types.h
来自「2002年」· C头文件 代码 · 共 281 行
H
281 行
#ifndef __TYPES_H__
#define __TYPES_H__
#include <stdlib.h>
#include <math.h>
enum SenseType{See_Msg,Sense_Msg,Hear_Msg,SP_Msg,SC_Msg,PP_Msg,PT_Msg,FI_Msg,CPT_Msg,No_Msg};
enum VIEWQUALITY{VQ_High,VQ_Low};
enum VIEWWIDTH{VW_Narrow,VW_Normal,VW_Wide};
enum VWTime{VWT_Current,VWT_Future};
typedef int Time;
typedef int UNum;
typedef float AngleDeg;
enum MarkerType{
Goal_L,
Goal_R,
Flag_C,
Flag_CT,
Flag_CB,
Flag_LT,
Flag_LB,
Flag_RT,
Flag_RB,
Flag_PLT,
Flag_PLC,
Flag_PLB,
Flag_PRT,
Flag_PRC,
Flag_PRB,
Flag_GLT,
Flag_GLB,
Flag_GRT,
Flag_GRB,
Flag_TL50,
Flag_TL40,
Flag_TL30,
Flag_TL20,
Flag_TL10,
Flag_T0,
Flag_TR10,
Flag_TR20,
Flag_TR30,
Flag_TR40,
Flag_TR50,
Flag_BL50,
Flag_BL40,
Flag_BL30,
Flag_BL20,
Flag_BL10,
Flag_B0,
Flag_BR10,
Flag_BR20,
Flag_BR30,
Flag_BR40,
Flag_BR50,
Flag_LT30,
Flag_LT20,
Flag_LT10,
Flag_L0,
Flag_LB10,
Flag_LB20,
Flag_LB30,
Flag_RT30,
Flag_RT20,
Flag_RT10,
Flag_R0,
Flag_RB10,
Flag_RB20,
Flag_RB30,
No_Marker
};
enum PlayerSide{
Side_My,
Side_Opp,
Side_Unknown,
};
enum ObjType{
OBJ_Line,
OBJ_Ball,
OBJ_Marker,
OBJ_Marker_Behind, // Not seen but sensed obj
OBJ_Player
};
enum SideLine{
SL_Left,
SL_Right,
SL_Top,
SL_Bottom,
SL_No_Line
};
enum PlayMode{
PM_No_Mode,
PM_Before_Kick_Off,
PM_My_Kick_Off,
PM_Their_Kick_Off,
PM_My_Kick_In,
PM_Their_Kick_In,
PM_My_Corner_Kick,
PM_Their_Corner_Kick,
PM_My_Goal_Kick,
PM_Their_Goal_Kick,
PM_My_Free_Kick,
PM_Their_Free_Kick,
PM_My_Goalie_Free_Kick, /* not a real play mode */
PM_Their_Goalie_Free_Kick, /* not a real play mode */
PM_Drop_Ball,
PM_My_Offside_Kick,
PM_Their_Offside_Kick,
PM_Play_On,
PM_Half_Time,
PM_Time_Up,
PM_Extended_Time,
PM_My_Free_Kick_Fault,
PM_Their_Free_Kick_Fault,
PM_My_BackPass,
PM_Their_BackPass
};
enum KickOff_Mode{
KickOff_Mine,
KickOff_Theirs
};
enum CMDType {
CMD_none,
CMD_dash,
CMD_turn,
CMD_kick,
CMD_say,
CMD_turn_neck,
CMD_catch,
CMD_move,
CMD_bye,
CMD_change_view,
CMD_sense_body,
CMD_donothing,
CMD_stay,
CMD_attentionto,
CMD_pointto,
CMD_tackle
};
enum ActionType{
Action_none,
Action_interception,
Action_positioning_offense,
Action_positioning_offside,
Action_positioning_defense,
Action_positioning_block,
Action_positioning_mark,
Action_positioning_coordinate,
Action_positioning_setplay,
Action_press,
Action_passwait,
Action_pass,
Action_shoot,
Action_dribble,
Action_fastdribble,
Action_catch,
Action_turn_ball,
Action_holdball,
Action_avoidenemy,
Action_clear,
Action_visual,
Action_other
};
#define PriorityA 1.0f
#define PriorityA_ 0.9f
#define PriorityB 0.8f
#define PriorityB_ 0.7f
#define PriorityC 0.6f
#define PriorityC_ 0.5f
#define PriorityD 0.4f
#define PriorityD_ 0.3f
#define PriorityE 0.2f
#define PriorityE_ 0.1f
#define NoPriority 0.0f
#define ALittlePriority 0.01f
#define QuarterPriority 0.025f
#define HalfPriority 0.05f
#define FifthPriority 0.02f
#define PriorityLevel 0.1f
#define Urgency_Crisis 0.9f
#define Urgency_High 0.8f
#define Urgency_HalfHigh 0.7f
#define Urgency_Normal 0.6f
#define Urgency_HalfLow 0.45f
#define Urgency_Low 0.3f
#define InfCycles 1000.0f
enum TurnDir{
Turn_none = 0,
Turn_cw = 1,
Turn_ccw = -1,
Turn_avoid = 2,
};
enum KT_Res{
KT_turnball,
KT_lostball,
KT_stopball,
KT_kickaway,
KT_success,
KT_adjustball,
KT_accelerate,
};
enum DR_Mode{
DR_left = 1,
DR_right = -1
};
enum KK_Mode{
KK_fast,
KK_slow
};
enum DribbleAction{
DR_NoAction,
DR_Turn,
DR_KickTurn,
DR_KickAdjust,
DR_Dash,
DR_KickForward
};
enum VS_mode{
VS_normal,
VS_noturn
};
enum SP_State{
SPST_Initialize,
SPST_Prego,
SPST_ExecWait,
SPST_Executing,
SPST_AfterExec
};
enum GameState{
GS_Before_Kick_Off,
GS_Playing,
GS_Their_SetPlay,
GS_My_SetPlay,
GS_Other
};
enum VisualObjType{
VO_none,
VO_ball,
VO_player,
VO_route,
VO_ground
};
//constant variable"
const int SP_team_size = 11;
#endif //__TYPES_H__
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