📄 positioning.h
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#ifndef __POSITIONING_H__
#define __POSITIONING_H__
#include "types.h"
#include "df_positioning.h"
#include "command.h"
//position speed
const float CP_fast_formation_speed = 1.0f;
const float CP_mid_formation_speed = 0.7f;
const float CP_mid_offense_speed = 0.5f;
const float CP_slow_formation_speed = 0.4f;
class PositionAction{
protected:
Vector point;
float rapidness;
float max_deviation;
float priority;
ActionType actiontype;
public:
PositionAction();
float GetPriority();
bool InvalidZoneAdjust(Vector& point);
ActionType GetActionType(){ return actiontype;};
void SetPositioningInfo(Vector point, float rapidness, float max_deviation, float priority, ActionType actiontype);
void position();
};
class Positioning : public DF_positioning, public PositionAction{
private:
public:
DF_Arrangement arrangement;
TimedDataArray<DF_Arrangement, 3> logdefense;
Positioning();
bool RunPS();
void Position();
void Defense();
void Offense();
void OffensiveFormation();
void DefensiveFormation();
float GetDefenseSpeed(const DF_Arrangement & arrangement);
void CloseBlock(DF_Arrangement &arrangement);
};
#endif //__POSITIONING_H__
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