📄 rand-uniform.h
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/***************************************************************************
* blitz/rand-uniform.h Uniform class, which provides uniformly
* distributed random numbers.
*
* $Id: rand-uniform.h,v 1.4 1998/03/14 00:04:47 tveldhui Exp $
*
* Copyright (C) 1997,1998 Todd Veldhuizen <tveldhui@seurat.uwaterloo.ca>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* Suggestions: blitz-suggest@cybervision.com
* Bugs: blitz-bugs@cybervision.com
*
* For more information, please see the Blitz++ Home Page:
* http://seurat.uwaterloo.ca/blitz/
*
***************************************************************************
*
* This random number generator is based on the LAPACK auxilliary
* routine DLARAN by Jack Dongarra. It's a multiplicative congruential
* generator with modulus 2^48 and multiplier 33952834046453.
*
* See also: G. S. Fishman, Multiplicative congruential random number
* generators with modulus 2^b: an exhaustive analysis for b=32 and
* a partial analysis for b=48, Math. Comp. 189, pp 331-344, 1990.
*
* This routine requires 32-bit integers.
*
* The generated number lies in the open interval (low,high). i.e. low and
* high themselves will never be generated.
*
***************************************************************************
*
* $Log: rand-uniform.h,v $
* Revision 1.4 1998/03/14 00:04:47 tveldhui
* 0.2-alpha-05
*
* Revision 1.3 1997/07/16 14:51:20 tveldhui
* Update: Alpha release 0.2 (Arrays)
*
* Revision 1.2 1997/01/24 14:42:00 tveldhui
* Periodic RCS update
*
*/
#ifndef BZ_RAND_UNIFORM_H
#define BZ_RAND_UNIFORM_H
#ifndef BZ_RANDOM_H
#include <blitz/random.h>
#endif
BZ_NAMESPACE(blitz)
class Uniform {
public:
typedef double T_numtype;
Uniform(double low = 0.0, double high = 1.0, double = 0.0)
: low_(low), length_(high-low)
{
BZPRECONDITION(sizeof(int) >= 4); // Need 32 bit integers!
seed[0] = 24; // All seeds in the range [0,4095]
seed[1] = 711;
seed[2] = 3;
seed[3] = 3721; // The last seed must be odd
}
void randomize()
{
BZ_NOT_IMPLEMENTED(); // NEEDS_WORK
BZPOSTCONDITION(seed[3] % 2 == 1);
}
// I'm trying to avoid having a compiled
// portion of the library, so this is inline until I
// figure out a better way to do this or I change my mind.
// -- TV
// NEEDS_WORK
double random()
{
BZPRECONDITION(seed[3] % 2 == 1);
int it0, it1, it2, it3;
it3 = seed[3] * 2549;
it2 = it3 / 4096;
it3 -= it2 << 12;
it2 += seed[2] * 2549 + seed[3] * 2508;
it1 = it2 / 4096;
it2 -= it1 << 12;
it1 += seed[1] * 2549 + seed[2] * 2508 + seed[3] * 322;
it0 = it1 / 4096;
it1 -= it0 << 12;
it0 += seed[0] * 2549 + seed[1] * 2508 + seed[2] * 322 + seed[3] * 494;
it0 %= 4096;
seed[0] = it0;
seed[1] = it1;
seed[2] = it2;
seed[3] = it3;
const double z = 1 / 4096.;
return low_ + length_ * (it0 + (it1 + (it2 + it3 * z) * z) * z) * z;
}
operator double()
{ return random(); }
private:
double low_, length_;
int seed[4];
};
BZ_NAMESPACE_END
#endif // BZ_RAND_UNIFORM_H
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