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📄 nhanpsp.lst

📁 Embedded camera control program.
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.................... // magnitude of y. If y is zero then a domain error occurs.  
.................... // Date : N/A  
.................... //  
....................   
.................... float fmod(float x,float y)  
.................... {  
....................    float i;  
....................    if (y!=0.0)  
....................    {  
....................       i=(x/y < 0.0)?ceil(x/y): floor(x/y);  
....................       return(x-(i*y));  
....................    }  
....................    else  
....................    {  
....................    #ifdef _ERRNO  
....................    {  
....................       errno=EDOM;  
....................    }  
....................    #endif  
....................    }  
.................... }  
....................   
.................... //////////////////// Exponential and logarithmic functions ////////////////////  
....................   
.................... #define LN2 0.6931471806  
....................   
.................... float const pe[6] = {0.000207455774, 0.00127100575, 0.00965065093,  
....................                      0.0554965651,  0.240227138,  0.693147172};  
....................   
.................... ////////////////////////////////////////////////////////////////////////////  
.................... //	float exp(float x)  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... // Description : returns the value (e^x)  
.................... // Date : N/A  
.................... //  
.................... float exp(float x)  
.................... {  
....................    float y, res, r;  
....................    signed int n;  
....................    int1 s;  
....................    #ifdef _ERRNO  
....................    if(x > 88.722838)  
....................    {  
....................       errno=ERANGE;  
....................       return(0);  
....................    }  
....................    #endif  
....................    n = (signed long)(x/LN2);  
....................    s = 0;  
....................    y = x;  
....................   
....................    if (x < 0)  
....................    {  
....................       s = 1;  
....................       n = -n;  
....................       y = -y;  
....................    }  
....................   
....................    res = 0.0;  
....................    *(&res) = n + 0x7F;  
....................   
....................    y = y/LN2 - (float)n;  
....................   
....................    r = pe[0]*y + pe[1];  
....................    r = r*y + pe[2];  
....................    r = r*y + pe[3];  
....................    r = r*y + pe[4];  
....................    r = r*y + pe[5];  
....................   
....................    res = res*(1.0 + y*r);  
....................   
....................    if (s)  
....................       res = 1.0/res;  
....................    return(res);  
.................... }  
....................   
.................... /************************************************************/  
....................   
.................... float const pl[4] = {0.45145214, -9.0558803, 26.940971, -19.860189};  
.................... float const ql[4] = {1.0000000,  -8.1354259, 16.780517, -9.9300943};  
....................   
.................... ////////////////////////////////////////////////////////////////////////////  
.................... //	float log(float x)  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... // Description : returns the the natural log of x  
.................... // Date : N/A  
.................... //  
.................... float log(float x)  
.................... {  
....................    float y, res, r, y2;  
....................    signed n;  
....................    #ifdef _ERRNO  
....................    if(x <0)  
....................    {  
....................       errno=EDOM;  
....................    }  
....................    if(x ==0)  
....................    {  
....................       errno=ERANGE;  
....................       return(0);  
....................    }  
....................    #endif  
....................    y = x;  
....................   
....................    if (y != 1.0)  
....................    {  
....................       *(&y) = 0x7E;  
....................   
....................       y = (y - 1.0)/(y + 1.0);  
....................   
....................       y2=y*y;  
....................   
....................       res = pl[0]*y2 + pl[1];  
....................       res = res*y2 + pl[2];  
....................       res = res*y2 + pl[3];  
....................   
....................       r = ql[0]*y2 + ql[1];  
....................       r = r*y2 + ql[2];  
....................       r = r*y2 + ql[3];  
....................   
....................       res = y*res/r;  
....................   
....................       n = *(&x) - 0x7E;  
....................   
....................       if (n<0)  
....................          r = -(float)-n;  
....................       else  
....................          r = (float)n;  
....................   
....................       res += r*LN2;  
....................    }  
....................   
....................    else  
....................       res = 0.0;  
....................   
....................    return(res);  
.................... }  
....................   
.................... #define LN10 2.30258509  
....................   
.................... ////////////////////////////////////////////////////////////////////////////  
.................... //	float log10(float x)  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... // Description : returns the the log base 10 of x  
.................... // Date : N/A  
.................... //  
.................... float log10(float x)  
.................... {  
....................    float r;  
....................   
....................    r = log(x);  
....................    r = r/LN10;  
....................    return(r);  
.................... }  
....................   
.................... ////////////////////////////////////////////////////////////////////////////  
.................... //	float modf(float x)  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... // Description :breaks the argument value int integral and fractional parts,  
.................... // ach of which have the same sign as the argument.  It stores the integral part  
.................... // as a float in the object pointed to by the iptr  
.................... // Returns : returns the signed fractional part of value.  
.................... // Date : N/A  
.................... //  
....................   
.................... float modf(float value,float *iptr)  
.................... {  
....................    *iptr=(value < 0.0)?ceil(value): floor(value);  
....................    return(value - *iptr);  
.................... }  
....................   
....................   
.................... ////////////////////////////////////////////////////////////////////////////  
.................... //	float pwr(float x,float y)  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... // Description : returns the value (x^y)  
.................... // Date : N/A  
.................... //  
.................... float pwr(float x,float y)  
.................... {  
....................    if(x>=0)  
....................      return(  exp(y*log(x)) );  
....................    else  
....................      return(  -exp(y*log(-x)) );  
.................... }  
....................   
....................   
.................... //////////////////// Power functions ////////////////////  
....................   
.................... ////////////////////////////////////////////////////////////////////////////  
.................... //	float pow(float x,float y)  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... // Description : returns the value (x^y)  
.................... // Date : N/A  
.................... //  
.................... float pow(float x,float y)  
.................... {  
....................    if(x>=0)  
....................      return(  exp(y*log(x)) );  
....................    else  
....................      return(  -exp(y*log(-x)) );  
.................... }  
....................   
.................... ////////////////////////////////////////////////////////////////////////////  
.................... //	float sqrt(float x)  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... // Description : returns the square root of x  
.................... // Date : N/A  
.................... //  
.................... float sqrt(float x)  
.................... {  
....................    float y, res;  
....................    BYTE *p;  
....................   
....................    #ifdef _ERRNO  
....................    if(x < 0)  
....................    {  
....................       errno=EDOM;  
....................    }  
....................    #endif  
....................   
....................    if( x<=0.0)  
....................       return(0.0);  
....................   
....................    y=x;  
....................    p=&y;  
....................    (*p)=(BYTE)((((int16)(*p)) + 127) >> 1);  
....................   
....................    do {  
....................       res=y;  
....................       y+=(x/y);  
....................       (*p)--;  
....................    } while(res != y);  
....................   
....................    return(res);  
.................... }  
....................   
....................   
....................   
.................... ////////////////////////////// Trig Functions //////////////////////////////  
.................... #undef PI_DIV_BY_TWO  
.................... #define PI_DIV_BY_TWO	1.570796326794896  
.................... #undef TWOBYPI  
.................... #define TWOBYPI 			0.6366197724  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... //	float cos(float x)  
.................... ////////////////////////////////////////////////////////////////////////////  
.................... // Description : returns the cosine value of the angle x, which is in radian  
.................... // Date : 9/20/2001  
.................... //  
.................... float cos(float x)  
.................... {  
.................... 	float y, t, t2 = 1.0;  
.................... 	int quad, i;  
.................... 	float frac;  
.................... 	float p[4] = {  
.................... 		-0.499999993585,  
.................... 		 0.041666636258,  
.................... 		-0.0013888361399,  
.................... 		 0.00002476016134  
.................... 	};  
....................   
.................... 	if (x < 0) x = -x;                  // absolute value of input  
....................   
.................... 	quad = (int)(x / PI_DIV_BY_TWO);    // quadrant  
.................... 	frac = (x / PI_DIV_BY_TWO) - quad;  // fractional part of input  
.................... 	quad = quad % 4;                    // quadrant (0 to 3)  
....................   
.................... 	if (quad == 0 || quad == 2)  
.................... 		t = frac * PI_DIV_BY_TWO;  
.................... 	else if (quad == 1)  
.................... 		t = (1-frac) * PI_DIV_BY_TWO;  
.................... 	else // should be 3  
.................... 		t = (frac-1) * PI_DIV_BY_TWO;  
....................   
.................... 	y = 0.999999999781;  
.................... 	t = t * t;  
.................... 	for (i = 0; i <= 3; i++)  
.................... 	{  
.................... 		t2 = t2 * t;  
.................... 		y = y + p[i] * t2;  
.................... 	}  

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