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📄 pro_map.txt

📁 J2ME《黑白棋》游戏手机版源代码GameCanvas版本。
💻 TXT
字号:
Blackwhitechess -> Blackwhitechess:
    javax.microedition.lcdui.Command exitCommand -> a
    javax.microedition.lcdui.Command scoreCommand -> b
    javax.microedition.lcdui.Command aboutCommand -> c
    MyGameCanvas myGameCanvas -> d
    int oldState -> e
    void destroyApp(boolean) -> destroyApp
    void pauseApp() -> pauseApp
    void startApp() -> startApp
    void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
ChessBoard -> c:
    ChessMan[][] m_board -> a
    void initChessBoard() -> a
    ChessMan getChessMan(int,int) -> a
    void changeBoard(int,int,boolean) -> a
ChessMan -> b:
    boolean m_chessMan -> a
Game -> f:
    Player m_black -> a
    Player m_white -> b
    boolean m_turn -> c
    int m_state -> d
MyGameCanvas -> d:
    Game m_game -> a
    short m_x -> h
    short m_y -> i
    int UNITY -> j
    int UNITX -> k
    javax.microedition.lcdui.Image imgGround -> l
    javax.microedition.lcdui.Image imgBlack -> m
    javax.microedition.lcdui.Image imgWhite -> n
    javax.microedition.lcdui.Graphics g -> o
    javax.microedition.lcdui.Command runCommand -> b
    javax.microedition.lcdui.Command backCommand -> c
    javax.microedition.lcdui.Command fullCommand -> d
    javax.microedition.lcdui.Command notFullCommand -> e
    boolean full -> f
    int clrRect -> p
    java.lang.Thread thread -> g
    boolean sign -> q
    int color -> r
    java.lang.String msgStr -> s
    void keyPressed() -> a
    void draw() -> b
    void run() -> run
    void drawAbout() -> c
    void drawReady() -> d
    void drawScore() -> e
    void drawRun() -> f
    void drawRect() -> g
    void drawBoard() -> h
    void other() -> i
Player -> e:
    boolean m_turn -> b
    ChessBoard m_bod -> c
    int m_scroe -> a
    boolean eat(int,int,int,int) -> a
    boolean judge(int,int,int,int) -> b
    int result() -> a
    int getNum() -> b
    boolean setChess(int,int) -> a
    ChessMan getChess(int,int) -> b
    void init() -> c
    int[] aiXY() -> d
transImage -> a:
    javax.microedition.lcdui.Image scale(javax.microedition.lcdui.Image,int,int) -> a

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