📄 powerup.java
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//------------------------------------------------------------------------------
// COPYRIGHT 2008 GUIDEBEE
// ALL RIGHTS RESERVED.
// GUIDEBEE CONFIDENTIAL PROPRIETARY
///////////////////////////////////// REVISIONS ////////////////////////////////
// Date Name Tracking # Description
// --------- ------------------- ---------- --------------------------
// 17JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////////
//--------------------------------- PACKAGE ------------------------------------
//Permission is hereby granted, free of charge, to any person obtaining a copy
//of this software and associated documentation files (the "Software"), to deal
//in the Software without restriction, including without limitation the rights
//to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//copies of the Software, and to permit persons to whom the Software is
//furnished to do so, subject to the following conditions:
//
//The above copyright notice and this permission notice shall be included in all
//copies or substantial portions of the Software.
//
//The Software shall be used for Good, not Evil.
//
//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
//SOFTWARE.
//Any questions, feel free to drop me a mail at james.shen@guidebee.biz.
package com.pstreets.game.battlecity;
//--------------------------------- IMPORTS ------------------------------------
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
//[------------------------------ MAIN CLASS ----------------------------------]
////////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ----------------------------------
// Date Name Tracking # Description
// -------- ------------------- ------------- --------------------------
// 17JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////////
/**
* Power up class which can upgrade player's tank.
* <p>
* <hr><b>© Copyright 2008 Guidebee, Inc. All Rights Reserved.</b>
* @version 1.00, 17/01/08
* @author Guidebee, Inc.
*/
public final class Powerup extends Sprite implements Actor{
/**
* invulnerable animation.
*/
public static final int INVULNERABLE=1;
/**
* Player's home
*/
public static final int HOME=2;
/**
* Player's home been destroyed.
*/
public static final int HOME_DESTROYED=3;
/**
* Tank symbol gives an extra life.
*/
public static final int TANK = 4;
/**
* Clock freezes all enemy tanks for a period of time.
*/
public static final int CLOCK = 5;
/**
* Shovel adds steel walls around the base for a period of time.
*/
public static final int SHOVEL = 6;
/**
* Bomb destroys all visible enemy tanks.
*/
public static final int BOMB = 7;
/**
* Star improves player's tank. maxium 8 grades.
*/
public static final int STAR = 8;
/**
* Shield makes player's tank invulnerable to attack for a period of time.
*/
public static final int SHIELD = 9;
/**
* Tank should know about the battle field.
*/
private static BattleField battleField;
/**
* Tank should know about the layer manager.
*/
private static LayerManager layerManager;
/**
* No image.
*/
private static final int NOTHING = 10;
/**
* maximun number of power ups in the battle field.
*/
private static final int POOL_SIZE = 10;
/**
* This pool store all powerups.
*/
private static Powerup POWERUP_POOL[];
/**
* time monitored to avoid the powerup flashes too fast.
*/
private long timeTaken = MILLIS_PER_TICK;
/**
* minimum time period between each flash
*/
private static final int MILLIS_PER_TICK = 50;
/**
* initial the powerup pool.
*/
static {
POWERUP_POOL = new Powerup[POOL_SIZE];
for(int i=0;i<POOL_SIZE;i++){
POWERUP_POOL[i]=new Powerup(NOTHING);
POWERUP_POOL[i].setVisible(false);
}
POWERUP_POOL[0].type=INVULNERABLE;
}
/**
* the type of the powerup
*/
private int type=NOTHING;
/**
* varible to toggle the powerup image to make it animation.
*/
private boolean showNextFrame=false;
/**
* the start time of the powup.
*/
private long startTime=0;
/**
* the poweup live time, default 3 minutes.
*/
private static long livePeriod=180000;
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 17JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* Set the new type for the poweup.
* @param type new type.
*/
public void setType(int type){
this.type=type;
}
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 17JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* return the type for the poweup.
* @return the type of the powerup.
*/
public int getType(){
return this.type;
}
////////////////////////////////////////////////////////////////////////////
//--------------------------------- REVISIONS ------------------------------
// Date Name Tracking # Description
// --------- ------------------- ------------- ----------------------
// 17JAN2008 James Shen Initial Creation
////////////////////////////////////////////////////////////////////////////
/**
* Constructor.
* @param type the type of the powerup.
*/
private Powerup(int type) {
super(ResourceManager.getInstance().getImage(ResourceManager.BONUS),
ResourceManager.TILE_WIDTH,ResourceManager.TILE_WIDTH);
defineReferencePixel(ResourceManager.TILE_WIDTH/8,
ResourceManager.TILE_WIDTH/8);
this.type=type;
}
////////////////////////////////////////////////////////////////////////////
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