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<TH ALIGN="left"><B>Methods inherited from class java.lang.Thread</B></TH>
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<TD><CODE>activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield</CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<B>Constructor Detail</B></FONT></TH>
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<A NAME="OtherClientsThread(GameFace)"><!-- --></A><H3>
OtherClientsThread</H3>
<PRE>
public <B>OtherClientsThread</B>(<A HREF="GameFace.html" title="class in &lt;Unnamed&gt;">GameFace</A>&nbsp;gameFace)</PRE>
<DL>
</DL>
<HR>

<A NAME="OtherClientsThread()"><!-- --></A><H3>
OtherClientsThread</H3>
<PRE>
public <B>OtherClientsThread</B>()</PRE>
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<A NAME="run()"><!-- --></A><H3>
run</H3>
<PRE>
public void <B>run</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>run</CODE> in interface <CODE>java.lang.Runnable</CODE><DT><B>Overrides:</B><DD><CODE>run</CODE> in class <CODE>java.lang.Thread</CODE></DL>
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<DD><DL>
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</DD>
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<HR>

<A NAME="receiveBar()"><!-- --></A><H3>
receiveBar</H3>
<PRE>
public void <B>receiveBar</B>()</PRE>
<DL>
<DD>Receive the bars sent from the server
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="gameStart()"><!-- --></A><H3>
gameStart</H3>
<PRE>
public void <B>gameStart</B>()</PRE>
<DL>
<DD>Call the gameFace to start the game
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setName()"><!-- --></A><H3>
setName</H3>
<PRE>
public void <B>setName</B>()</PRE>
<DL>
<DD>Receive the names sent from the server and transmit them tothe game interface to display on certain panels
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="chat()"><!-- --></A><H3>
chat</H3>
<PRE>
public void <B>chat</B>()</PRE>
<DL>
<DD>Receive the chatting information from other clients
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="start2()"><!-- --></A><H3>
start2</H3>
<PRE>
public void <B>start2</B>()</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="playingField()"><!-- --></A><H3>
playingField</H3>
<PRE>
public void <B>playingField</B>()</PRE>
<DL>
<DD>Receive the playing field sent from the server which corresponds to another client
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="clear()"><!-- --></A><H3>
clear</H3>
<PRE>
public void <B>clear</B>()</PRE>
<DL>
<DD>Receive and handle the clear information from the server
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="set()"><!-- --></A><H3>
set</H3>
<PRE>
public void <B>set</B>()</PRE>
<DL>
<DD>Receive and handle the coloring information from the server
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setScore()"><!-- --></A><H3>
setScore</H3>
<PRE>
public void <B>setScore</B>()</PRE>
<DL>
<DD>Receive the score corresponding to another client and notifies the game interfaceto display it
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="gameOver()"><!-- --></A><H3>
gameOver</H3>
<PRE>
public void <B>gameOver</B>()</PRE>
<DL>
<DD>The game over
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="rank()"><!-- --></A><H3>
rank</H3>
<PRE>
public void <B>rank</B>()</PRE>
<DL>
<DD>Receive the sorting information sent from the server and display the places of each player
<P>
<DD><DL>
</DL>
</DD>
</DL>
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