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📄 library.cpp

📁 实现一个图书馆管理系统
💻 CPP
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// library.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "library.h"

#include "DlgLogin.h"
#include "MainFrm.h"
#include "libraryDoc.h"
#include "libraryView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#include "界面\\SkinMagicLib.h"
// 注意,如果您链接MFC时使用的是Share DLL则应该选择SkinMagicLibMD6Trial.lib库
#pragma comment(lib, "界面\\SkinMagicLibMD6Trial")
/////////////////////////////////////////////////////////////////////////////
// CLibraryApp

BEGIN_MESSAGE_MAP(CLibraryApp, CWinApp)
	//{{AFX_MSG_MAP(CLibraryApp)
	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
	// Standard file based document commands
	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
	// Standard print setup command
	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CLibraryApp construction

CLibraryApp::CLibraryApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CLibraryApp object

CLibraryApp theApp;
CDatabase db;
/////////////////////////////////////////////////////////////////////////////
// CLibraryApp initialization

BOOL CLibraryApp::InitInstance()
{
	//初始化数据库连接
	CString strconnect=_T("odbc;dsn=library");
	if(!db.Open(NULL,FALSE,FALSE,strconnect))
		return FALSE;

	//===SkinMagic===

	// 初始化SkinMagic库
	VERIFY(InitSkinMagicLib(AfxGetInstanceHandle(), "library", NULL, NULL));
	// 从资源中加载皮肤文件。也可以用代码“LoadSkinFile("corona.smf")”直接从文件中加载
	if(LoadSkinFromResource(AfxGetInstanceHandle(), (LPCTSTR)IDR_SKINMAGIC1, "SKINMAGIC"))
	{
		// 设置对话框默认皮肤
		SetDialogSkin("MainFrame");
	}

	//===SkinMagic===

	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CDlgLogin dlg;
	if(dlg.DoModal()!=IDOK)
		return FALSE;

	// Change the registry key under which our settings are stored.
	// TODO: You should modify this string to be something appropriate
	// such as the name of your company or organization.
	SetRegistryKey(_T("Local AppWizard-Generated Applications"));

	LoadStdProfileSettings();  // Load standard INI file options (including MRU)

	// Register the application's document templates.  Document templates
	//  serve as the connection between documents, frame windows and views.

	CSingleDocTemplate* pDocTemplate;
	pDocTemplate = new CSingleDocTemplate(
		IDR_MAINFRAME,
		RUNTIME_CLASS(CLibraryDoc),
		RUNTIME_CLASS(CMainFrame),       // main SDI frame window
		RUNTIME_CLASS(CLibraryView));
	AddDocTemplate(pDocTemplate);

	// Parse command line for standard shell commands, DDE, file open
	CCommandLineInfo cmdInfo;
	ParseCommandLine(cmdInfo);

	// Dispatch commands specified on the command line
	if (!ProcessShellCommand(cmdInfo))
		return FALSE;

	if(LoadSkinFromResource(AfxGetInstanceHandle(), (LPCTSTR)IDR_SKINMAGIC1, "SKINMAGIC"))
	{
		// 设置对话框默认皮肤		
		VERIFY( 1 == SetWindowSkin( m_pMainWnd->m_hWnd , "MainFrame" ));
	}
	// The one and only window has been initialized, so show and update it.
	m_pMainWnd->ShowWindow(SW_SHOWMAXIMIZED);
	m_pMainWnd->UpdateWindow();

	return TRUE;
}


/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
		// No message handlers
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

// App command to run the dialog
void CLibraryApp::OnAppAbout()
{
	CAboutDlg aboutDlg;
	aboutDlg.DoModal();
}

/////////////////////////////////////////////////////////////////////////////
// CLibraryApp message handlers


int CLibraryApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	db.Close();
	//===SkinMagic===

	// 释放SkinMagic库申请的内存
	ExitSkinMagicLib();

	//===SkinMagic===
	return CWinApp::ExitInstance();
}

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