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📄 rand-normal.h

📁 数值计算工具库,C语言编写的,可以直接调用.
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/***************************************************************************
 * blitz/rand-normal.h    Random Gaussian (Normal) generator
 *
 * $Id: rand-normal.h,v 1.4 1998/03/14 00:04:47 tveldhui Exp $
 *
 * Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * Suggestions:          blitz-suggest@cybervision.com
 * Bugs:                 blitz-bugs@cybervision.com
 *
 * For more information, please see the Blitz++ Home Page:
 *    http://seurat.uwaterloo.ca/blitz/
 *
 ***************************************************************************
 *
 * This generator transforms a (0,1] uniform distribution into
 * a Normal distribution.  Let u,v be (0,1] random variables. Then
 *
 *    x = sqrt(-2 ln v) cos(pi (2u-1))
 *
 * is N(0,1) distributed.
 *
 * Reference: Athanasios Papoulis, "Probability, random variables,
 * and stochastic processes," McGraw-Hill : Toronto, 1991.
 *
 ***************************************************************************
 *
 * $Log: rand-normal.h,v $
 * Revision 1.4  1998/03/14 00:04:47  tveldhui
 * 0.2-alpha-05
 *
 * Revision 1.3  1997/07/16 14:51:20  tveldhui
 * Update: Alpha release 0.2 (Arrays)
 *
 * Revision 1.2  1997/01/24 14:42:00  tveldhui
 * Periodic RCS update
 *
 */

#ifndef BZ_RAND_NORMAL_H
#define BZ_RAND_NORMAL_H

#ifndef BZ_RANDOM_H
 #include <blitz/random.h>
#endif

#ifndef BZ_RAND_UNIFORM_H
 #include <blitz/rand-uniform.h>
#endif

#include <math.h>

BZ_NAMESPACE(blitz)

template<class P_uniform BZ_TEMPLATE_DEFAULT(Uniform)>
class Normal {

public:
    typedef double T_numtype;

    Normal(double mean = 0.0, double variance = 1.0, double = 0.0)
        : mean_(mean), sigma_(::sqrt(variance))
    { 
    }

    void randomize() 
    { 
        uniform_.randomize();
    }
  
    double random()
    { 
        double u, v;

        do {
            u = uniform_.random();
            v = uniform_.random();    
        } while (v == 0);

        return mean_ + sigma_ * ::sqrt(-2*::log(v)) * ::cos(M_PI * (2*u - 1));
    } 

private:
    double mean_, sigma_;
    P_uniform uniform_;
};

BZ_NAMESPACE_END

#endif // BZ_RAND_NORMAL_H

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