📄 shapecheck.h
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/***************************************************************************
* blitz/shapecheck.h Functions for checking conformability of arrays
*
* $Id: shapecheck.h,v 1.1 1998/03/14 00:04:47 tveldhui Exp $
*
* Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Suggestions: blitz-suggest@cybervision.com
* Bugs: blitz-bugs@cybervision.com
*
* For more information, please see the Blitz++ Home Page:
* http://seurat.uwaterloo.ca/blitz/
*
***************************************************************************
* $Log: shapecheck.h,v $
* Revision 1.1 1998/03/14 00:04:47 tveldhui
* 0.2-alpha-05
*
*/
#ifndef BZ_SHAPECHECK_H
#define BZ_SHAPECHECK_H
BZ_NAMESPACE(blitz)
/*
* The function areShapesConformable(A,B) checks that the shapes
* A and B are conformable (i.e. the same size/geometry). Typically
* the A and B parameters are of type TinyVector<int,N_rank> and represent
* the extent of the arrays. It's possible that in the future jagged-edged
* arrays will be supported, in which case shapes may be lists
* of subdomains.
*/
template<class T_shape1, class T_shape2>
inline _bz_bool areShapesConformable(const T_shape1&, const T_shape2&)
{
// If the shape objects are different types, this means
// that the arrays are different ranks, or one is jagged
// edged, etc. In this case the two arrays are not
// conformable.
return _bz_false;
}
template<class T_shape>
inline _bz_bool areShapesConformable(const T_shape& a, const T_shape& b)
{
// The shape objects are the same type, so compare them.
// NEEDS_WORK-- once the "all" reduction is implemented, should
// use it.
// return all(a == b);
for (int i=0; i < a.length(); ++i)
{
if (a[i] != b[i])
{
BZ_DEBUG_MESSAGE("Incompatible shapes detected: " << endl
<< a << endl << b << endl);
return _bz_false;
}
}
return _bz_true;
}
BZ_NAMESPACE_END
#endif
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