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📄 control1_motor.lst

📁 Embedded camera control program.
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CCS PCM C Compiler, Version 3.242, 16465               23-Jun-06 18:33

               Filename: D:\phuoc_weld\laptrinhpic\control1_motor.lst

               ROM used: 338 words (4%)
                         Largest free fragment is 2048
               RAM used: 32 (9%) at main() level
                         41 (11%) worst case
               Stack:    2 worst case (1 in main + 1 for interrupts)

*
0000:  MOVLW  00
0001:  MOVWF  0A
0002:  GOTO   0E5
0003:  NOP
0004:  MOVWF  7F
0005:  SWAPF  03,W
0006:  CLRF   03
0007:  MOVWF  21
0008:  MOVF   0A,W
0009:  MOVWF  20
000A:  CLRF   0A
000B:  MOVF   04,W
000C:  MOVWF  22
000D:  MOVF   77,W
000E:  MOVWF  23
000F:  MOVF   78,W
0010:  MOVWF  24
0011:  MOVF   79,W
0012:  MOVWF  25
0013:  MOVF   7A,W
0014:  MOVWF  26
0015:  MOVF   7B,W
0016:  MOVWF  27
0017:  BCF    03.7
0018:  BCF    03.5
0019:  BTFSS  0B.5
001A:  GOTO   01D
001B:  BTFSC  0B.2
001C:  GOTO   030
001D:  MOVF   22,W
001E:  MOVWF  04
001F:  MOVF   23,W
0020:  MOVWF  77
0021:  MOVF   24,W
0022:  MOVWF  78
0023:  MOVF   25,W
0024:  MOVWF  79
0025:  MOVF   26,W
0026:  MOVWF  7A
0027:  MOVF   27,W
0028:  MOVWF  7B
0029:  MOVF   20,W
002A:  MOVWF  0A
002B:  SWAPF  21,W
002C:  MOVWF  03
002D:  SWAPF  7F,F
002E:  SWAPF  7F,W
002F:  RETFIE
0030:  BCF    0A.3
0031:  BCF    0A.4
0032:  GOTO   043
.................... #device  PIC16F877 *=16 ADC=10 
0033:  BCF    0A.0
0034:  BCF    0A.1
0035:  BCF    0A.2
0036:  ADDWF  02,F
0037:  RETLW  58
0038:  RETLW  75
0039:  RETLW  6E
003A:  RETLW  67
003B:  RETLW  3D
003C:  RETLW  20
003D:  RETLW  20
003E:  RETLW  25
003F:  RETLW  6C
0040:  RETLW  64
0041:  RETLW  0D
0042:  RETLW  00
*
0057:  CLRF   43
0058:  MOVF   04,W
0059:  MOVWF  42
005A:  BCF    43.0
005B:  BTFSC  03.7
005C:  BSF    43.0
005D:  BTFSS  3C.7
005E:  GOTO   067
005F:  BSF    42.7
0060:  BTFSS  42.4
0061:  INCF   42,F
0062:  COMF   3B,F
0063:  COMF   3C,F
0064:  INCF   3B,F
0065:  BTFSC  03.2
0066:  INCF   3C,F
0067:  SWAPF  3C,W
0068:  IORLW  F0
0069:  MOVWF  3E
006A:  ADDWF  3E,F
006B:  ADDLW  E2
006C:  MOVWF  3F
006D:  ADDLW  32
006E:  MOVWF  41
006F:  MOVF   3C,W
0070:  ANDLW  0F
0071:  ADDWF  3F,F
0072:  ADDWF  3F,F
0073:  ADDWF  41,F
0074:  ADDLW  E9
0075:  MOVWF  40
0076:  ADDWF  40,F
0077:  ADDWF  40,F
0078:  SWAPF  3B,W
0079:  ANDLW  0F
007A:  ADDWF  40,F
007B:  ADDWF  41,F
007C:  RLF    40,F
007D:  RLF    41,F
007E:  COMF   41,F
007F:  RLF    41,F
0080:  MOVF   3B,W
0081:  ANDLW  0F
0082:  ADDWF  41,F
0083:  RLF    3E,F
0084:  MOVLW  07
0085:  MOVWF  3D
0086:  MOVLW  0A
0087:  ADDWF  41,F
0088:  DECF   40,F
0089:  BTFSS  03.0
008A:  GOTO   087
008B:  ADDWF  40,F
008C:  DECF   3F,F
008D:  BTFSS  03.0
008E:  GOTO   08B
008F:  ADDWF  3F,F
0090:  DECF   3E,F
0091:  BTFSS  03.0
0092:  GOTO   08F
0093:  ADDWF  3E,F
0094:  DECF   3D,F
0095:  BTFSS  03.0
0096:  GOTO   093
0097:  MOVLW  3D
0098:  MOVWF  04
0099:  BCF    03.7
009A:  MOVLW  07
009B:  ANDWF  42,W
009C:  BCF    42.6
009D:  DECF   04,F
009E:  ANDWF  42,W
009F:  BTFSS  03.2
00A0:  GOTO   0A8
00A1:  BTFSC  42.4
00A2:  INCF   04,F
00A3:  BTFSC  42.4
00A4:  GOTO   0A8
00A5:  MOVLW  20
00A6:  MOVWF  77
00A7:  GOTO   0C5
00A8:  ADDWF  04,F
00A9:  MOVLW  41
00AA:  SUBWF  04,W
00AB:  BTFSC  03.2
00AC:  BSF    42.6
00AD:  MOVF   00,W
00AE:  MOVWF  77
00AF:  BTFSS  03.2
00B0:  GOTO   0B9
00B1:  BTFSC  42.6
00B2:  GOTO   0B9
00B3:  BTFSC  42.4
00B4:  GOTO   0C9
00B5:  BTFSC  42.3
00B6:  GOTO   0B9
00B7:  MOVLW  20
00B8:  GOTO   0C4
00B9:  BTFSS  42.7
00BA:  GOTO   0C1
00BB:  MOVLW  2D
00BC:  MOVWF  77
00BD:  DECF   04,F
00BE:  BCF    42.6
00BF:  BCF    42.7
00C0:  GOTO   0C5
00C1:  BSF    42.3
00C2:  BCF    42.4
00C3:  MOVLW  30
00C4:  ADDWF  77,F
00C5:  MOVF   77,W
00C6:  BTFSS  0C.4
00C7:  GOTO   0C6
00C8:  MOVWF  19
00C9:  INCF   04,F
00CA:  BTFSS  42.6
00CB:  GOTO   0A9
00CC:  BCF    0A.3
00CD:  BCF    0A.4
00CE:  GOTO   149 (RETURN)
.................... #include <16f877.h> 
.................... //////// Standard Header file for the PIC16F877 device //////////////// 
.................... //#device PIC16F877 
.................... #list 
....................  
.................... #include <math.h> 
.................... //////////////////////////////////////////////////////////////////////////// 
.................... ////        (C) Copyright 1996,2003 Custom Computer Services            //// 
.................... //// This source code may only be used by licensed users of the CCS C   //// 
.................... //// compiler.  This source code may only be distributed to other       //// 
.................... //// licensed users of the CCS C compiler.  No other use, reproduction  //// 
.................... //// or distribution is permitted without written permission.           //// 
.................... //// Derivative programs created using this software in object code     //// 
.................... //// form are not restricted in any way.                                //// 
.................... //////////////////////////////////////////////////////////////////////////// 
.................... ////                                                                    //// 
.................... //// History:                                                           //// 
.................... ////  * 9/20/2001 :  Improvments are made to sin/cos code.              //// 
.................... ////                 The code now is small, much faster,                //// 
.................... ////                 and more accurate.                                 //// 
.................... ////                                                                    //// 
.................... //////////////////////////////////////////////////////////////////////////// 
....................  
.................... #ifndef MATH_H 
.................... #define MATH_H 
....................  
.................... #ifdef PI 
.................... #undef  PI 
.................... #endif 
.................... #define PI     3.141592654 
....................  
....................  
.................... #define SQRT2  1.41421356 
....................  
.................... //float const ps[4] = {5.9304945, 21.125224, 8.9403076, 0.29730279}; 
.................... //float const qs[4] = {1.0000000, 15.035723, 17.764134, 2.4934718}; 
....................  
.................... ///////////////////////////// Round Functions ////////////////////////////// 
....................  
.................... float CEIL_FLOOR(float x, int n) 
.................... { 
....................    float y, res; 
....................    long l; 
....................    int1 s; 
....................  
....................    s = 0; 
....................    y = x; 
....................  
....................    if (x < 0) 
....................    { 
....................       s = 1; 
....................       y = -y; 
....................    } 
....................  
....................    if (y <= 32768.0) 
....................   res = (float)(long)y; 
....................  
....................  else if (y < 10000000.0) 
....................    { 
....................   l = (long)(y/32768.0); 
....................       y = 32768.0*(y/32768.0 - (float)l); 
....................   res = 32768.0*(float)l; 
....................   res += (float)(long)y; 
....................  } 
....................  
....................  else 
....................   res = y; 
....................  
....................  y = y - (float)(long)y; 
....................  
....................  if (s) 
....................   res = -res; 
....................  
....................  if (y != 0) 
....................  { 
....................   if (s == 1 && n == 0) 
....................    res -= 1.0; 
....................  
....................   if (s == 0 && n == 1) 
....................    res += 1.0; 
....................  } 
....................  if (x == 0) 
....................     res = 0; 
....................  
....................  return (res); 
.................... } 
....................  
.................... //////////////////////////////////////////////////////////////////////////// 
.................... //	float floor(float x) 
.................... //////////////////////////////////////////////////////////////////////////// 
.................... // Description : rounds down the number x. 
.................... // Date : N/A 
.................... // 
.................... float floor(float x) 
.................... { 
....................    return CEIL_FLOOR(x, 0); 
.................... } 
....................  
.................... //////////////////////////////////////////////////////////////////////////// 
.................... //	float ceil(float x) 
.................... //////////////////////////////////////////////////////////////////////////// 
.................... // Description : rounds up the number x. 
.................... // Date : N/A 
.................... // 

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