📄 unknownplayer.cpp
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#include "player.h"
#include "unknownplayer.h"
#include "worldmodel.h"
#include "perceptron.h"
#include "log.h"
/* UnknownPlayer */
UnknownPlayerNode::UnknownPlayerNode(){
next = NULL;
}
/* UnknownPlayerList */
UnknownPlayerList::UnknownPlayerList(){
Head.next = NULL;
Tail = &Head;
numplayers = 0;
}
UnknownPlayerList::~UnknownPlayerList(){
UnknownPlayerNode* tmp;
while(Head.next != NULL){
tmp = Head.next->next;
delete Head.next;
Head.next = tmp;
}
}
void UnknownPlayerList::EnList(VisualUnkPlayer& player){
if(numplayers >= SP_team_size){
DoLog(LOG_UNKPLAYER,"num_unk_players reach limts");
return;
}
Tail->next = new UnknownPlayerNode;
Tail->next->unknownplayer.set_polar(player.seen_rel_angle(), player.seen_distance(), player.t);
Tail->next->unknownplayer.set_side(side);
Tail->next->unknownplayer.update(situation.CurrentTime);
Tail = Tail->next;
Tail->next = NULL;
ArraySet(&(Tail->unknownplayer));
}
bool UnknownPlayerList::Clearable(Player& player){
if(situation.ClockStopped) return true;
if(player.Updated_pos()) return false;
if(player.pos_conf < 0.8f) return true;
if(!sensory.NewSight) return false;
if(player.inview(sensory.LastSightTime) || (sensory.TwiceSight && player.inview(sensory.PrevSightTime)) || player.distance < ServerParam::feel_distance){
if(IsUnknownside()) return true;
if(player.distance < ServerParam::team_far_length) return true;
}
int i;
float max_deviation = ClientParam::different_distance;
if(IsMyside() || IsUnknownside()){
for(i=0; i<SP_team_size; i++){
if(!MyTeam[i].Updated_pos()) continue;
if(player.pos.disaeolus(MyTeam[i].pos) < max_deviation) return true;
}
}
if(IsOppside() || IsUnknownside()){
for(i=0; i<SP_team_size; i++){
if(!TheirTeam[i].Updated_pos()) continue;
if(player.pos.disaeolus(TheirTeam[i].pos) < max_deviation) return true;
}
}
return false;
}
void UnknownPlayerList::ArraySet(Player* player){
List[numplayers ++] = player;
}
void UnknownPlayerList::update_end(){
int i;
for(i=0; i< numplayers; i++){
List[i]->update_end();
}
}
void UnknownPlayerList::Prior_update(){
int i;
for(i=0; i< numplayers; i++){
List[i]->Prior_update();
}
}
void UnknownPlayerList::update(Time time){
UnknownPlayerNode* p = &Head, *tmp;
numplayers = 0;
while(p->next != NULL){
if (Clearable(p->next->unknownplayer)){
tmp = p->next->next;
delete p->next;
p->next = tmp;
}else{
p = p->next;
p->unknownplayer.update(time);
ArraySet(&(p->unknownplayer));
}
}
Tail = p;
RefreshNumPlayers();
}
void UnknownPlayerList::LogList(char* msg){
char logbuf[1024] = "";
UnknownPlayerNode* p = &Head;
int logcount=0;
if(msg != NULL)
logcount += sprintf(logbuf, "%s", msg);
else{
if(IsMyside()){
logcount += sprintf(logbuf,"Teammate %d", numplayers);
}else if(IsOppside()){
logcount += sprintf(logbuf,"Opp %d", numplayers);
}else{
logcount += sprintf(logbuf,"Unknown %d", numplayers);
}
}
while(p->next != NULL){
p = p->next;
logcount += sprintf(& logbuf[logcount]," pos(%.2f,%.2f)",p->unknownplayer.pos.x, p->unknownplayer.pos.y);
}
DoLog(LOG_UNKPLAYER, logbuf);
}
int UnknownPlayerList::NumUnknownPlayers(){
return numplayers;
}
void UnknownPlayerList::Set_IsControlball_FromHeard(Time time){
UnknownPlayerNode* p = &Head;
while(p->next != NULL){
p->next->unknownplayer.Set_Iscontrolball_Fromheard(time);
p = p->next;
}
}
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