📄 form1.designer.cs
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namespace Memory
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.deck1 = new LotsOfFun.Games.Deck(this.components);
this.memory1 = new LotsOfFun.Games.Memory();
this.SuspendLayout();
//
// deck1
//
this.deck1.FaceValues = new LotsOfFun.Games.FaceValue[] {
LotsOfFun.Games.FaceValue.Ace,
LotsOfFun.Games.FaceValue.Jack,
LotsOfFun.Games.FaceValue.Queen,
LotsOfFun.Games.FaceValue.King};
this.deck1.Suits = new LotsOfFun.Games.Suit[] {
LotsOfFun.Games.Suit.Clubs,
LotsOfFun.Games.Suit.Diamonds,
LotsOfFun.Games.Suit.Hearts,
LotsOfFun.Games.Suit.Spades};
//
// memory1
//
this.memory1.Columns = 4;
this.memory1.Deck = this.deck1;
this.memory1.Location = new System.Drawing.Point(12, 12);
this.memory1.Name = "memory1";
this.memory1.Rows = 4;
this.memory1.Size = new System.Drawing.Size(290, 350);
this.memory1.TabIndex = 0;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(321, 376);
this.Controls.Add(this.memory1);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
private LotsOfFun.Games.Deck deck1;
private LotsOfFun.Games.Memory memory1;
}
}
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