📄 pro_map.txt
字号:
Blackwhitechess -> Blackwhitechess:
javax.microedition.lcdui.Command exitCommand -> a
javax.microedition.lcdui.Command scoreCommand -> b
javax.microedition.lcdui.Command aboutCommand -> c
MyGameCanvas myGameCanvas -> d
int oldState -> e
void destroyApp(boolean) -> destroyApp
void pauseApp() -> pauseApp
void startApp() -> startApp
void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
ChessBoard -> c:
ChessMan[][] m_board -> a
void initChessBoard() -> a
ChessMan getChessMan(int,int) -> a
void changeBoard(int,int,boolean) -> a
ChessMan -> b:
boolean m_chessMan -> a
Game -> f:
Player m_black -> a
Player m_white -> b
boolean m_turn -> c
int m_state -> d
MyGameCanvas -> d:
Game m_game -> a
short m_x -> h
short m_y -> i
int UNITY -> j
int UNITX -> k
javax.microedition.lcdui.Image imgGround -> l
javax.microedition.lcdui.Image imgBlack -> m
javax.microedition.lcdui.Image imgWhite -> n
javax.microedition.lcdui.Graphics g -> o
javax.microedition.lcdui.Command runCommand -> b
javax.microedition.lcdui.Command backCommand -> c
javax.microedition.lcdui.Command fullCommand -> d
javax.microedition.lcdui.Command notFullCommand -> e
boolean full -> f
int clrRect -> p
java.lang.Thread thread -> g
boolean sign -> q
int color -> r
java.lang.String msgStr -> s
void keyPressed() -> a
void draw() -> b
void run() -> run
void drawAbout() -> c
void drawReady() -> d
void drawScore() -> e
void drawRun() -> f
void drawRect() -> g
void drawBoard() -> h
void other() -> i
Player -> e:
boolean m_turn -> b
ChessBoard m_bod -> c
int m_scroe -> a
boolean eat(int,int,int,int) -> a
boolean judge(int,int,int,int) -> b
int result() -> a
int getNum() -> b
boolean setChess(int,int) -> a
ChessMan getChess(int,int) -> b
void init() -> c
int[] aiXY() -> d
transImage -> a:
javax.microedition.lcdui.Image scale(javax.microedition.lcdui.Image,int,int) -> a
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