📄 rand-dunif.h
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/***************************************************************************
* blitz/rand-dunif.h Discrete uniform generator
*
* $Id: rand-dunif.h,v 1.2 1998/03/14 00:04:47 tveldhui Exp $
*
* Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Suggestions: blitz-suggest@cybervision.com
* Bugs: blitz-bugs@cybervision.com
*
* For more information, please see the Blitz++ Home Page:
* http://seurat.uwaterloo.ca/blitz/
*
***************************************************************************
* $Log: rand-dunif.h,v $
* Revision 1.2 1998/03/14 00:04:47 tveldhui
* 0.2-alpha-05
*
* Revision 1.1 1997/07/16 14:51:20 tveldhui
* Update: Alpha release 0.2 (Arrays)
*
*/
#ifndef BZ_RAND_DUNIF_H
#define BZ_RAND_DUNIF_H
#ifndef BZ_RANDOM_H
#include <blitz/random.h>
#endif
#ifndef BZ_RAND_UNIFORM_H
#include <blitz/rand-uniform.h>
#endif
#include <math.h>
BZ_NAMESPACE(blitz)
template<class P_uniform BZ_TEMPLATE_DEFAULT(Uniform)>
class DiscreteUniform {
public:
typedef int T_numtype;
typedef P_uniform T_uniform;
DiscreteUniform(int low, int high, double=0)
: low_(low), range_(high-low+1)
{
}
void randomize()
{
uniform_.randomize();
}
int random()
{
return int(uniform_.random() * range_ + low_);
}
private:
int low_, range_;
T_uniform uniform_;
};
BZ_NAMESPACE_END
#endif // BZ_RAND_DUNIF_H
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