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📄 highscores.cpp

📁 SDL-Ball这款经典的弹球游戏克隆自arkanoid、dxball、breakout
💻 CPP
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/* ************************************************************************* *     SDL-Ball - DX-Ball/Breakout remake with openGL and SDL for Linux     Copyright (C) 2008 DusteD.dk    This program is free software: you can redistribute it and/or modify    it under the terms of the GNU General Public License as published by    the Free Software Foundation, either version 3 of the License, or    (at your option) any later version.    This program is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the    GNU General Public License for more details.    You should have received a copy of the GNU General Public License    along with this program.  If not, see <http://www.gnu.org/licenses/>.  * ************************************************************************* */class highScoreClass {  private:    string name;    GLuint texText;    textureManager texMgr;    textureClass tex[2];  public:      highScoreClass()    {      name="";      glGenTextures(1, &texText);          SDL_Color color = { 255,255,255 };      writeTxt(fonts[1], color, " ", texText,1);      texMgr.load("data/gfx/highscore/entername.png", tex[0]);    }      void draw()    {      glLoadIdentity();      glTranslatef(0,0,-3.0);      glColor4f(1,1,1,1);       glBindTexture(GL_TEXTURE_2D, tex[0].prop.texture);      glBegin( GL_QUADS );        glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 0.5f, 0.0f );        glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 0.5f, 0.0f );        glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,-0.5f, 0.0f );        glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,-0.5f, 0.0f );      glEnd( );            glTranslatef(0.0, -0.89, 0.0);      glBindTexture(GL_TEXTURE_2D, texText);      glBegin( GL_QUADS );        glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 0.0f );        glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, 1.0f, 0.0f );        glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,-1.0f, 0.0f );        glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,-1.0f, 0.0f );      glEnd( );          }        void type(SDL_Event e, menuClass &menu)    {      if(var.showHighScores == 1)      {        if(e.key.keysym.sym == SDLK_ESCAPE)        {          var.showHighScores = 0;          initNewGame();          menu.genHsTex();          var.menu = 7;          return;        }                if(e.key.keysym.sym != SDLK_RETURN)        {          if ( (e.key.keysym.unicode & 0xFF80) == 0 && e.key.keysym.unicode != 0) {            if(e.key.keysym.sym == SDLK_BACKSPACE)            {              if(name.length() > 0)                name.erase(name.length()-1);            } else {              name += e.key.keysym.unicode;            }                        SDL_Color color = { 255,255,255 };            if(name.length() < 1)            writeTxt(fonts[1], color, " ", texText,1);            else            writeTxt(fonts[1], color, name.data(), texText,1);          }        } else {          var.showHighScores = 0;          ofstream hsList;          hsList.open("data/highscores.txt", ios::out | ios::app);          hsList << player.score << "|" << name << endl;          hsList.close();          initNewGame();          menu.genHsTex();          var.menu = 7;        }      }    }};

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