📄 vector.h
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/***************************************************************************
* blitz/vector.h Declaration of the Vector<P_numtype> class
*
* $Id: vector.h,v 1.8 1998/03/14 00:04:47 tveldhui Exp $
*
* Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Suggestions: blitz-suggest@cybervision.com
* Bugs: blitz-bugs@cybervision.com
*
* For more information, please see the Blitz++ Home Page:
* http://seurat.uwaterloo.ca/blitz/
*
***************************************************************************
* $Log: vector.h,v $
* Revision 1.8 1998/03/14 00:04:47 tveldhui
* 0.2-alpha-05
*
* Revision 1.7 1997/07/16 14:51:20 tveldhui
* Update: Alpha release 0.2 (Arrays)
*
* Revision 1.6 1997/01/24 14:42:00 tveldhui
* Periodic RCS update
*
* Revision 1.5 1997/01/23 03:28:28 tveldhui
* Periodic RCS update
*
* Revision 1.4 1997/01/13 22:19:58 tveldhui
* Periodic RCS update
*
* Revision 1.3 1996/11/11 17:29:13 tveldhui
* Periodic RCS update
*
* Revision 1.2 1996/10/31 21:06:54 tveldhui
* Did away with multiple template parameters.
*/
/*
* KNOWN BUGS
*
* 1. operator[](Vector<int>) won't match; compiler complains of no
* suitable copy constructor for VectorPick<T>
* 2. Vector<T>(_bz_VecExpr<E>) constructor generates warning
* 3. operator+=,-=,..etc.(Random<D>) won't match; compiler complains of
* no suitable copy constructor for _bz_VecExpr(...).
*/
#ifndef BZ_VECTOR_H
#define BZ_VECTOR_H
#ifndef BZ_BLITZ_H
#include <blitz/blitz.h>
#endif
#ifndef BZ_MEMBLOCK_H
#include <blitz/memblock.h>
#endif
#ifndef BZ_RANGE_H
#include <blitz/range.h>
#endif
#ifndef BZ_LISTINIT_H
#include <blitz/listinit.h>
#endif
BZ_NAMESPACE(blitz)
// Forward declarations
template<class P_numtype> class VectorIter;
template<class P_numtype> class VectorIterConst;
template<class P_expr> class _bz_VecExpr;
template<class P_numtype> class VectorPick;
template<class P_numtype> class Random;
// Declaration of class Vector<P_numtype>
template<class P_numtype>
class Vector : protected MemoryBlockReference<P_numtype> {
public:
//////////////////////////////////////////////
// Public Types
//////////////////////////////////////////////
typedef P_numtype T_numtype;
typedef Vector<T_numtype> T_vector;
typedef VectorIter<T_numtype> T_iterator;
typedef VectorIterConst<T_numtype> T_constIterator;
typedef VectorPick<T_numtype> T_pick;
typedef Vector<int> T_indexVector;
//////////////////////////////////////////////
// Constructors //
//////////////////////////////////////////////
// Most of the constructors are inlined so that
// the setting of the stride_ data member will
// be visible to the optimizer.
Vector()
{
length_ = 0;
stride_ = 0;
}
// This constructor is provided inline because it involves
// no memory allocation.
Vector(Vector<T_numtype>& vec)
: MemoryBlockReference<T_numtype>(vec)
{
length_ = vec.length_;
stride_ = vec.stride_;
}
// Slightly unsafe cast-away-const version
Vector(const Vector<T_numtype>& vec)
: MemoryBlockReference<T_numtype>
(const_cast<Vector<T_numtype>& >(vec))
{
length_ = vec.length_;
stride_ = vec.stride_;
}
_bz_explicit Vector(int length)
: MemoryBlockReference<T_numtype>(length)
{
length_ = length;
stride_ = 1;
}
Vector(Vector<T_numtype>& vec, Range r)
: MemoryBlockReference<T_numtype>(vec,
r.first() * vec.stride())
{
BZPRECONDITION((r.first() >= 0) && (r.first() < vec.length()));
BZPRECONDITION((r.last(vec.length()-1) >= 0)
&& (r.last(vec.length()-1) < vec.length()));
length_ = (r.last(vec.length()-1) - r.first()) / r.stride() + 1;
stride_ = vec.stride_ * r.stride();
}
Vector(int length, T_numtype initValue)
: MemoryBlockReference<T_numtype>(length)
{
length_ = length;
stride_ = 1;
(*this) = initValue;
}
Vector(int length, T_numtype firstValue, T_numtype delta)
: MemoryBlockReference<T_numtype>(length)
{
length_ = length;
stride_ = 1;
for (int i=0; i < length; ++i)
data_[i] = firstValue + i * delta;
}
template<class P_distribution>
Vector(int length, Random<P_distribution>& random)
: MemoryBlockReference<T_numtype>(length)
{
length_ = length;
stride_ = 1;
(*this) = random;
}
template<class P_expr>
Vector(_bz_VecExpr<P_expr> expr)
: MemoryBlockReference<T_numtype>(expr._bz_suggestLength())
{
length_ = expr._bz_suggestLength();
stride_ = 1;
(*this) = expr;
}
// Create a vector view of an already allocated block of memory.
// Note that the memory will not be freed when this vector is
// destroyed.
Vector(int length, T_numtype* _bz_restrict data, int stride = 1)
: MemoryBlockReference<T_numtype>(length, data)
{
length_ = length;
stride_ = stride;
}
// Create a vector containing a range of numbers
Vector(Range r)
: MemoryBlockReference<T_numtype>(r._bz_suggestLength())
{
length_ = r._bz_suggestLength();
stride_ = 1;
(*this) = _bz_VecExpr<Range>(r);
}
//////////////////////////////////////////////
// Member functions
//////////////////////////////////////////////
// assertUnitStride() is provided as an optimizing trick. When
// vectors are constructed outside the function scope, the optimizer
// is unaware that they have unit stride. This function sets the
// stride to 1 in the local scope so the optimizer can do copy
// propagation & dead code elimination. Obviously, you don't
// want to use this routine unless you are certain that the
// vectors have unit stride.
void assertUnitStride()
{
BZPRECONDITION(stride_ == 1);
stride_ = 1;
}
T_iterator begin()
{ return T_iterator(*this); }
T_constIterator begin() const
{ return T_constIterator(*this); }
T_vector copy() const;
// T_iterator end();
// T_constIterator end() const;
T_numtype * _bz_restrict data()
{ return data_; }
const T_numtype * _bz_restrict data() const
{ return data_; }
_bz_bool isUnitStride() const
{ return stride_ == 1; }
int length() const
{ return length_; }
void makeUnique();
// int storageSize() const;
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