📄 rp6control_10_move2.c
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/*
* ****************************************************************************
* RP6 ROBOT SYSTEM - RP6 CONTROL M32 Examples
* ****************************************************************************
* Example: I2C Master 10 - Behaviour based Robot
* Author(s): Dominik S. Herwald
* ****************************************************************************
* Description:
* This is a rahter large example. We ported one of the behaviour based Robot
* Examples for the RP6 CONTROL M32 and added some new Behaviours.
* Now there is a Behaviour that lets the Robot wait until you clapped your
* hands three times or made some other noises.
* There is also a behaviour that checks if the Battery voltage is too low.
* If this is the case, the robot is stopped.
*
* Of course the Robot still drives around and tries to avoid collisions.
* The only difference is that it is controlled by the RP6 CONTROL M32.
*
* ############################################################################
* #+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+
*
* ATTENTION: THE ROBOT MOVES AROUND IN THIS EXAMPLE! PLEASE PROVIDE ABOUT
* 2m x 2m OR MORE FREE SPACE FOR THE ROBOT!
*
* >>> DO NOT FORGET TO REMOVE THE FLAT CABLE CONNECTION TO THE USB INTERFACE
* BEFORE YOU START THIS PROGRAM BY PRESSING THE START BUTTON ON THE ROBOT!
*
* #+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+#+
* ############################################################################
* ****************************************************************************
*/
/*****************************************************************************/
// Includes:
#include "RP6ControlLib.h" // The RP6 Control Library.
// Always needs to be included!
#include "RP6I2CmasterTWI.h" // I2C Master Library
/*****************************************************************************/
/*****************************************************************************/
// Include our new "RP6 Control I2C Master library":
#include "RP6Control_I2CMasterLib.h"
/*****************************************************************************/
/*****************************************************************************/
// Behaviour command type:
#define IDLE 0
// The behaviour command data type:
typedef struct {
uint8_t speed_left; // left speed (is used for rotation and
// move distance commands - if these commands are
// active, speed_right is ignored!)
uint8_t speed_right; // right speed
unsigned dir:2; // direction (FWD, BWD, LEFT, RIGHT)
unsigned move:1; // move flag
unsigned rotate:1; // rotate flag
uint16_t move_value; // move value is used for distance and angle values
uint8_t state; // state of the behaviour
} behaviour_command_t;
behaviour_command_t STOP = {0, 0, FWD, false, false, 0, IDLE};
/*****************************************************************************/
// Cruise Behaviour:
#define CRUISE_SPEED_FWD 80 // Default speed
#define MOVE_FORWARDS 1
behaviour_command_t cruise = {CRUISE_SPEED_FWD, CRUISE_SPEED_FWD, FWD,
false, false, 0, MOVE_FORWARDS};
/**
* Cruise Behaviour
*/
void behaviour_cruise(void)
{
}
/*****************************************************************************/
// Escape Behaviour:
#define ESCAPE_SPEED_BWD 80
#define ESCAPE_SPEED_ROTATE 60
#define ESCAPE_FRONT 1
#define ESCAPE_FRONT_WAIT 2
#define ESCAPE_LEFT 3
#define ESCAPE_LEFT_WAIT 4
#define ESCAPE_RIGHT 5
#define ESCAPE_RIGHT_WAIT 6
#define ESCAPE_WAIT_END 7
behaviour_command_t escape = {0, 0, FWD, false, false, 0, IDLE};
/**
* This is the Escape behaviour for the Bumpers.
*/
void behaviour_escape(void)
{
static uint8_t bump_count = 0;
switch(escape.state)
{
case IDLE:
break;
case ESCAPE_FRONT:
escape.speed_left = ESCAPE_SPEED_BWD;
escape.dir = BWD;
escape.move = true;
if(bump_count > 3)
escape.move_value = 200;
else
escape.move_value = 140;
escape.state = ESCAPE_FRONT_WAIT;
bump_count+=2;
break;
case ESCAPE_FRONT_WAIT:
if(!escape.move)
{
escape.speed_left = ESCAPE_SPEED_ROTATE;
if(bump_count > 3)
{
escape.move_value = 110;
escape.dir = RIGHT;
bump_count = 0;
}
else
{
escape.dir = LEFT;
escape.move_value = 75;
}
escape.rotate = true;
escape.state = ESCAPE_WAIT_END;
}
break;
case ESCAPE_LEFT:
escape.speed_left = ESCAPE_SPEED_BWD;
escape.dir = BWD;
escape.move = true;
if(bump_count > 3)
escape.move_value = 160;
else
escape.move_value = 100;
escape.state = ESCAPE_LEFT_WAIT;
bump_count++;
break;
case ESCAPE_LEFT_WAIT:
if(!escape.move)
{
escape.speed_left = ESCAPE_SPEED_ROTATE;
escape.dir = RIGHT;
escape.rotate = true;
if(bump_count > 3)
{
escape.move_value = 100;
bump_count = 0;
}
else
escape.move_value = 65;
escape.state = ESCAPE_WAIT_END;
}
break;
case ESCAPE_RIGHT:
escape.speed_left = ESCAPE_SPEED_BWD ;
escape.dir = BWD;
escape.move = true;
if(bump_count > 3)
escape.move_value = 160;
else
escape.move_value = 100;
escape.state = ESCAPE_RIGHT_WAIT;
bump_count++;
break;
case ESCAPE_RIGHT_WAIT:
if(!escape.move)
{
escape.speed_left = ESCAPE_SPEED_ROTATE;
escape.dir = LEFT;
escape.rotate = true;
if(bump_count > 3)
{
escape.move_value = 100;
bump_count = 0;
}
else
escape.move_value = 65;
escape.state = ESCAPE_WAIT_END;
}
break;
case ESCAPE_WAIT_END:
if(!(escape.move || escape.rotate))
escape.state = IDLE;
break;
}
}
/**
* Bumpers Event handler
*/
void bumpersStateChanged(void)
{
if(bumper_left && bumper_right)
{
sound(200,100,0);
escape.state = ESCAPE_FRONT;
}
else if(bumper_left)
{
sound(200,25,10);
sound(150,25,0);
if(escape.state != ESCAPE_FRONT_WAIT)
escape.state = ESCAPE_LEFT;
}
else if(bumper_right)
{
sound(200,25,10);
sound(150,25,0);
if(escape.state != ESCAPE_FRONT_WAIT)
escape.state = ESCAPE_RIGHT;
}
}
/*****************************************************************************/
// Avoid Behaviour:
#define AVOID_SPEED_L_ARC_LEFT 20
#define AVOID_SPEED_L_ARC_RIGHT 80
#define AVOID_SPEED_R_ARC_LEFT 80
#define AVOID_SPEED_R_ARC_RIGHT 20
#define AVOID_SPEED_ROTATE 60
#define AVOID_OBSTACLE_RIGHT 1
#define AVOID_OBSTACLE_LEFT 2
#define AVOID_OBSTACLE_MIDDLE 3
#define AVOID_OBSTACLE_MIDDLE_WAIT 4
#define AVOID_END 5
behaviour_command_t avoid = {0, 0, FWD, false, false, 0, IDLE};
/**
* Avoid behaviour with ACS IR Sensors.
*/
void behaviour_avoid(void)
{
static uint8_t last_obstacle = LEFT;
static uint8_t obstacle_counter = 0;
switch(avoid.state)
{
case IDLE:
if(obstacle_right && obstacle_left)
avoid.state = AVOID_OBSTACLE_MIDDLE;
else if(obstacle_left)
avoid.state = AVOID_OBSTACLE_LEFT;
else if(obstacle_right)
avoid.state = AVOID_OBSTACLE_RIGHT;
break;
case AVOID_OBSTACLE_MIDDLE:
avoid.dir = last_obstacle;
avoid.speed_left = AVOID_SPEED_ROTATE;
avoid.speed_right = AVOID_SPEED_ROTATE;
if(!(obstacle_left || obstacle_right))
{
if(obstacle_counter > 3)
{
obstacle_counter = 0;
setStopwatch4(0);
}
else
setStopwatch4(400);
startStopwatch4();
avoid.state = AVOID_END;
}
break;
case AVOID_OBSTACLE_RIGHT:
avoid.dir = FWD;
avoid.speed_left = AVOID_SPEED_L_ARC_LEFT;
avoid.speed_right = AVOID_SPEED_L_ARC_RIGHT;
if(obstacle_right && obstacle_left)
avoid.state = AVOID_OBSTACLE_MIDDLE;
if(!obstacle_right)
{
setStopwatch4(500);
startStopwatch4();
avoid.state = AVOID_END;
}
last_obstacle = RIGHT;
obstacle_counter++;
break;
case AVOID_OBSTACLE_LEFT:
avoid.dir = FWD;
avoid.speed_left = AVOID_SPEED_R_ARC_LEFT;
avoid.speed_right = AVOID_SPEED_R_ARC_RIGHT;
if(obstacle_right && obstacle_left)
avoid.state = AVOID_OBSTACLE_MIDDLE;
if(!obstacle_left)
{
setStopwatch4(500);
startStopwatch4();
avoid.state = AVOID_END;
}
last_obstacle = LEFT;
obstacle_counter++;
break;
case AVOID_END:
if(getStopwatch4() > 1000)
{
stopStopwatch4();
setStopwatch4(0);
avoid.state = IDLE;
}
break;
}
}
/**
* ACS Event Handler
*/
void acsStateChanged(void)
{
if(obstacle_left && obstacle_right)
statusLEDs.byte = 0b100100;
else
statusLEDs.byte = 0b000000;
statusLEDs.LED5 = obstacle_left;
statusLEDs.LED4 = (!obstacle_left);
statusLEDs.LED2 = obstacle_right;
statusLEDs.LED1 = (!obstacle_right);
updateStatusLEDs();
if(obstacle_left && obstacle_right)
{
sound(160,20,0);
}
else
{
if(obstacle_left)
sound(120,10,0);
if(obstacle_right)
sound(140,10,0);
}
}
/*****************************************************************************/
// Behaviour waitForStart:
#define PREPARE 1
#define WAIT 2
behaviour_command_t waitForStart = {0, 0, FWD,
false, false, 0, PREPARE};
/**
* Wait for start Behaviour.
* You need to clap your hands (or make other noise) three times in order
* to start the Robot!
*/
void behaviour_waitForStart(void)
{
static uint8_t peak_count = 3;
if(waitForStart.state == PREPARE)
{
if(getStopwatch2() > 250)
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