📄 gameoverscreen.java
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//------------------------------------------------------------------------------
// COPYRIGHT 2008 GUIDEBEE
// ALL RIGHTS RESERVED.
// GUIDEBEE CONFIDENTIAL PROPRIETARY
///////////////////////////////////// REVISIONS ////////////////////////////////
// Date Name Tracking # Description
// --------- ------------------- ---------- --------------------------
// 19JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////////
//--------------------------------- PACKAGE ------------------------------------
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//
//The Software shall be used for Good, not Evil.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
//Any questions, feel free to drop me a mail at james.shen@guidebee.biz.
package com.pstreets.game.battlecity;
//--------------------------------- IMPORTS ------------------------------------
import java.util.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
//[------------------------------ MAIN CLASS ----------------------------------]
////////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ----------------------------------
// Date Name Tracking # Description
// -------- ------------------- ------------- --------------------------
// 19JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////////
/**
* Gameover screen.
* <p>
* <hr><b>© Copyright 2008 Guidebee, Inc. All Rights Reserved.</b>
* @version 1.00, 19/01/08
* @author Guidebee, Inc.
*/
public final class GameoverScreen extends GameCanvas {
/**
* image game over
*/
private Image imgGameover=null;
/**
* image x origin, center the image on the screen.
*/
private int offsetX=0;
/**
* image y origin.
*/
private int offsetY=0;
/**
* timer period
*/
private static long switchPeriod=3000;
/**
* timer task to swith screen.
*/
private SwitchScreen switchScreen=null;
/**
* switch timer.
*/
private Timer timer=null;
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 21JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* Constructor.
*/
public GameoverScreen() {
super(false);
setFullScreenMode(true);
imgGameover=ResourceManager.getInstance()
.getImage(ResourceManager.GAME_OVER_BIG);
offsetX=(getWidth()-imgGameover.getWidth())/2;
offsetY=(getHeight()-imgGameover.getHeight())/2;
switchScreen=new SwitchScreen();
timer=new Timer();
}
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 21JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* Start the animation.
*/
public void show(){
if(ResourceManager.isPlayingSound){
ResourceManager.playSound(ResourceManager.GAMEOVER_SOUND);
}
if(switchScreen!=null){
switchScreen=null;
}
switchScreen=new SwitchScreen();
timer.schedule(switchScreen,switchPeriod);
}
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 21JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* paint.
*/
public void paint(Graphics g){
//clear background to black
g.setColor(0x000000);
g.fillRect(0,0,getWidth(),getHeight());
g.drawImage(imgGameover,offsetX,offsetY,0);
}
}
class SwitchScreen extends TimerTask{
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 21JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* run .
*/
public void run(){
ResourceManager.splashScreen.show();
ResourceManager.setCurrentScreen(ResourceManager.splashScreen);
}
}
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