📄 auditorysystem.h
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#ifndef __AUDITORYSYSTEM_H__
#define __AUDITORYSYSTEM_H__
#include "types.h"
#include "smp_datastruct.h"
#include "bitaudio.h"
const int MAXAUDIOMESG = 8096;
const int CP_max_msgdata = 10;
enum MsgDataType{
Msg_INT,
Msg_ShortFloat,
Msg_LongFloat
};
enum Msg_Type{
Msg_MyPlayerPos = 12,
Msg_TheirPlayerPos = 23,
Msg_BallPos = 7,
Msg_BallVel = 51,
Msg_Pass = 73,
Msg_Ballcontroller = 74,
};
class MsgData{
public:
MsgData(float data = 0, MsgDataType precision = Msg_ShortFloat){ this->data =data; this->precision = precision;}
MsgData(int data){ this->data =(float)data; this->precision = Msg_INT;}
MsgDataType precision;
float data;
void operator =(float d){ this->data = d;}
};
class AuditoryProcessV7 : public CBitAuditory{
protected:
char auditorybuffer[MAXAUDIOMESG];
char saybuffer[MAXAUDIOMESG];
int p_auditorybuffer;
float msgData[CP_max_msgdata];
int MsgDataNum;
int MsgNo;
//ciphertext
inline int ciphertext(char m);
inline char deciphertext(int e);
Time LastSpeakingTime;
public:
AuditoryProcessV7();
/********* AddMsg *****************************/
bool SumMsg();
void ResetBuffer();
/********** SendMsg ****************************/
void SendMsg();
int encrypt(int data);
int decrypt(int data);
void encipher(char* buffer, int len);
void decipher(char* buffer, int len);
/*********** Strategy ****************/
bool IsCaptain(UNum NO);
bool CanSpeak(bool is_begin);
void Communication(bool is_begin);
};
class AuditoryProcessV8 : public AuditoryProcessV7{
protected:
Index<UNum, SP_team_size> broaded_players;
bool selfannounced;
bool AttentionBall();
public:
void CommunicationV8();
void Make_attention();
};
#endif //__AUDITORYSYSTEM_H__
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