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📄 eudemonscript.lua

📁 top web admin panel (tales of pirates)
💻 LUA
📖 第 1 页 / 共 3 页
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	MisBeginAction( AddMission, 10 )
	MisBeginAction( TakeItem, 4220, 1 )
	MisBeginAction( GiveItem, 4221, 1, 4 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Look for Jack at (1672,3777)t to answer your question")
	
	MisResultCondition( AlwaysFailure )

----------------------------海盗之血2
	DefineWorldMission( 11, "Blood of Pirate", 11 )
	
	MisBeginTalk( "<t>I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his henchmen? Hmm…I better run fast. Time to meet up with <bIcicle Royal - Mas>." )
	MisHelpTalk( "<t>I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his henchmen? Hmm…I better run fast. Time to meet up with <bIcicle Royal - Mas>." )
	MisBeginAction( AddMission, 11 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Talk to <bIcicle Royal - Mas> at (1346, 451) regarding the Blood of Pirate")
	
	MisResultCondition( AlwaysFailure )

----------------------------海军之魂2
	DefineWorldMission( 12, "Soul of Navy", 12 )
	
	MisBeginTalk( "<t>I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his henchmen? Hmm…I better run fast. Time to meet up with <bGeneral - William>." )
	MisHelpTalk( "<t>I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his henchmen? Hmm…I better run fast. Time to meet up with <bGeneral - William>." )
	MisBeginAction( AddMission, 12 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Go to (2277, 2831) and ask <bGeneral - William> about Soul of Navy")
	
	MisResultCondition( AlwaysFailure )

----------------------------无名之人2
	DefineWorldMission( 13, "Nameless One", 13 )
	
	MisBeginTalk( "<t>I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his underlings? Hmm…I better run fast. Time to meet up with <bArgent Secretary - Salvier>." )
	MisHelpTalk( "<t>I feel that Jack knows the solution but he would not tell me. Is it because I killed too many of his underlings? Hmm…I better run fast. Time to meet up with <bArgent Secretary - Salvier>." )
	MisBeginAction( AddMission, 13 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Ask <bArgent Secretary - Salvier> at (2219, 2749) about the Nameless One")
	
	MisResultCondition( AlwaysFailure )

----------------------------奇迹之光
	DefineWorldMission( 14, "Miracle Light", 14 )
	
	MisBeginTalk( "<t>When I reached this part of the ocean, me and my ship were worn out. If I cannot find anything worthy, I guess I will not have the courage to go back. At this moment, the Heart of Sailor gives out a bright glow. I feel rejuvenated and my ship is restored fully. Surprise by this turn of event, I feel a urge to tell <bArgent Secretary - Salvier> about this matter. He should be able to explain to me what has happened." )
	MisHelpTalk( "<t>When I reached this part of the ocean, me and my ship were worn out. If I cannot find anything worthy, I guess I will not have the courage to go back. At this moment, the Heart of Sailor gives out a bright glow. I feel rejuvenated and my ship is restored fully. Surprise by this turn of event, I feel a urge to tell <bArgent Secretary - Salvier> about this matter. He should be able to explain to me what has happened." )
	MisBeginAction( AddMission, 14 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Relate your misfortune to <bArgent Secretary - Salvier> at (2219, 2749)")
	
	MisResultCondition( AlwaysFailure )

----------------------------雷霆银行
	DefineWorldMission( 15, "Thundoria Bank", 15 )
	
	MisBeginTalk( "<t>I examined the keys in my hand closely. It looks exquisite and beautiful. Although it is worn out, it still bare the logo of Thundoria bank. Looks like I have to head towards Thundoria…" )
	MisHelpTalk( "<t>I examined the keys in my hand closely. It looks exquisite and beautiful. Although it is worn out, it still bare the logo of Thundoria bank. Looks like I have to head towards Thundoria…" )
	MisBeginAction( AddMission, 15 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Bring the <rAncient Key> and look for<bBanker - Macurdo> in Thundoria Bank at (743, 1534)")
	
	MisResultCondition( AlwaysFailure )

----------------------------鲁德安的遗书
	DefineWorldMission( 16, "Will of Andrew", 16 )
	
	MisBeginTalk( "<t>\" I am a little bird that longed for the freedom of the skies…\" Please do not look at me this way, I will get shy.<n><t> What is this? Am I dreaming? Is this a genuine copy of Andrew's Will? I need <bJack's> verification to prove this." )
	MisHelpTalk( "<t>\" I am a little bird that longed for the freedom of the skies…\" Please do not look at me this way, I will get shy.<n><t> What is this? Am I dreaming? Is this a genuine copy of Andrew's Will? I need <bJack's> verification to prove this." )
	MisBeginAction( AddMission, 16 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Look for <bJack> at (1672, 3777) to verify the Will")
	
	MisResultCondition( AlwaysFailure )

----------------------------感情纠纷
	DefineWorldMission( 17, "Love Entanglement", 17 )
	
	MisBeginTalk( "<t>Seems like the vengeance between Little Daniel and Captain Jack will have to depend on this pumpkin head…Hope that it will bring back some sweet memories for Little Daniel." )
	MisHelpTalk( "<t>Seems like the vengeance between Little Daniel and Captain Jack will have to depend on this pumpkin head…Hope that it will bring back some sweet memories for Little Daniel." )
	MisBeginAction( AddMission, 17 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Bring the <rPumpkin with Craved Wording> to <bLittle Daniel> at (2193, 2730)")
	
	MisResultCondition( AlwaysFailure )

----------------------------海盗语言
	DefineWorldMission( 18, "Language of the Pirates", 18 )
	
	MisBeginTalk( "<t>When I gentled sprinkled the Invisible Ink Negator upon Andrew's will, something astonishing happened. The words on it gradually faded away to reveal sentences distinguishingly written in a mysterious pirate language, \"The sound of victory leads you to the path of death. Towards the horizon of the skeletons you must go. When blood flows once again through withered bones, find you shall, the legendary treasure.\" <n><t>What does this mean? I suppose Jack would know better." )
	MisHelpTalk( "<t>When I gentled sprinkled the Invisible Ink Negator upon Andrew's will, something astonishing happened. The words on it gradually faded away to reveal sentences distinguishingly written in a mysterious pirate language, \"The sound of victory leads you to the path of death. Towards the horizon of the skeletons you must go. When blood flows once again through withered bones, find you shall, the legendary treasure.\" <n><t>What does this mean? I suppose Jack would know better." )
	MisBeginAction( AddMission, 18 )
	MisBeginAction( TakeItem, 4228, 1 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Look for <bCaptain Jack> at (1672, 3777) regarding the scribbling")
	
	MisResultCondition( AlwaysFailure )

----------------------------人鱼的宝藏
	DefineWorldMission( 19, "Mermaid's Treasure", 19 )
	
	MisBeginTalk( "<t>(This must be it! The <rMermaid's Carcass>! However there doesn't seem to be anything about treasure here. I guess Jack must have made a mistake. Wait...What's this? Seems like some kind of handwriting, <p\"(1843, 1717)\">. It must be the location of the treasure!<n><t>But which sea!? I guess I'll have to go by trial and error. According to Jack, if I drip my own fresh blood onto the <rMermaid's Carcass> will reveal the correct position. Sounds like a good idea but it's going to hurt!)" )
	MisHelpTalk( "<t>(This must be it! The <rMermaid's Carcass>! However there doesn't seem to be anything about treasure here. I guess Jack must have made a mistake. Wait...What's this? Seems like some kind of handwriting, <p\"(1843, 1717)\">. It must be the location of the treasure!<n><t>But which sea!? I guess I'll have to go by trial and error. According to Jack, if I drip my own fresh blood onto the <rMermaid's Carcass> will reveal the correct position. Sounds like a good idea but it's going to hurt!)" )
	MisBeginAction( AddMission, 19 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Go to (1843, 1717) and use <rMermaid Carcass> to see if anything happens.")
	
	MisResultCondition( AlwaysFailure )
	MisResultAction(AddExp,100000,100000)
	MisResultAction(AddMoney,12000,12000)
	MisResultAction(AddExpAndType,2,30000,30000)
	MisResultAction(GiveItem,3462,20,4)


----------------------------迷的日记
	DefineWorldMission( 20, "Mystic Diary", 20 )
	
	MisBeginTalk( "<t>When my blood spilled on the mermaid's carcass, I felt had such a terrible pain that I fainted.<n><t>When I awoke, the carcass was gone, on my hands instead was an old diary. If I did not see wrong, the name Andrew was written on top using demonic language.<n><t>Rubbing my eyes, I carefully flip open the diary and as expected, inside contains the journals of Andrew's seafaring days - all written in demonic language. However, at some pages around the middle, in another language I have never seen before, records Andrew's experiences in a mysterious small town.<n><t>Let me recall, if I remembered correctly, <bOldman - Blurry> at (2272, 2700) told me that if I were to encounter problems regarding weird languages, he can be approached at midnight. As to why only in the midst of the night, it doesnt really matter that much now, so go look for him." )
	MisHelpTalk( "<t>When my blood spilled on the mermaid's carcass, I felt had such a terrible pain that I fainted.<n><t>When I awoke, the carcass was gone, on my hands instead was an old diary. If I did not see wrong, the name Andrew was written on top using demonic language.<n><t>Rubbing my eyes, I carefully flip open the diary and as expected, inside contains the journals of Andrew's seafaring days - all written in demonic language. However, at some pages around the middle, in another language I have never seen before, records Andrew's experiences in a mysterious small town.<n><t>Let me recall, if I remembered correctly, <bOldman - Blurry> at (2272, 2700) told me that if I were to encounter problems regarding weird languages, he can be approached at midnight. As to why only in the midst of the night, it doesnt really matter that much now, so go look for him." )
	MisBeginAction( AddMission, 20 )
	MisBeginAction( SetRecord, 19 )
	MisBeginAction( ClearMission, 19 )
	MisBeginAction( TakeItem, 4230, 1 )
	MisBeginAction( GiveItem, 4231, 1, 4 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Bring the diary to (2272, 2700) and look for <b Blurry>")
	
	MisResultCondition( AlwaysFailure )

----------------------------神秘小镇
	DefineWorldMission( 21, "Mystery Town", 21 )
	
	MisBeginTalk( "<t>\"I have been in this mystical little town for one week already and I am still unable to confirm if I am dreaming. This town filled my eyes with mystical happenings that I was unable to think, its forever spring in this uniquely mystical little town, you can hardly sense any worries here, with laughter filling every corner of the town. <n><t>I wish I could stay in this town forever, enjoying the life here. However, it seems like the detestable Navy does not think so, when dawn approaches, a warship appears on the horizon. I should leave now, otherwise this little town will suffer the same as my hometown…<n><t>If one should see this diary I hope they could share this memory with me and remember this town as \"Spring Town\" \"<n><t>(Hmm…this seems to be a joke…I better look for Holy Priestess to confirm this)" )
	MisHelpTalk( "<t>\"I have been in this mystical little town for one week already and I am still unable to confirm if I am dreaming. This town filled my eyes with mystical happenings that I was unable to think, its forever spring in this uniquely mystical little town, you can hardly sense any worries here, with laughter filling every corner of the town. <n><t>I wish I could stay in this town forever, enjoying the life here. However, it seems like the detestable Navy does not think so, when dawn approaches, a warship appears on the horizon. I should leave now, otherwise this little town will suffer the same as my hometown…<n><t>If one should see this diary I hope they could share this memory with me and remember this town as \"Spring Town\" \"<n><t>(Hmm…this seems to be a joke…I better look for Holy Priestess to confirm this)" )
	MisBeginAction( AddMission, 21 )
	MisCancelAction(SystemNotice, "This quest cannot be abandoned" )
		
	MisNeed(MIS_NEED_DESP, "Find <bHoly Priestess - Ada> (862,3303) for Spring town coordinate problem.")
	

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