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📄 vector.h

📁 数值计算工具库,C语言编写的,可以直接调用.
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/***************************************************************************
 * blitz/vector.h      Declaration of the Vector<P_numtype> class
 *
 * $Id: vector.h,v 1.8 1998/03/14 00:04:47 tveldhui Exp $
 *
 * Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * Suggestions:          blitz-suggest@cybervision.com
 * Bugs:                 blitz-bugs@cybervision.com
 *
 * For more information, please see the Blitz++ Home Page:
 *    http://seurat.uwaterloo.ca/blitz/
 *
 ***************************************************************************
 * $Log: vector.h,v $
 * Revision 1.8  1998/03/14 00:04:47  tveldhui
 * 0.2-alpha-05
 *
 * Revision 1.7  1997/07/16 14:51:20  tveldhui
 * Update: Alpha release 0.2 (Arrays)
 *
 * Revision 1.6  1997/01/24 14:42:00  tveldhui
 * Periodic RCS update
 *
 * Revision 1.5  1997/01/23 03:28:28  tveldhui
 * Periodic RCS update
 *
 * Revision 1.4  1997/01/13 22:19:58  tveldhui
 * Periodic RCS update
 *
 * Revision 1.3  1996/11/11 17:29:13  tveldhui
 * Periodic RCS update
 *
 * Revision 1.2  1996/10/31 21:06:54  tveldhui
 * Did away with multiple template parameters.
 */

/*
 * KNOWN BUGS
 *
 * 1. operator[](Vector<int>) won't match; compiler complains of no
 *       suitable copy constructor for VectorPick<T>
 * 2. Vector<T>(_bz_VecExpr<E>) constructor generates warning
 * 3. operator+=,-=,..etc.(Random<D>) won't match; compiler complains of
 *       no suitable copy constructor for _bz_VecExpr(...).
 */

#ifndef BZ_VECTOR_H
#define BZ_VECTOR_H

#ifndef BZ_BLITZ_H
 #include <blitz/blitz.h>
#endif

#ifndef BZ_MEMBLOCK_H
 #include <blitz/memblock.h>
#endif

#ifndef BZ_RANGE_H
 #include <blitz/range.h>
#endif

#ifndef BZ_LISTINIT_H
 #include <blitz/listinit.h>
#endif

BZ_NAMESPACE(blitz)

// Forward declarations
template<class P_numtype> class VectorIter;
template<class P_numtype> class VectorIterConst;
template<class P_expr>    class _bz_VecExpr;       
template<class P_numtype> class VectorPick;
template<class P_numtype> class Random;

// Declaration of class Vector<P_numtype>

template<class P_numtype>
class Vector : protected MemoryBlockReference<P_numtype> {

public:
    //////////////////////////////////////////////
    // Public Types
    //////////////////////////////////////////////

    typedef P_numtype                  T_numtype;
    typedef Vector<T_numtype>          T_vector;
    typedef VectorIter<T_numtype>      T_iterator;
    typedef VectorIterConst<T_numtype> T_constIterator;
    typedef VectorPick<T_numtype>      T_pick;
    typedef Vector<int>                T_indexVector;

    //////////////////////////////////////////////
    // Constructors                             //
    //////////////////////////////////////////////
    // Most of the constructors are inlined so that
    // the setting of the stride_ data member will
    // be visible to the optimizer.

    Vector()
    { 
        length_ = 0;
        stride_ = 0;
    }

    // This constructor is provided inline because it involves
    // no memory allocation.
    Vector(Vector<T_numtype>& vec)
        : MemoryBlockReference<T_numtype>(vec)
    {
        length_ = vec.length_;
        stride_ = vec.stride_;
    }

    // Slightly unsafe cast-away-const version
    Vector(const Vector<T_numtype>& vec)
        : MemoryBlockReference<T_numtype>
           (const_cast<Vector<T_numtype>& >(vec))
    {
        length_ = vec.length_;
        stride_ = vec.stride_;
    }

    _bz_explicit Vector(int length)
        : MemoryBlockReference<T_numtype>(length)
    {
        length_ = length;
        stride_ = 1;
    }

    Vector(Vector<T_numtype>& vec, Range r)
        : MemoryBlockReference<T_numtype>(vec, 
            r.first() * vec.stride())
    {
        BZPRECONDITION((r.first() >= 0) && (r.first() < vec.length()));
        BZPRECONDITION((r.last(vec.length()-1) >= 0) 
            && (r.last(vec.length()-1) < vec.length()));
        length_ = (r.last(vec.length()-1) - r.first()) / r.stride() + 1;
        stride_ = vec.stride_ * r.stride();
    }

    Vector(int length, T_numtype initValue)
        : MemoryBlockReference<T_numtype>(length)
    {
        length_ = length;
        stride_ = 1;
        (*this) = initValue;
    }

    Vector(int length, T_numtype firstValue, T_numtype delta)
        : MemoryBlockReference<T_numtype>(length)
    {
        length_ = length;
        stride_ = 1;
        for (int i=0; i < length; ++i)
            data_[i] = firstValue + i * delta;
    }

    template<class P_distribution>
    Vector(int length, Random<P_distribution>& random)
        : MemoryBlockReference<T_numtype>(length)
    {
        length_ = length;
        stride_ = 1;
        (*this) = random;
    }

    template<class P_expr>
    Vector(_bz_VecExpr<P_expr> expr)
        : MemoryBlockReference<T_numtype>(expr._bz_suggestLength())
    {
        length_ = expr._bz_suggestLength();
        stride_ = 1;
        (*this) = expr;
    }

    // Create a vector view of an already allocated block of memory.
    // Note that the memory will not be freed when this vector is
    // destroyed.
    Vector(int length, T_numtype* _bz_restrict data, int stride = 1)
        : MemoryBlockReference<T_numtype>(length, data)
    {
        length_ = length;
        stride_ = stride;
    }

    // Create a vector containing a range of numbers
    Vector(Range r)
        : MemoryBlockReference<T_numtype>(r._bz_suggestLength())
    {
        length_ = r._bz_suggestLength();
        stride_ = 1;
        (*this) = _bz_VecExpr<Range>(r);
    }
    
    //////////////////////////////////////////////
    // Member functions
    //////////////////////////////////////////////

    // assertUnitStride() is provided as an optimizing trick.  When
    // vectors are constructed outside the function scope, the optimizer
    // is unaware that they have unit stride.  This function sets the
    // stride to 1 in the local scope so the optimizer can do copy
    // propagation & dead code elimination.  Obviously, you don't
    // want to use this routine unless you are certain that the
    // vectors have unit stride.
    void            assertUnitStride()
    {
        BZPRECONDITION(stride_ == 1);
        stride_ = 1;
    }

    T_iterator      begin()
    { return T_iterator(*this); }

    T_constIterator begin()  const
    { return T_constIterator(*this); }

    T_vector        copy()   const;

    // T_iterator      end();
    // T_constIterator end()    const;

    T_numtype * _bz_restrict data()  
    { return data_; }

    const T_numtype * _bz_restrict data() const
    { return data_; }

    _bz_bool        isUnitStride() const
    { return stride_ == 1; }

    int        length() const
    { return length_; }

    void            makeUnique();

    // int        storageSize() const;

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