📄 rand-tt800.h
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/***************************************************************************
* blitz/rand-tt800.h Matsumoto and Kurita's TT800 uniform random
* number generator.
*
* $Id: rand-tt800.h,v 1.2 1997/07/16 14:51:20 tveldhui Exp $
*
***************************************************************************
*
* The class TT800 encapsulates Makoto Matsumoto and Yoshiharu Kurita's
* TT800 twisted generalized feedback shift register (TGFSR) random number
* generator. The generator has period 2^800 - 1.
*
* Contact: M. Matsumoto <matumoto@math.keio.ac.jp>
*
* See: M. Matsumoto and Y. Kurita, Twisted GFSR Generators II,
* ACM Transactions on Modelling and Computer Simulation,
* Vol. 4, No. 3, 1994, pages 254-266.
*
* (c) 1994 Association for Computing Machinery.
*
* Distributed with consent of the authors.
*
***************************************************************************
*
* $Log: rand-tt800.h,v $
* Revision 1.2 1997/07/16 14:51:20 tveldhui
* Update: Alpha release 0.2 (Arrays)
*
* Revision 1.1 1997/02/28 13:39:51 tveldhui
* Initial revision
*
*/
#ifndef BZ_RAND_TT800_H
#define BZ_RAND_TT800_H
#ifndef BZ_RANDOM_H
#include <blitz/random.h>
#endif
BZ_NAMESPACE(blitz)
class TT800 {
public:
typedef double T_numtype;
TT800(double low = 0.0, double high = 1.0, double = 0.0)
: low_(low), length_(high-low)
{
// Initial 25 seeds
x[0] = 0x95f24dab; x[1] = 0x0b685215; x[2] = 0xe76ccae7;
x[3] = 0xaf3ec239; x[4] = 0x715fad23; x[5] = 0x24a590ad;
x[6] = 0x69e4b5ef; x[7] = 0xbf456141; x[8] = 0x96bc1b7b;
x[9] = 0xa7bdf825; x[10] = 0xc1de75b7; x[11] = 0x8858a9c9;
x[12] = 0x2da87693; x[13] = 0xb657f9dd; x[14] = 0xffdc8a9f;
x[15] = 0x8121da71; x[16] = 0x8b823ecb; x[17] = 0x885d05f5;
x[18] = 0x4e20cd47; x[19] = 0x5a9ad5d9; x[20] = 0x512c0c03;
x[21] = 0xea857ccd; x[22] = 0x4cc1d30f; x[23] = 0x8891a8a1;
x[24] = 0xa6b7aadb;
// Magic vector 'a', don't change
mag01[0] = 0;
mag01[1] = 0x8ebfd028;
k = 0;
// f = 1/(2^32);
f = (1.0 / 65536) / 65536;
}
void randomize()
{
BZ_NOT_IMPLEMENTED(); // NEEDS_WORK
}
unsigned long randomUint32()
{
if (k==N)
generate();
unsigned long y = x[k];
y ^= (y << 7) & 0x2b5b2500; /* s and b, magic vectors */
y ^= (y << 15) & 0xdb8b0000; /* t and c, magic vectors */
y &= 0xffffffff; /* you may delete this line if word size = 32 */
// the following line was added by Makoto Matsumoto in the 1996 version
// to improve lower bit's corellation.
// Delete this line to use the code published in 1994.
y ^= (y >> 16); /* added to the 1994 version */
k++;
}
double random()
{
unsigned long y1 = randomUint32();
unsigned long y2 = randomUint32();
return low_ + length_ * ((y1 * f) * y2 * f);
}
protected:
void generate()
{
/* generate N words at one time */
int kk;
for (kk=0;kk<N-M;kk++) {
x[kk] = x[kk+M] ^ (x[kk] >> 1) ^ mag01[x[kk] % 2];
}
for (; kk<N;kk++) {
x[kk] = x[kk+(M-N)] ^ (x[kk] >> 1) ^ mag01[x[kk] % 2];
}
k=0;
}
private:
enum { N = 25, M = 7 };
double low_, length_;
double f;
int k;
unsigned long x[N];
unsigned long mag01[2];
};
BZ_NAMESPACE_END
#endif // BZ_RAND_TT800_H
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