📄 attrcalculate.lua
字号:
elseif item_event == PLAYER_CCFSBOXF then --磁场发生器f
Player_CCFSBoxF( item_type, item_lv , item_event)
elseif item_event == PLAYER_CCFSBOXG then --磁场发生器g
Player_CCFSBoxG( item_type, item_lv , item_event)
elseif item_event == PLAYER_CCFSBOXH then --磁场发生器h
Player_CCFSBoxH( item_type, item_lv , item_event)
elseif item_event == PLAYER_CCFSBOXI then --磁场发生器i
Player_CCFSBoxI( item_type, item_lv , item_event)
elseif item_event == PLAYER_ZSITEM then --紫色装备
Player_ZSitem( item_type, item_lv , item_event)
elseif item_event == PLAYER_HSSR then --黑市商人
Player_HSSR( item_type, item_lv , item_event)
elseif item_event == PLAYER_HSSRA then --黑市商人
Player_HSSRA( item_type, item_lv , item_event)
elseif item_event >= QUEST_AWARD_1 then --任务获取
-- LG("item_1", "item creation type--", "Quest obtained", "\n")
Quest_Award( item_type, item_lv , item_event)
SetItemForgeParam_QuestAward ( item , Num , item_event )
else
--LG("item", "item creation reason does not exist, event = ", item_event)
item_add.cnt = 0
end
--LG("item","item_add.cnt = " , item_add.cnt,"\n", "item_add.attr[1][1] = ", item_add.attr[1][1], "item_add.attr[1][2] = ", item_add.attr[1][2],"\n", "item_add.attr[2][1] = ", item_add.attr[2][1], "item_add.attr[2][2] = ", item_add.attr[2][2],"\n", "item_add.attr[JOB_TYPE_SHUISHOU][1] = ", item_add.attr[3][1], "item_add.attr[JOB_TYPE_SHUISHOU][2] = ", item_add.attr[3][2],"\n", "item_add.attr[4][1] = ", item_add.attr[4][1], "item_add.attr[4][2] = ", item_add.attr[4][2],"\n", "item_add.attr[5][1] = ", item_add.attr[5][1], "item_add.attr[5][2] =", item_add.attr[5][2],"\n")
--LG("item", "End Creat_Item()")
--LuaPrint("Out function Creat_Item()".."\n")
return item_add.cnt,
item_add.attr[1][1], item_add.attr[1][2],
item_add.attr[2][1], item_add.attr[2][2],
item_add.attr[3][1], item_add.attr[3][2],
item_add.attr[4][1], item_add.attr[4][2],
item_add.attr[5][1], item_add.attr[5][2],
item_add.attr[6][1], item_add.attr[6][2],
item_add.attr[7][1], item_add.attr[7][2]
end
function Npc_Sale(item_type, item_lv , item_event) --[[创建实例之npc买卖道具]]--
--LuaPrint("Enter function Npc_Sale()")
--LG("item", "Enter function Npc_Sale()", "\n")
Creat_Item_Tattr( item_type, item_lv , item_event )
--LG("item", "Out function Npc_Sale()", "\n")
--LuaPrint("Out function Npc_Sale()")
end
function Monster_Baoliao(item_type, item_lv , item_event) --[[创建实例之怪物暴料]]--
--LG("item", "Enter Monster_Baoliao()")
Creat_Item_Tattr(item_type,item_lv , item_event)
-- Creat_Item_Tattr( item_type, item_lv )
--LG("item", "End Monster_Baoliao()" )
end
function Player_Hecheng (item_type, item_lv , item_event) --[[创建实例之玩家合成道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Quest_Award( item_type, item_lv , item_event) --[[创建实例之任务获取道具]]--
--LuaPrint("Enter function Quest_Award( item_type, item_lv )")
--LG("item", "Enter function Quest_Award( item_type, item_lv )", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Quest_Award( item_type, item_lv )", "\n")
--LuaPrint("Out function Quest_Award( item_type, item_lv )")
end
function Player_XSBox( item_type, item_lv , item_event) --[[创建实例之新手宝箱道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------
function Player_CCFSBoxA( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_CCFSBoxB( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_CCFSBoxC( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_CCFSBoxD( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_CCFSBoxE( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_CCFSBoxF( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_CCFSBoxG( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_CCFSBoxH( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_CCFSBoxI( item_type, item_lv , item_event) --[[创建实例之磁场发生器道具]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
--Player_XSBox( item_type, item_lv , item_event) PLAYER_ZSITEM
function Player_ZSitem( item_type, item_lv , item_event) --[[创建实例之紫色装备]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_HSSR( item_type, item_lv , item_event) --[[创建实例之黑市商人]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Hecheng()")
end
function Player_HSSRA( item_type, item_lv , item_event) --[[创建实例之黑市商人]]--
--LuaPrint("Enter function Player_Hecheng()")
--LG("item", "Enter function Player_Hecheng()", "\n")
Creat_Item_Tattr(item_type,item_lv , item_event)
--LG("item", "Out function Player_Hecheng()", "\n")
--LuaPrint("Out function Player_Heche
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -