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📄 attrcalculate.lua

📁 top web admin panel (tales of pirates)
💻 LUA
📖 第 1 页 / 共 5 页
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attr = {}
attr[1] = {0,0} --属性改变列表, 最多改变10种
attr[2] ={0,0} 
attr[3] ={0,0} 
attr[4] ={0,0} 
attr[5] ={0,0}  
attr[6] ={0,0} 
attr[7] ={0,0} 
attr[8] ={0,0} 
attr[9] ={0,0} 
attr[10]={0,0} 
 

item_add = 
{
  cnt = 0, 
  attr = attr
}

------------------------------------------------------
--        下面是Leo的师徒奖励系统声望数值表	    --
------------------------------------------------------
--Leo Begin
PlayerCredit = {}
--下面的编号表示玩家升级到该等级时其师傅(如果有的话)所获得的声望值
PlayerCredit[	2	]=	1
PlayerCredit[	3	]=	2
PlayerCredit[	4	]=	3
PlayerCredit[	5	]=	4
PlayerCredit[	6	]=	5
PlayerCredit[	7	]=	6
PlayerCredit[	8	]=	7
PlayerCredit[	9	]=	8
PlayerCredit[	10	]=	9
PlayerCredit[	11	]=	10
PlayerCredit[	12	]=	12
PlayerCredit[	13	]=	14
PlayerCredit[	14	]=	16
PlayerCredit[	15	]=	18
PlayerCredit[	16	]=	20
PlayerCredit[	17	]=	22
PlayerCredit[	18	]=	24
PlayerCredit[	19	]=	26
PlayerCredit[	20	]=	28
PlayerCredit[	21	]=	30
PlayerCredit[	22	]=	32
PlayerCredit[	23	]=	34
PlayerCredit[	24	]=	36
PlayerCredit[	25	]=	38
PlayerCredit[	26	]=	40
PlayerCredit[	27	]=	42
PlayerCredit[	28	]=	44
PlayerCredit[	29	]=	46
PlayerCredit[	30	]=	48
PlayerCredit[	31	]=	50
PlayerCredit[	32	]=	52
PlayerCredit[	33	]=	54
PlayerCredit[	34	]=	56
PlayerCredit[	35	]=	58
PlayerCredit[	36	]=	60
PlayerCredit[	37	]=	62
PlayerCredit[	38	]=	64
PlayerCredit[	39	]=	66
PlayerCredit[	40	]=	68
PlayerCredit[	41	]=	71
PlayerCredit[	42	]=	75
PlayerCredit[	43	]=	80
PlayerCredit[	44	]=	86
PlayerCredit[	45	]=	93
PlayerCredit[	46	]=	101
PlayerCredit[	47	]=	110
PlayerCredit[	48	]=	120
PlayerCredit[	49	]=	131
PlayerCredit[	50	]=	143
PlayerCredit[	51	]=	156
PlayerCredit[	52	]=	170
PlayerCredit[	53	]=	185
PlayerCredit[	54	]=	201
PlayerCredit[	55	]=	218
PlayerCredit[	56	]=	236
PlayerCredit[	57	]=	255
PlayerCredit[	58	]=	275
PlayerCredit[	59	]=	296
PlayerCredit[	60	]=	318
PlayerCredit[	61	]=	341
PlayerCredit[	62	]=	365
PlayerCredit[	63	]=	390
PlayerCredit[	64	]=	416
PlayerCredit[	65	]=	443
PlayerCredit[	66	]=	471
PlayerCredit[	67	]=	500
PlayerCredit[	68	]=	530
PlayerCredit[	69	]=	561
PlayerCredit[	70	]=	593
PlayerCredit[	71	]=	626
PlayerCredit[	72	]=	660
PlayerCredit[	73	]=	695
PlayerCredit[	74	]=	731
PlayerCredit[	75	]=	768
PlayerCredit[	76	]=	806
PlayerCredit[	77	]=	845
PlayerCredit[	78	]=	885
PlayerCredit[	79	]=	926
PlayerCredit[	80	]=	968
PlayerCredit[	81	]=	1011
PlayerCredit[	82	]=	1055
PlayerCredit[	83	]=	1100
PlayerCredit[	84	]=	1146
PlayerCredit[	85	]=	1193
PlayerCredit[	86	]=	1241
PlayerCredit[	87	]=	1290
PlayerCredit[	88	]=	1340
PlayerCredit[	89	]=	1391
PlayerCredit[	90	]=	1443
PlayerCredit[	91	]=	1496
PlayerCredit[	92	]=	1550
PlayerCredit[	93	]=	1605
PlayerCredit[	94	]=	1661
PlayerCredit[	95	]=	1718
PlayerCredit[	96	]=	1776
PlayerCredit[	97	]=	1835
PlayerCredit[	98	]=	1895
PlayerCredit[	99	]=	1956
PlayerCredit[	100	]=	1956

--Leo End

function Reset_item_add() --重设属性添加的值为0
  item_add.cnt = 0
  item_add.attr[1] ={0,0}  --属性改变列表, 最多改变10种
  item_add.attr[2] ={0,0} 
  item_add.attr[3] ={0,0} 
  item_add.attr[4] ={0,0} 
  item_add.attr[5] ={0,0}  
  item_add.attr[6] ={0,0} 
  item_add.attr[7] ={0,0} 
  item_add.attr[8] ={0,0} 
  item_add.attr[9] ={0,0} 
  item_add.attr[10]={0,0} 
end

function Add_Item_Attr(attr_idx, radio) --简化操作, 为item_add添加一种属性
   --LG("item", "add attribute for item idx = ", attr_idx)
   item_add.cnt = item_add.cnt + 1
   item_add.attr[item_add.cnt] = { attr_idx, radio }
end

	Mxhp_con_rad1 = {}  
	Mxhp_con_rad2 = {} 
	Mxhp_lv_rad = {}  
	Mxhp_bs = {}   		--最大hp的属性影响系数:体质系数、等级系数、基本数
	Mxsp_sta_rad1 = {}  
	Mxsp_sta_rad2 = {} 
	Mxsp_lv_rad = {}   		--最大sp的属性影响系数:精力系数、体质系数、等级系数
	Mnatk_str_rad1 = {} 
	Mnatk_str_rad2 = {} 
	Mnatk_dex_rad1 = {}   
	Mnatk_dex_rad2 = {}	--最小攻击力的属性影响系数:力量系数、专注系数
	Mxatk_str_rad1 = {} 
	Mxatk_str_rad2 = {} 
	Mxatk_dex_rad1 = {}   
	Mxatk_dex_rad2 = {}	  --最大攻击的属性影响系数:力量系数、专注系数
	Def_con_rad1 = {}   	
	Def_con_rad2 = {}	--防御的属性影响系数:专注系数
	Hit_dex_rad1 = {}  
	Hit_dex_rad2 = {} 
	Hit_lv_rad = {}  
	Hit_min = {}   		--命中的属性影响系数:专注系数、等级系数、最小命中率
	Flee_agi_rad1 = {} 
	Flee_agi_rad2 = {} 
	Flee_lv_rad = {}  
	Flee_min = {}   		--闪避的属性影响系数:敏捷系数、等级系数、最小闪避率
	Mf_luk_rad = {}   	--暴料率的属性影响系数:幸运系数
	Crt_luk_rad = {}  

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