📄 transform.cpp
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#include <blitz/tinymat.h>
#include <blitz/tinyvec.h>
#ifdef BZ_NAMESPACES
using namespace blitz;
#endif
int main()
{
cout << "This example is interesting only for the code generated."
<< endl;
return 0;
}
/*
* Blitz++ version
*/
void transform(double alpha, TinyVector<double,3>& x,
const TinyVector<double,3>& y)
{
TinyMatrix<double,3,3> C;
double cosa = cos(alpha),
sina = sin(alpha);
// Create the principal rotation matrix C_3(alpha)
C = cosa, -sina, 0.0,
sina, cosa, 0.0,
0.0, 0.0, 1.0;
x = product(C,y);
}
/*
* Low level version
*/
void transform2(double alpha, double* x, double* y)
{
double c = cos(alpha),
s = sin(alpha);
x[0] = c * y[0] - s * y[1];
x[1] = s * y[0] + c * y[1];
x[2] = y[2];
}
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