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📄 form1.designer.cs

📁 basic source code to study component based software engineering
💻 CS
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namespace Memory
{
    partial class Form1
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.components = new System.ComponentModel.Container();
            this.deck1 = new LotsOfFun.Games.Deck(this.components);
            this.memory1 = new LotsOfFun.Games.Memory();
            this.SuspendLayout();
            // 
            // deck1
            // 
            this.deck1.FaceValues = new LotsOfFun.Games.FaceValue[] {
        LotsOfFun.Games.FaceValue.Ace,
        LotsOfFun.Games.FaceValue.Jack,
        LotsOfFun.Games.FaceValue.Queen,
        LotsOfFun.Games.FaceValue.King};
            this.deck1.Suits = new LotsOfFun.Games.Suit[] {
        LotsOfFun.Games.Suit.Clubs,
        LotsOfFun.Games.Suit.Diamonds,
        LotsOfFun.Games.Suit.Hearts,
        LotsOfFun.Games.Suit.Spades};
            // 
            // memory1
            // 
            this.memory1.Columns = 4;
            this.memory1.Deck = this.deck1;
            this.memory1.Location = new System.Drawing.Point(12, 12);
            this.memory1.Name = "memory1";
            this.memory1.Rows = 4;
            this.memory1.Size = new System.Drawing.Size(290, 350);
            this.memory1.TabIndex = 0;
            // 
            // Form1
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(321, 376);
            this.Controls.Add(this.memory1);
            this.Name = "Form1";
            this.Text = "Form1";
            this.Load += new System.EventHandler(this.Form1_Load);
            this.ResumeLayout(false);

        }

        #endregion

        private LotsOfFun.Games.Deck deck1;
        private LotsOfFun.Games.Memory memory1;


    }
}

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