📄 missionscript02.lua
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MisBeginCondition(AlwaysFailure )
MisResultTalk("<t>Welcome traveller from a faraway land, forgive my lack of hospilatity. The Icicle Castle tatters on the brink of life and death as we speak. We were once a great and beautiful city if not for those undead horrors which has appeared.<n><t>We can only hope to recapture the area to restore the honor of our once proud homeland.")
MisResultCondition(NoRecord, 233 )
MisResultCondition(HasMission, 233 )
MisResultAction(ClearMission, 233 )
MisResultAction(SetRecord, 233 )
MisResultAction(AddExp,2000,2000)
MisResultAction(AddMoney,2900,2900)
MisResultAction(AddExpAndType,2,7000,7000)
----------------------------补给
DefineMission( 254, "Replenishment", 234 )
MisBeginTalk( "<t>The present troubles has caused our situation to change greatly for the worst. The reinforcements from Thundoria Castle has been ambushed on their way here, our supplies from Argent City seems to be waylaid by the enemy. Now our only hope of surviving is the supplies from Shaitan City. <n><t>Could I implore you to help me check with <bLittle Mo> about the situation? He should be on the outskirts of the city." )
MisBeginCondition(NoRecord, 234)
MisBeginCondition(HasRecord, 233)
MisBeginCondition(NoMission, 234)
MisBeginAction(AddMission, 234)
MisCancelAction(ClearMission, 234)
MisNeed(MIS_NEED_DESP, "Ask Little Mo at (1237, 613) about the incident")
MisHelpTalk("<t>Have you asked <bPatrol - Little Mo>?")
MisResultCondition(AlwaysFailure )
-----------------------------------补给
DefineMission( 255, "Replenishment", 234, COMPLETE_SHOW )
MisBeginCondition(AlwaysFailure )
MisResultTalk("<t><bMas> sent you? I'm really sorry. It seems that the supplies has not arrived. My greatest fear is that they got attacked by the enemy!")
MisResultCondition(NoRecord, 234 )
MisResultCondition(HasMission, 234 )
MisResultAction(ClearMission, 234 )
MisResultAction(SetRecord, 234 )
MisResultAction(AddExp,2000,2000)
MisResultAction(AddMoney,2800,2800)
MisResultAction(AddExpAndType,2,7000,7000)
----------------------------寻找补给队
DefineMission( 256, "Search for Supplies", 235 )
MisBeginTalk( "<t>I am certain that the reinforcements has met some trouble, they should arrive by the path to <pAtlantis Haven> at (1028, 649).<n><t>Could you help me check? If you do see them, tell Captain <bGasardis> that we are expecting him." )
MisBeginCondition(NoRecord, 235)
MisBeginCondition(HasRecord, 234)
MisBeginCondition(NoMission, 235)
MisBeginAction(AddMission, 235)
MisCancelAction(ClearMission, 235)
MisNeed(MIS_NEED_DESP, "Look for Gasardis at (1028, 649)")
MisHelpTalk("<t>I hope you found <pCaptain Gladis>, head west, then a little south. He should be standing there.")
MisResultCondition(AlwaysFailure )
-----------------------------------寻找补给队
DefineMission( 257, "Search for Supplies", 235, COMPLETE_SHOW )
MisBeginCondition(AlwaysFailure )
MisResultTalk("<t>Gone…Missing …I have failed in my duty. The supplies are missing.")
MisResultCondition(NoRecord, 235 )
MisResultCondition(HasMission, 235 )
MisResultAction(ClearMission, 235 )
MisResultAction(SetRecord, 235 )
MisResultAction(AddExp,2000,2000)
MisResultAction(AddMoney,2800,2800)
MisResultAction(AddExpAndType,2,7000,7000)
-------------------------------------------------补给品夺回
DefineMission( 258, "Recapture the Supplies", 236 )
MisBeginTalk( "<t>When we are nearing the Atlantis Haven. We were surrounded by mass of Yetis. They formed a rank in front of my troops preparing to attack. We fought them head on, then suddenly a small group of Yeti stole the supplies from our backs.<n><t>What unusual display of intelligence from them. We pursued them to the south till we hit the coastline, then a huge Yeti appeared. We scattered in fear and regrouped here.<n><t>Could you help us retrieve the <yStolen Supplies>?" )
MisBeginCondition(NoRecord, 236)
MisBeginCondition(HasRecord, 235)
MisBeginCondition(NoMission, 236)
MisBeginAction(AddMission, 236)
MisBeginAction(AddTrigger, 2361, TE_GETITEM, 3982, 15 ) --被抢的补给品
MisCancelAction(ClearMission, 236)
MisNeed(MIS_NEED_ITEM, 3982, 15, 10, 15)
MisResultTalk("<t>How did you do it? You brought the supplies back! Hip Hip Hooray!")
MisHelpTalk("<t>If you head south, you should find the <rYeti>. If you cant fight it, just run!")
MisResultCondition(HasMission, 236 )
MisResultCondition(HasItem, 3982, 15 )
MisResultAction(TakeItem, 3982, 15 )
MisResultAction(ClearMission, 236 )
MisResultAction(SetRecord, 236 )
MisResultAction(AddExp,2000,2000)
MisResultAction(AddMoney,2800,2800)
MisResultAction(AddExpAndType,2,7000,7000)
InitTrigger()
TriggerCondition( 1, IsItem, 3982 )
TriggerAction( 1, AddNextFlag, 236, 10, 15 )
RegCurTrigger( 2361 )
----------------------------护送补给品
DefineMission( 259, "Escort the Supplies", 237 )
MisBeginTalk( "<t> Since you brought back the supplies, could you help me bring it to Icicle Castle and pass these <yRecovered Supplies> to <bIcicle Swordsman - Ray> at (1365, 570). I am in debt to your kindness." )
MisBeginCondition(NoRecord, 237)
MisBeginCondition(HasRecord, 236)
MisBeginCondition(NoMission, 237)
MisBeginAction(AddMission, 237)
MisBeginAction(GiveItem, 3983, 15, 4)
MisCancelAction(ClearMission, 237)
MisBeginBagNeed(1)
MisNeed(MIS_NEED_DESP, "Escort the Supplies back to Swordsman Ray in Icicle City at (1365, 570)")
MisHelpTalk("<t>Quick! People of Icicle Castle are dying of hunger!")
MisResultCondition(AlwaysFailure )
-----------------------------------护送补给品
DefineMission( 260, "Escort the Supplies", 237, COMPLETE_SHOW )
MisBeginCondition(AlwaysFailure )
MisResultTalk("<t>Great Gods!! We are saved, the supplies has arrived.<n><t>It's the only thing we looked forward to these past few days. I don't know how to thank you")
MisResultCondition(NoRecord, 237 )
MisResultCondition(HasMission, 237)
MisResultCondition(HasItem, 3983, 15 )
MisResultAction(TakeItem, 3983, 15 )
MisResultAction(ClearMission, 237 )
MisResultAction(SetRecord, 237 )
MisResultAction(AddExp,2300,2300)
MisResultAction(AddMoney,2900,2900)
MisResultAction(AddExpAndType,2,7000,7000)
----------------------------事件调查
DefineMission( 261, "Further Investigation", 238 )
MisBeginTalk( "<t>From the information you provided, it seems that the recent incidents and the creatures turning feral is no conicidence.<n><t>I do remember a researcher, <bEluna> near (1141, 575) who was doing research on the snow creatures. Head towards Alantis Haven and walk towards the main road. You should find her nearby." )
MisBeginCondition(NoRecord, 238)
MisBeginCondition(HasRecord, 237)
MisBeginCondition(NoMission, 238)
MisBeginAction(AddMission, 238)
MisCancelAction(ClearMission, 238)
MisNeed(MIS_NEED_DESP, "Look for Eluna at (1141, 575) and ask about the Snowfield Organism")
MisHelpTalk("<bEluna> can be found on the path to Atlantis Haven")
MisResultCondition(AlwaysFailure )
-----------------------------------事件调查
DefineMission( 262, "Further Investigation", 238, COMPLETE_SHOW )
MisBeginCondition(AlwaysFailure )
MisResultTalk("<t>In regards to snow creatures, I noticed a great increase in their intelligence, the more intelligent they are they more aggressive they get. If you are willing to help me we can attain a new level of understanding what is happening.")
MisResultCondition(NoRecord, 238 )
MisResultCondition(HasMission, 238)
MisResultAction(ClearMission, 238 )
MisResultAction(SetRecord, 238 )
MisResultAction(AddExp,2600,2600)
MisResultAction(AddMoney,3000,3000)
MisResultAction(AddExpAndType,2,7000,7000)
-------------------------------------------------雪原生物
DefineMission( 263, "Snowfield Organism", 239 )
MisBeginTalk( "<t>Other than the <bYeti> at (1495, 667), there are several kinds of lifeforms such as the <bPlayful Snow Doll> at (1746, 530) and the <bSnow Lady> at (873, 646). They don't appear to be friendly anymore, perhaps it was due to several influences that affected them.<n><t>I need you to go aquire several materials essential for my research, namely 5 <ySnow Doll Memo Stone>, <ySnow Lady Memo Stone> and <yYeti Memo Stone> each.<n><t>Studying these memory stones will allow me to understand any unusual occurences that have happened." )
MisBeginCondition(NoRecord, 239)
MisBeginCondition(HasRecord, 238)
MisBeginCondition(NoMission, 239)
MisBeginAction(AddMission, 239)
MisBeginAction(AddTrigger, 2391, TE_GETITEM, 3984, 5 ) --雪娃娃的记忆石
MisBeginAction(AddTrigger, 2392, TE_GETITEM, 4069, 5 ) --雪女的记忆石
MisBeginAction(AddTrigger, 2393, TE_GETITEM, 4070, 5 ) --雪人的记忆石
MisCancelAction(ClearMission, 239)
MisNeed(MIS_NEED_ITEM, 3984, 5, 10, 5)
MisNeed(MIS_NEED_ITEM, 4069, 5, 20, 5)
MisNeed(MIS_NEED_ITEM, 4070, 5, 30, 5)
MisResultTalk("<t>This is what I need.<n><t>These memo stones seems...abnormal...Hmm...")
MisHelpTalk("<t>Just go and collect the Memo Stones.")
MisResultCondition(HasMission, 239 )
MisResultCondition(HasItem, 3984, 5 )
MisResultCondition(HasItem, 4069, 5 )
MisResultCondition(HasItem, 4069, 5 )
MisResultAction(TakeItem, 3984, 5 )
MisResultAction(TakeItem, 4069, 5 )
MisResultAction(TakeItem, 4070, 5 )
MisResultAction(ClearMission, 239 )
MisResultAction(SetRecord, 239 )
MisResultAction(AddExp,3000,3000)
MisResultAction(AddMoney,3000,3000)
MisResultAction(AddExpAndType,2,7000,7000)
InitTrigger()
TriggerCondition( 1, IsItem, 3984 )
TriggerAction( 1, AddNextFlag, 239, 10, 5 )
RegCurTrigger( 2391 )
InitTrigger()
TriggerCondition( 1, IsItem, 4069 )
TriggerAction( 1, AddNextFlag, 239, 20, 5 )
RegCurTrigger( 2392 )
InitTrigger()
TriggerCondition( 1, IsItem, 4070 )
TriggerAction( 1, AddNextFlag, 239, 30, 5 )
RegCurTrigger( 2393 )
-------------------------------------------------寻找雪人王
DefineMission( 264, "Search for Yeti King", 240 )
MisBeginTalk( "<t>Judging by what I have gathered from the memo stones, the Yeti seems to be under a great influnce by a alpha male, perhaps a <rYeti King>. If this <rYeti King> does exist then it would be stronger and more dangerous then your normal Yeti. If you could bring me his <yMemo Stone> then I can look into it." )
MisBeginCondition(NoRecord, 240)
MisBeginCondition(HasRecord, 239)
MisBeginCondition(NoMission, 240)
MisBeginAction(AddMission, 240)
MisBeginAction(AddTrigger, 2401, TE_GETITEM, 4071, 1 ) --雪娃娃的记忆石
MisCancelAction(ClearMission, 240)
MisNeed(MIS_NEED_ITEM, 4071, 1, 10, 1)
MisResultTalk("<t>The Yeti King's Memo Stone is really different from normal Yeti's Memo stone. I can't wait to take a look at it.")
MisHelpTalk("<t>I am sure the <rYeti King> is dangerous but I have faith in you.")
MisResultCondition(HasMission, 240 )
MisResultCondition(HasItem, 4071, 1 )
MisResultAction(TakeItem, 4071, 1 )
MisResultAction(ClearMission, 240 )
MisResultAction(SetRecord, 240 )
MisResultAction(AddExp,16000,16000)
MisResultAction(AddMoney,16000,16000)
MisResultAction(AddExpAndType,2,7000,7000)
InitTrigger()
TriggerCondition( 1, IsItem, 4071 )
TriggerAction( 1, AddNextFlag, 240, 10, 1 )
RegCurTrigger( 2401 )
----------------------------白银城的智者
DefineMission( 265, "Wisdom of Argent", 241 )
MisBeginTalk( "<t>After my careful research of the <yYeti King Memo Stone>, I can conclude that it was a extremely ordinary Yeti. It seems to have eaten something unusual that changed both it's physique and intelligence. It became superior to the normal Yeti thus he became their king. From your investigations these seems to be a event occuring in the whole of Ascaron.<n><t>Long ago, my old teacher <bBlurry> told me a legend about a sunken treasure that holds myterious egg or food that can boost ones power when consumed.Now i am certain that the fable is true and such a wonderous item exist.<n><t>If you want to find out more about the legend, you can find Old Man <bBlurry> in <pArgent City> at (2272, 2700)." )
MisBeginCondition(NoRecord, 241 )
MisBeginCondition(HasRecord, 240 )
MisBeginCondition(NoMission, 241 )
MisBeginAction(AddMission, 241 )
MisCancelAction(ClearMission, 241 )
MisNeed(MIS_NEED_DESP, "Ask Oldman Blurry at (2272, 2700) about the Yeti")
MisHelpTalk("<t>My teacher, <bOld Man Blurry> lives in Argent City.")
MisResultCondition(AlwaysFailure )
-----------------------------------白银城的智者
DefineMission( 266, "Wisdom of Argent", 241, COMPLETE_SHOW )
MisBeginCondition(AlwaysFailure )
MisResultTalk("<t>Huh? Old Man Blurry? I don't really know him. I heard he is very handsome old man.")
MisResultCondition(NoRecord, 241 )
MisResultCondition(HasMission, 241)
MisResultAction(ClearMission, 241 )
MisResultAction(SetRecord, 241 )
MisResultAction(AddExp,3200,3200)
MisResultAction(AddMoney,3100,3100)
MisResultAction(AddExpAndType,2,9035,9035)
-------------------------------------------------糊涂山人
DefineMission( 267, "Blurry", 242 )
MisBeginTalk( "<t>What Mysterious food? Are you sure I talked about it? Hmm...I don't remember anything about it.<n><t>How about if y
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