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📄 managerinterpreter.pas

📁 一般的数据库管理系统 uses Classes, SConnectEx, TltConst, ExtCtrls, MMSystem, Types, windows, TltLogic , Sy
💻 PAS
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unit ManagerInterpreter;
interface
uses Classes, SConnectEx, TltConst, ExtCtrls, SysUtils, Forms, Dialogs, Windows;
type
  TrltManagerInterpreter = class(TDataBlockInterpreter)
    function DoCustomAction(Action: Integer; const Data: IDataBlock): Boolean; override;
  private
    function CallGetRoundScord: TRoundScord;
    function CallGetCurrentRoundNo: integer;
    function CallGetRoundCountDown: integer;
    function GetRoundScord: TRoundScord;
  protected
    procedure DoException(const Data: IDataBlock); override;
  public
    {Receiving Calls}
    //do game round
    procedure DoSetCountDown(const Data: IDataBlock);
    //do player manage
    procedure DoLoginPlayer(const Data: IDataBlock) ;
    procedure DoLogoffPlayer(const Data: IDataBlock);
    procedure DoResetRound(const Data: IDataBlock);
    procedure DoSetRound(const Data: IDataBlock);
    procedure DoTimeSetting(const Data: IDataBlock);

    procedure DoWheelParams(const Data: IDataBlock);
    procedure DoLoginManager(const Data: IDataBlock);

    {Sending Calls}
    //get info
    function CallGetServerInfo : TServerInfo;
    function CallGetCurrentRound : TRound;
    function CallGetTimeSetting :TTimeSetting;
    function CallLoginPlayer(PlayerID, Password : String): boolean;
    function CallLogoffPlayer(PlayerID : String): boolean;
    function CallGetPlayerInfo(PlayerID : String) : TPlayerInfo;
    function CallGetScore(RoundNo, WheelNo: integer) : TRoundScord;
    function CallGetWheelParams : TWheelParams ;
    function CallGetRoundInfo():TRoundInfo;
    function CallPlayerEdit(APlayerEditInfo : TPlayerEditInfo):TPlayerEditInfo ;
    function CallGetPlayerList(APlayerList : TPlayerList): TPlayerList;
    function CallSetRoundResult(AColorIndex : integer):boolean;

    function CallGetGameParams(var AGameParams : TGameParams) : boolean;
    function CallSetGameParams(AGameParams : TGameParams) : boolean;
    function CallGetRoundState: TRoundState;
    function CallSetRoundState(ARoundState : TRoundState): boolean;
    function CallSetPlayerList(const APlayerList : TPlayerList): boolean;
    function CallGetRoundInfoLog(var AArrayofRoundInfo : TArrayofRoundInfo) : integer;
    function CallGetPlayerBetLog(var AArrayofPlayerBetLog : TArrayofPlayerBetInfo) : integer;

    function CallClearRoundInfoLog:boolean;
    function CallClearPlayerBetInfoLog:boolean;
    function CallClearPlayerList : boolean;
    function CallCheckAdmin(Tag : integer; AdminStr: String) : boolean;
    function CallSetLock(Lock : boolean):boolean;


  end;

  TrltSocketConnection = class(TSocketConnection)
  private
    FInterpreter : TrltManagerInterpreter;
  protected

    function GetInterpreter: TCustomDataBlockInterpreter; override;
    procedure DoError(E: Exception); override;
  published
    property Interpreter;


  end;

implementation
uses ScktCnst, Round, main;


{ TTltInterpreter }

function TrltManagerInterpreter.CallGetServerInfo: TServerInfo;
var
  Data: IDataBlock;
  Size : integer;
  s : TServerInfo;
begin
  Data := TDataBlock.Create as IDataBlock;
  Data.Signature := CallSig or asGetServerInfo;
  Data := FSendDataBlock.Send(Data, True);
  Data.Read(size, sizeof(size));
  Data.Read(s,Size);
  Result := s;
//  Result := ReadVariant(Flags, Data);
end;

function TrltManagerInterpreter.CallGetCurrentRoundNo: integer;
var
  Data: IDataBlock;
  Size : integer;
  s : integer;
begin
  Data := TDataBlock.Create as IDataBlock;
  Data.Signature := CallSig or asGetCurrentRound;
  Data := FSendDataBlock.Send(Data, True);
  Data.Read(size, sizeof(size));
  Data.Read(s,Size);
  Result := s;
//  Result := ReadVariant(Flags, Data);
end;


function TrltManagerInterpreter.DoCustomAction(Action: Integer;
  const Data: IDataBlock): Boolean; 
begin
  inherited DoCustomAction(Action, Data);
  case (Action and asMask) of
    //client
    asSetCountDown : DoSetCountDown(Data);
    asSetRound : DoSetRound(Data);
    asTimeSetting : DoTimeSetting(Data);
    asWheelParams : DoWheelParams(Data);
    asPlayerList:{ShowMessage('error 66')};
    1:;

  else
    Result := false;
  end;
end;





procedure TrltManagerInterpreter.DoSetCountDown(const Data: IDataBlock);
var
  VarSize : integer;
  VarFlag : TVarFlags;
begin
//  rlt.Round.CountDown := ReadVariant(VarFlag, Data);
end;

{ TrltSocketConnetion }

procedure TrltSocketConnection.DoError(E: Exception);
begin
  MessageBox(0, '连接服务器失败!', '', MB_OK);

end;

function TrltSocketConnection.GetInterpreter: TCustomDataBlockInterpreter;
begin
  if not Assigned(FInterpreter) then
  FInterpreter := TrltManagerInterpreter.Create(Self, SSockets);
  Result := FInterpreter;

end;


procedure TrltManagerInterpreter.DoLoginPlayer(const Data: IDataBlock);
var
  IsLogined : boolean;
  VarFlag : TVarFlags;
  VarSize : integer;
begin
  //check is logined
  IsLogined := ReadVariant(VarFlag, Data);
  //active player
  //
end;

procedure TrltManagerInterpreter.DoLogoffPlayer(const Data: IDataBlock);
begin

end;

procedure TrltManagerInterpreter.DoResetRound(const Data: IDataBlock);
begin

end;

procedure TrltManagerInterpreter.DoSetRound(const Data: IDataBlock);
var
  VarSize : integer;
  VarFlag : TVarFlags;
  Round : TRound;
begin
{  Data.Read(VarSize, sizeof(VarSize));
  Data.Read(Round, VarSize);
  rlt.SetRound(Round);}
//  rlt.Round := ReadVariant(VarFlag, Data);
end;

function TrltManagerInterpreter.GetRoundScord: TRoundScord;
begin

end;


function TrltManagerInterpreter.CallGetRoundCountDown: integer;
begin

end;

function TrltManagerInterpreter.CallGetRoundScord: TRoundScord;
begin

end;

function TrltManagerInterpreter.CallGetRoundState: TRoundState;
var
  Data: IDataBlock;
  VarSize : integer;
  VarFlag : TVarFlags;
begin
  Data := TDataBlock.Create as IDataBlock;
  Data.Signature := CallSig or asGetRoundState;
  Data := FSendDataBlock.Send(Data, True);
  Data.Read(VarSize, sizeof(VarSize));
  Data.Read(Result, VarSize);
end;

function TrltManagerInterpreter.CallGetCurrentRound: TRound;
var
  Data: IDataBlock;
  VarSize : integer;
  VarFlag : TVarFlags;
begin
  Data := TDataBlock.Create as IDataBlock;
  Data.Signature := CallSig or asGetCurrentRound;
  Data := FSendDataBlock.Send(Data, True);
  Data.Read(VarSize, sizeof(VarSize));
  Data.Read(Result, VarSize);
end;

procedure TrltManagerInterpreter.DoTimeSetting(const Data: IDataBlock);
var
  VarSize : integer;
  VarFlag : TVarFlags;
  S : TTimeSetting;
begin
  Data.Read(VarSize, sizeof(VarSize));
  Data.Read(s, VarSize);
  TimeSetting := S;  
end;

function TrltManagerInterpreter.CallGetTimeSetting: TTimeSetting;
var
  Data: IDataBlock;
  Size : integer;
  s : TTimeSetting;
begin
  Data := TDataBlock.Create as IDataBlock;
  Data.Signature := CallSig or asTimeSetting;
  Data := FSendDataBlock.Send(Data, True);
  Data.Read(size, sizeof(size));
  Data.Read(s,Size);
  Result := s;

end;

function TrltManagerInterpreter.CallLoginPlayer(PlayerID, Password : String): boolean;
var
  Data: IDataBlock;
  Size : integer;
  s : boolean;
  Flays : TVarFlags;
begin
  Data := TDataBlock.Create as IDataBlock;
  Data.Signature := CallSig or asLoginPlayer;
  WriteVariant(PlayerID, Data);
  WriteVariant(Password, Data);
  Data := FSendDataBlock.Send(Data, True);
  Result :=  ReadVariant(Flays, Data);
end;

function TrltManagerInterpreter.CallGetPlayerInfo(
  PlayerID: String): TPlayerInfo;
var
  Data: IDataBlock;
  Size : integer;
  s : boolean;
  Flays : TVarFlags;
begin
  Data := TDataBlock.Create as IDataBlock;
  Data.Signature := CallSig or asPlayerInfo;
  WriteVariant(PlayerID, Data);
  Data := FSendDataBlock.Send(Data, True);
  Data.Read(Size, sizeof(Size));
  Data.Read(Result, Size);
end;



function TrltManagerInterpreter.CallLogoffPlayer(PlayerID : String): boolean;
var
  Data: IDataBlock;
  Size : integer;
  s : boolean;
  Flays : TVarFlags;
begin
  Data := TDataBlock.Create as IDataBlock;
  Data.Signature := CallSig or asLogoffPlayer;
  WriteVariant(PlayerID, Data);
  Data := FSendDataBlock.Send(Data, True);
  Result :=  ReadVariant(Flays, Data);
end;


{procedure TrltManagerInterpreter.DoPlayerInfo(const Data: IDataBlock);
var
  PlayInfo : TPlayerInfo;
  Size : integer;
  I : integer;
begin
  Data.Read(Size, sizeof(Size));
  Data.Read(PlayInfo, Size);
  APlayer := nil;
  for i := low(Player) to High(Player) do
  begin
    if PlayInfo.ID = Player[i].UserID then
    begin
      APlayer := Player[I];
      if APlayer <> nil then
      with PlayInfo do
      begin
        APlayer.money := money;
        APlayer.RBet := Bet[btRed];
        APlayer.GBet := Bet[btBlack];
        APlayer.BBet := Bet[btGreen];
        APlayer.State := State;
        APlayer.Modified := false;
      end;
    end;
  end;
end;

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