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📄 soundexample.java

📁 初期JAVA学习非常有用的资料。帮助深入了解API。特别是Applet。
💻 JAVA
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/* * 1.0 code. */import java.applet.*;import java.awt.*;public class SoundExample extends Applet {    SoundList soundList;    String onceFile = "bark.au";    String loopFile = "train.au";    AudioClip onceClip;    AudioClip loopClip;    Button playOnce;    Button startLoop;    Button stopLoop;    Button reload;    boolean looping = false;    public void init() {        playOnce = new Button("Bark!");        add(playOnce);        startLoop = new Button("Start sound loop");        stopLoop = new Button("Stop sound loop");        stopLoop.disable();        add(startLoop);        add(stopLoop);        reload = new Button("Reload sounds");        add(reload);        validate();        startLoadingSounds();    }    void startLoadingSounds() {        //Start asynchronous sound loading.        soundList = new SoundList(this, getCodeBase());        soundList.startLoading(loopFile);        soundList.startLoading(onceFile);   }    public void stop() {        //If one-time sound were long, we'd stop it here, too.        if (looping) {            loopClip.stop();    //Stop the sound loop.        }    }        public void start() {        if (looping) {            loopClip.loop();    //Restart the sound loop.        }    }        public boolean action(Event event, Object arg) {        //PLAY BUTTON        if (event.target == playOnce) {            if (onceClip == null) {                //Try to get the AudioClip.                onceClip = soundList.getClip(onceFile);            }            if (onceClip != null) {  //If the sound is loaded:                onceClip.play();     //Play it once.                showStatus("Playing sound " + onceFile + ".");            } else {                showStatus("Sound " + onceFile + " not loaded yet.");            }            return true;        }        //START LOOP BUTTON        if (event.target == startLoop) {            if (loopClip == null) {                //Try to get the AudioClip.                loopClip = soundList.getClip(loopFile);            }            if (loopClip != null) {  //If the sound is loaded:                looping = true;                loopClip.loop();     //Start the sound loop.                stopLoop.enable();   //Enable stop button.                startLoop.disable(); //Disable start button.                showStatus("Playing sound " + loopFile + " continuously.");            } else {                showStatus("Sound " + loopFile + " not loaded yet.");            }            return true;        }        //STOP LOOP BUTTON        if (event.target == stopLoop) {            if (looping) {                looping = false;                loopClip.stop();    //Stop the sound loop.                startLoop.enable(); //Enable start button.                stopLoop.disable(); //Disable stop button.            }            showStatus("Stopped playing sound " + loopFile + ".");            return true;        }        //RELOAD BUTTON        if (event.target == reload) {            if (looping) {          //Stop the sound loop.                looping = false;                loopClip.stop();                startLoop.enable(); //Enable start button.                stopLoop.disable(); //Disable stop button.            }            loopClip = null;        //Reset AudioClip to null.            onceClip = null;        //Reset AudioClip to null.            startLoadingSounds();            showStatus("Reloading all sounds.");            return true;        }        return false; //some event I don't know about...    }}

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