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📄 attrcalculate.lua

📁 top web admin panel (tales of pirates)
💻 LUA
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	elseif item_event == PLAYER_CCFSBOXF then --磁场发生器f
		Player_CCFSBoxF( item_type, item_lv  , item_event)
	elseif item_event == PLAYER_CCFSBOXG then --磁场发生器g
		Player_CCFSBoxG( item_type, item_lv  , item_event)
	elseif item_event == PLAYER_CCFSBOXH then --磁场发生器h
		Player_CCFSBoxH( item_type, item_lv  , item_event)
	elseif item_event == PLAYER_CCFSBOXI then --磁场发生器i
		Player_CCFSBoxI( item_type, item_lv  , item_event)
	elseif item_event == PLAYER_ZSITEM then --紫色装备
		Player_ZSitem( item_type, item_lv  , item_event)

	elseif item_event == PLAYER_HSSR then --黑市商人
		Player_HSSR( item_type, item_lv  , item_event)
	elseif item_event == PLAYER_HSSRA then --黑市商人
		Player_HSSRA( item_type, item_lv  , item_event)

	elseif item_event >= QUEST_AWARD_1 then --任务获取
--		LG("item_1", "item creation type--", "Quest obtained", "\n") 
		Quest_Award( item_type, item_lv  , item_event)
		
		SetItemForgeParam_QuestAward ( item , Num , item_event )

	else 
		--LG("item", "item creation reason does not exist, event = ", item_event) 
		item_add.cnt = 0 
	end 

	--LG("item","item_add.cnt = " , item_add.cnt,"\n", "item_add.attr[1][1] = ", item_add.attr[1][1], "item_add.attr[1][2] = ", item_add.attr[1][2],"\n", "item_add.attr[2][1] = ", item_add.attr[2][1], "item_add.attr[2][2] = ", item_add.attr[2][2],"\n", "item_add.attr[JOB_TYPE_SHUISHOU][1] = ",  item_add.attr[3][1], "item_add.attr[JOB_TYPE_SHUISHOU][2] = ", item_add.attr[3][2],"\n", "item_add.attr[4][1] = ", item_add.attr[4][1], "item_add.attr[4][2] = ", item_add.attr[4][2],"\n", "item_add.attr[5][1] = ", item_add.attr[5][1], "item_add.attr[5][2] =", item_add.attr[5][2],"\n")
	--LG("item", "End Creat_Item()") 

	--LuaPrint("Out function Creat_Item()".."\n") 

	return item_add.cnt, 
	item_add.attr[1][1], item_add.attr[1][2],
	item_add.attr[2][1], item_add.attr[2][2], 
	item_add.attr[3][1], item_add.attr[3][2],
	item_add.attr[4][1], item_add.attr[4][2],
	item_add.attr[5][1], item_add.attr[5][2],
	item_add.attr[6][1], item_add.attr[6][2],
	item_add.attr[7][1], item_add.attr[7][2] 
end 

function Npc_Sale(item_type, item_lv , item_event) --[[创建实例之npc买卖道具]]-- 
	--LuaPrint("Enter function Npc_Sale()") 
	--LG("item", "Enter function Npc_Sale()", "\n")
	Creat_Item_Tattr( item_type, item_lv , item_event ) 
	--LG("item", "Out function Npc_Sale()", "\n")
	--LuaPrint("Out function Npc_Sale()") 
end 

function Monster_Baoliao(item_type, item_lv , item_event) --[[创建实例之怪物暴料]]--
	--LG("item", "Enter Monster_Baoliao()")  
	Creat_Item_Tattr(item_type,item_lv , item_event) 
--	Creat_Item_Tattr( item_type, item_lv ) 
	--LG("item", "End Monster_Baoliao()" ) 
end 

function Player_Hecheng (item_type, item_lv , item_event) --[[创建实例之玩家合成道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end  

function Quest_Award( item_type, item_lv  , item_event) --[[创建实例之任务获取道具]]-- 
	--LuaPrint("Enter function Quest_Award( item_type, item_lv )") 
	--LG("item", "Enter function Quest_Award( item_type, item_lv )", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Quest_Award( item_type, item_lv )", "\n") 
	--LuaPrint("Out function Quest_Award( item_type, item_lv )")  
end  

function Player_XSBox( item_type, item_lv  , item_event) --[[创建实例之新手宝箱道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end  
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function Player_CCFSBoxA( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 

function Player_CCFSBoxB( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
function Player_CCFSBoxC( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
function Player_CCFSBoxD( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
function Player_CCFSBoxE( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
function Player_CCFSBoxF( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
function Player_CCFSBoxG( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
function Player_CCFSBoxH( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
function Player_CCFSBoxI( item_type, item_lv  , item_event) --[[创建实例之磁场发生器道具]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
		--Player_XSBox( item_type, item_lv  , item_event) PLAYER_ZSITEM
function Player_ZSitem( item_type, item_lv  , item_event) --[[创建实例之紫色装备]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 

function Player_HSSR( item_type, item_lv  , item_event) --[[创建实例之黑市商人]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Hecheng()")  
end 
function Player_HSSRA( item_type, item_lv  , item_event) --[[创建实例之黑市商人]]-- 
	--LuaPrint("Enter function Player_Hecheng()") 
	--LG("item", "Enter function Player_Hecheng()", "\n") 
	Creat_Item_Tattr(item_type,item_lv , item_event) 
	--LG("item", "Out function Player_Hecheng()", "\n") 
	--LuaPrint("Out function Player_Heche

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