📄 gamefly.java
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import java.io.IOException;
import java.util.Random;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class gameFly extends Sprite {
private static final int BA=0;
private static final int BB=1;
private static final int BC=2;
private int m_State;
private int x,y;
private static Random rand=new Random();
private static Image Img;
static{
try {
Img=Image.createImage("/res/flyobj.png");
} catch (IOException e) {
e.printStackTrace();
}
}
private int[] ba={0,1,2};
private int[] bb={4,5,6,7};
private int[] bc={8,9,10,11};
public gameFly() {
super(Img, 16, 16);
int tmp=Math.abs(rand.nextInt())%3;
switch(tmp){
case 0:
m_State=BA;
this.setFrameSequence(ba);
break;
case 1:
m_State=BB;
this.setFrameSequence(bb);
break;
case 2:
m_State=BC;
this.setFrameSequence(bc);
break;
}
y=20;
x=10+Math.abs(rand.nextInt())%140;
this.setPosition(x, y);
}
public void down(){
y+=2;
this.setPosition(x, y);
}
public boolean isBottom(){
if(y>200)
return true;
else
return false;
}
public void doOnChar(gameChar gc){
switch(m_State){
case BA:
gc.setCharLife(false);
break;
case BB:
gc.setGameStatus(gameChar.GAME_STATUS_CONF);
break;
case BC:
gc.setGameStatus(gameChar.GAME_STATUS_SPEEDUP);
break;
}
}
}
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