📄 mlist.lua
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--此文件在GameServer全部地图初始化完成后, 执行一次
function PM(monster)
local filename = "script/monster/"..monster..".lua"
LG("init", "execute monster placement", filename)
dofile(GetResPath(filename))
end
local m = SetCurMap("garner")
if m==1 then --如果此服务器上地图存在
PM("baiyinlinqu")
PM("lietinglinqu")
PM("baiyinyuchang")
PM("jianazuixiayuchang")
PM("haifengyuchang")
PM("jianayunshi")
PM("bycduizhang")
PM("bycdaoguai")
--PM("baiyinhuoji")
LG("init", "garnerscript release monster ended!")
end
m = SetCurMap("magicsea")
if m==1 then --如果此服务器上地图存在
PM("mingshapaota")
PM("monv480")
PM("shalanyuchang")
PM("mingshayuchang")
PM("shalanlinqu")
PM("shalanmingshaxian")
PM("shaxie")
PM("shalanyunshi")
PM("slcdaoguai")
PM("slcduizhang")
PM("WriteSheepKiper")
LG("init", "magicseascript release monster ended!")
end
m = SetCurMap("darkblue")
if m==1 then --如果此服务器上地图存在
PM("binglanglinqu")
PM("binglangyuchang")
PM("binglangyunshi")
PM("chundaoguai")
PM("qiudaoguai")
PM("xiadaoguai")
PM("blbdaoguai")
PM("blbduizhang")
-- PM("binglanghuoji")
LG("init", "darkbluescript release monster ended!")
end
m = SetCurMap("lonetower")
if m==1 then --如果此服务器上地图存在
PM("jimozhita")
LG("init", "lonetowerscript release monster ended!")
end
m = SetCurMap("secretgarden")
if m==1 then --如果此服务器上地图存在
PM("HY_RedSide")
LG("init" , "secretgarden red team script release monster ended!")
end
m = SetCurMap("secretgarden")
if m==1 then --如果此服务器上地图存在
PM("HY_BlueSide")
LG("init" , "secretgarden blue team script release monster ended!")
end
m = SetCurMap("secretgarden")
if m==1 then --如果此服务器上地图存在
PM("PK_Monsters")
LG("init" , "secretgarden neutral script release monster ended!")
end
m = SetCurMap("eastgoaf")
if m==1 then --如果此服务器上地图存在
PM("haidisuidao")
PM("xiashuidao")
PM("heilong1")
PM("heilong2")
LG("init", "Eastgoafscript release monster ended!")
end
m = SetCurMap("guildwar")
if m==1 then --如果此服务器上地图存在
PM("haidaohaijun_side")
LG("init", "haidaohaijun_side脚本放怪结束!")
end
m = SetCurMap("guildwar2")
if m==1 then --如果此服务器上地图存在
PM("haidaohaijun_side2")
LG("init", "haidaohaijun_side2脚本放怪结束!")
end
m = SetCurMap("guildwar")
if m==1 then --如果此服务器上地图存在
PM("yeguai_guildwar")
LG("init", "yeguai_guildwar脚本放怪结束!")
end
m = SetCurMap("guildwar2")
if m==1 then --如果此服务器上地图存在
PM("yeguai_guildwar2")
LG("init", "yeguai_guildwar2脚本放怪结束!")
end
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