📄 curldiv.cpp
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// Div, grad, curl and all that
#include <blitz/array.h>
BZ_USING_NAMESPACE(blitz)
BZ_USING_NAMESPACE(blitz::tensor)
BZ_DECLARE_STENCIL6(test,Ax,Ay,Az,R1,R2,R3)
TinyVector<float,3> curlA = curl(Ax,Ay,Az);
float divA = div(Ax,Ay,Az);
TinyVector<float,3> gradAx = grad3D(Ax);
TinyVector<float,3> gradAy = grad3D(Ay);
TinyVector<float,3> gradAz = grad3D(Az);
BZ_STENCIL_END
int main()
{
Array<float,3> Ax, Ay, Az, R1, R2, R3;
const int N = 40;
allocateArrays(shape(N,N,N), Ax, Ay, Az, R1, R2, R3);
Array<float,1> cx(N), cy(N), cz(N);
float h = 1.0 / (N-1);
cx = h * i;
cy = h * i;
cz = h * i;
Ax = cos(cx(i)) + cos(cy(j)) + cos(cz(k));
Ay = sin(cx(i)) + sin(cy(j)) + sin(cz(k));
Az = exp(cx(i)) + exp(cy(j)) + exp(cz(k));
applyStencil(test(), Ax, Ay, Az, R1, R2, R3);
}
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