump
L58:
.debug
.dw '.stabn 0x44,0,188,',0,0
.dd LM79-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM79:
R1=[BP] // QImode move
R2=[R1] // QImode move
R1=R2+(-6)
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
L59:
.debug
.dw '.stabn 0x44,0,189,',0,0
.dd LM80-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM80:
pc=L48 // jump
L57:
.debug
.dw '.stabn 0x44,0,191,',0,0
.dd LM81-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM81:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,19 // QImode compare
JG L81 // QImode LE
PC=L48
L81:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,24 // QImode compare
JNG L82 // QImode GT
PC=L48
L82:
.debug
.dw '.stabn 0x44,0,192,',0,0
.dd LM82-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM82:
R1=5 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,193,',0,0
.dd LM83-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM83:
R2=[BP] // QImode move
R1=[R2] // QImode move
CMP R1,23 // QImode compare
JNZ L83 // QImode EQ
PC=L64
L83:
CMP R1,23 // QImode compare
JNG L84 // QImode GT
PC=L68
L84:
CMP R1,22 // QImode compare
JNZ L85 // QImode EQ
PC=L63
L85:
pc=L66 // jump
L68:
CMP R1,24 // QImode compare
JNZ L86 // QImode EQ
PC=L65
L86:
pc=L66 // jump
.debug
.dw '.stabn 0x44,0,194,',0,0
.dd LM84-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM84:
L63:
R1=16 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
pc=L48 // jump
L64:
.debug
.dw '.stabn 0x44,0,195,',0,0
.dd LM85-_PlaySpeakHour
.dw 0x0d,0x0a
.code
LM85:
R1=17 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
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