📄 geometry.h
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#ifndef BZ_GEOMETRY_H
#define BZ_GEOMETRY_H
#ifndef BZ_ARRAY_H
#error <blitz/array/geometry.h> must be included after <blitz/array.h>
#endif
BZ_NAMESPACE(blitz)
typedef double T_defaultSpatialCoordinate;
template<int N_dim, class T = T_defaultSpatialCoordinate>
class UniformOrthoGeometry {
public:
};
template<int N_dim, class T = T_defaultSpatialCoordinate>
class UniformCubicGeometry {
T h_;
T recip_h_;
T recip2_h_;
T recip3_h_;
TinyVector<T,N_dim> zero_;
public:
typedef T T_coord;
UniformCubicGeometry()
{
h_ = 0.0;
recip_h_ = 0.0;
recip2_h_ = 0.0;
recip3_h_ = 0.0;
zero_ = 0.0;
}
UniformCubicGeometry(T spatialStep)
{
h_ = spatialStep;
zero_ = T(0);
setup();
}
UniformCubicGeometry(T spatialStep, TinyVector<T,N_dim> zeroCoordinates)
{
h_ = spatialStep;
zero_ = zeroCoordinates;
setup();
}
TinyVector<T,N_dim> toSpatial(TinyVector<int,N_dim> logicalCoord) const
{
return zero_ + h_ * logicalCoord;
}
T spatialStep() const
{ return h_; }
T recipSpatialStep() const
{ return recip_h_; }
T recipSpatialStepPow2() const
{ return recip2_h_; }
private:
void setup()
{
recip_h_ = 1.0 / h_;
recip2_h_ = 1.0 / pow2(h_);
recip3_h_ = 1.0 / pow3(h_);
}
};
template<int N_dim, class T = T_defaultSpatialCoordinate>
class TensorProductGeometry {
public:
};
BZ_NAMESPACE_END
#endif // BZ_GEOMETRY_H
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