📄 shape.h
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/***************************************************************************
* blitz/array/shape.h
*
* $Id: arrayshape.h,v 1.1 1998/03/14 00:04:47 tveldhui Exp $
*
* Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Suggestions: blitz-suggest@cybervision.com
* Bugs: blitz-bugs@cybervision.com
*
* For more information, please see the Blitz++ Home Page:
* http://seurat.uwaterloo.ca/blitz/
*
***************************************************************************
* $Log: arrayshape.h,v $
* Revision 1.1 1998/03/14 00:04:47 tveldhui
* 0.2-alpha-05
*
*/
#ifndef BZ_ARRAYSHAPE_H
#define BZ_ARRAYSHAPE_H
#ifndef BZ_ARRAY_H
#error <blitz/array/shape.h> must be included via <blitz/array.h>
#endif
BZ_NAMESPACE(blitz)
/*
* These routines make it easier to create shape parameters on
* the fly: instead of having to write
*
* A.resize(TinyVector<int,4>(8,8,8,12));
*
* you can just say
*
* A.resize(shape(8,8,8,12));
*
*/
inline TinyVector<int,1> shape(int n1)
{ return TinyVector<int,1>(n1); }
inline TinyVector<int,2> shape(int n1, int n2)
{ return TinyVector<int,2>(n1,n2); }
inline TinyVector<int,3> shape(int n1, int n2, int n3)
{ return TinyVector<int,3>(n1,n2,n3); }
inline TinyVector<int,4> shape(int n1, int n2, int n3, int n4)
{ return TinyVector<int,4>(n1,n2,n3,n4); }
inline TinyVector<int,5> shape(int n1, int n2, int n3, int n4,
int n5)
{ return TinyVector<int,5>(n1,n2,n3,n4,n5); }
inline TinyVector<int,6> shape(int n1, int n2, int n3, int n4,
int n5, int n6)
{ return TinyVector<int,6>(n1,n2,n3,n4,n5,n6); }
inline TinyVector<int,7> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7)
{ return TinyVector<int,7>(n1,n2,n3,n4,n5,n6,n7); }
inline TinyVector<int,8> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8)
{ return TinyVector<int,8>(n1,n2,n3,n4,n5,n6,n7,n8); }
inline TinyVector<int,9> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8, int n9)
{ return TinyVector<int,9>(n1,n2,n3,n4,n5,n6,n7,n8,n9); }
inline TinyVector<int,10> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8, int n9, int n10)
{ return TinyVector<int,10>(n1,n2,n3,n4,n5,n6,n7,n8,n9,n10); }
inline TinyVector<int,11> shape(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8, int n9, int n10, int n11)
{ return TinyVector<int,11>(n1,n2,n3,n4,n5,n6,n7,n8,n9,n10,n11); }
BZ_NAMESPACE_END
#endif // BZ_ARRAYSHAPE_H
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