📄 attrtype.lua
字号:
ATTR_ITEMV_ADIS = ATTR_COUNT_BASE4 + 7; -- props numerical range of attack Addition
ATTR_ITEMV_MNATK = ATTR_COUNT_BASE4 + 8; -- Cuoxiaogongjili props numerical Addition
ATTR_ITEMV_MXATK = ATTR_COUNT_BASE4 + 9; -- the largest attack of props numerical Addition
ATTR_ITEMV_DEF = ATTR_COUNT_BASE4 + 10; -- defense of props numerical Addition
ATTR_ITEMV_MXHP = ATTR_COUNT_BASE4 + 11; -- the largest numerical HP props Addition
ATTR_ITEMV_MXSP = ATTR_COUNT_BASE4 + 12; -- the largest numerical SP props Addition
ATTR_ITEMV_FLEE = ATTR_COUNT_BASE4 + 13; -- Ducking rate props numerical Addition
ATTR_ITEMV_HIT = ATTR_COUNT_BASE4 + 14; -- Numerical shot props Addition
ATTR_ITEMV_CRT = ATTR_COUNT_BASE4 + 15; -- Numerical explosion hit rate props Addition
ATTR_ITEMV_MF = ATTR_COUNT_BASE4 + 16; -- treasure of props numerical Addition
ATTR_ITEMV_HREC = ATTR_COUNT_BASE4 + 17; -- hp speed of recovery props numerical Addition
ATTR_ITEMV_SREC = ATTR_COUNT_BASE4 + 18; -- sp speed of recovery props numerical Addition
ATTR_ITEMV_MSPD = ATTR_COUNT_BASE4 + 19; -- Mobile speed props numerical Addition
ATTR_ITEMV_COL = ATTR_COUNT_BASE4 + 20; -- Numerical resources acquisition speed props Addition
ATTR_ITEMV_PDEF = ATTR_COUNT_BASE4 + 21; -- Numerical physical resistance props Addition
ATTR_COUNT_BASE5 = 118;
ATTR_STATEC_STR = ATTR_COUNT_BASE5 + 0; -- state power coefficient (state coefficient) Addition
ATTR_STATEC_AGI = ATTR_COUNT_BASE5 + 1; -- Agile state coefficient Addition
ATTR_STATEC_DEX = ATTR_COUNT_BASE5 + 2; -- Focus on the state coefficient Addition
ATTR_STATEC_CON = ATTR_COUNT_BASE5 + 3; -- physical state coefficient Addition
ATTR_STATEC_STA = ATTR_COUNT_BASE5 + 4; -- state energy coefficient Addition
ATTR_STATEC_LUK = ATTR_COUNT_BASE5 + 5; -- lucky state coefficient Addition
ATTR_STATEC_ASPD = ATTR_COUNT_BASE5 + 6; -- attacks interval state coefficient Addition
ATTR_STATEC_ADIS = ATTR_COUNT_BASE5 + 7; -- attack from the state coefficient Addition
ATTR_STATEC_MNATK = ATTR_COUNT_BASE5 + 8; -- Cuoxiaogongjili state coefficient Addition
ATTR_STATEC_MXATK = ATTR_COUNT_BASE5 + 9; -- the largest of the state coefficient attack Addition
ATTR_STATEC_DEF = ATTR_COUNT_BASE5 + 10; -- defense of the state coefficient Addition
ATTR_STATEC_MXHP = ATTR_COUNT_BASE5 + 11; -- HP's largest state coefficient Addition
ATTR_STATEC_MXSP = ATTR_COUNT_BASE5 + 12; -- the largest state coefficient SP Addition
ATTR_STATEC_FLEE = ATTR_COUNT_BASE5 + 13; -- evade the state rate coefficient Addition
ATTR_STATEC_HIT = ATTR_COUNT_BASE5 + 14; -- the state hit rate coefficient Addition
ATTR_STATEC_CRT = ATTR_COUNT_BASE5 + 15; -- unexploded strike rate coefficient state Addition
ATTR_STATEC_MF = ATTR_COUNT_BASE5 + 16; -- treasure state rate coefficient Addition
ATTR_STATEC_HREC = ATTR_COUNT_BASE5 + 17; -- hp speed of recovery coefficient state Addition
ATTR_STATEC_SREC = ATTR_COUNT_BASE5 + 18; -- sp speed of recovery coefficient state Addition
ATTR_STATEC_MSPD = ATTR_COUNT_BASE5 + 19; -- Mobile speed coefficient state Addition
ATTR_STATEC_COL = ATTR_COUNT_BASE5 + 20; -- state resources acquisition speed coefficient Addition
ATTR_STATEC_PDEF = ATTR_COUNT_BASE5 + 21; -- physical resistance coefficient Addition
ATTR_COUNT_BASE6 = 140;
ATTR_STATEV_STR = ATTR_COUNT_BASE6 + 0; -- numerical strength of the state (state value) Addition
ATTR_STATEV_AGI = ATTR_COUNT_BASE6 + 1; -- Agile state numerical Addition
ATTR_STATEV_DEX = ATTR_COUNT_BASE6 + 2; -- Focus on numerical state Addition
ATTR_STATEV_CON = ATTR_COUNT_BASE6 + 3; -- Numerical physical state Addition
ATTR_STATEV_STA = ATTR_COUNT_BASE6 + 4; -- Numerical state energy Addition
ATTR_STATEV_LUK = ATTR_COUNT_BASE6 + 5; -- lucky numerical state Addition
ATTR_STATEV_ASPD = ATTR_COUNT_BASE6 + 6; -- attacks numerical interval state Addition
ATTR_STATEV_ADIS = ATTR_COUNT_BASE6 + 7; -- attack from the state of numerical Addition
ATTR_STATEV_MNATK = ATTR_COUNT_BASE6 + 8; -- Numerical Cuoxiaogongjili state Addition
ATTR_STATEV_MXATK = ATTR_COUNT_BASE6 + 9; -- of the state's largest numerical attacks Addition
ATTR_STATEV_DEF = ATTR_COUNT_BASE6 + 10; -- defense of the state of numerical Addition
ATTR_STATEV_MXHP = ATTR_COUNT_BASE6 + 11; -- the state's largest numerical HP Addition
ATTR_STATEV_MXSP = ATTR_COUNT_BASE6 + 12; -- the largest numerical SP state Addition
ATTR_STATEV_FLEE = ATTR_COUNT_BASE6 + 13; -- evade the state rate of numerical Addition
ATTR_STATEV_HIT = ATTR_COUNT_BASE6 + 14; -- Numerical state hit rate Addition
ATTR_STATEV_CRT = ATTR_COUNT_BASE6 + 15; -- unexploded strike rate of state numerical Addition
ATTR_STATEV_MF = ATTR_COUNT_BASE6 + 16; -- treasure of state numerical Addition
ATTR_STATEV_HREC = ATTR_COUNT_BASE6 + 17; -- hp restoration of state numerical speed Addition
ATTR_STATEV_SREC = ATTR_COUNT_BASE6 + 18; -- sp resume speed numerical state Addition
ATTR_STATEV_MSPD = ATTR_COUNT_BASE6 + 19; -- Mobile speed numerical state Addition
ATTR_STATEV_COL = ATTR_COUNT_BASE6 + 20; -- state resources acquisition speed numerical Addition
ATTR_STATEV_PDEF = ATTR_COUNT_BASE6 + 21; -- physical resistance numerical Addition
ATTR_LHAND_ITEMV = ATTR_COUNT_BASE6 + 22; -- left props Addition
ATTR_COUNT_BASE7 = 163;
ATTR_BOAT_SHIP = ATTR_COUNT_BASE7 + 0; -- vessels ID
ATTR_BOAT_HEADER = ATTR_COUNT_BASE7 + 1; -- the bow type
ATTR_BOAT_BODY = ATTR_COUNT_BASE7 + 2; -- type hull
ATTR_BOAT_ENGINE = ATTR_COUNT_BASE7 + 3; -- type boat engine
ATTR_BOAT_CANNON = ATTR_COUNT_BASE7 + 4; -- artillery types of vessels
ATTR_BOAT_PART = ATTR_COUNT_BASE7 + 5; -- type boat accessories
ATTR_BOAT_DBID = ATTR_COUNT_BASE7 + 6; -- ID database storage vessel
ATTR_BOAT_DIECOUNT = ATTR_COUNT_BASE7 + 7; -- the ship death count
ATTR_BOAT_ISDEAD = ATTR_COUNT_BASE7 + 8; -- whether the vessel is dead
ATTR_COUNT_BASE8 = 172;
ATTR_BOAT_SKILLC_MNATK = ATTR_COUNT_BASE8 + 0; -- skills coefficient affected vessels MNATK
ATTR_BOAT_SKILLC_MXATK = ATTR_COUNT_BASE8 + 1; -- skills coefficient affected vessels MXATK
ATTR_BOAT_SKILLC_ADIS = ATTR_COUNT_BASE8 + 2; -- ships range of attack atkrange skills coefficient impact
ATTR_BOAT_SKILLC_MSPD = ATTR_COUNT_BASE8 + 3; -- speed vessels skills coefficient impact
ATTR_BOAT_SKILLC_CSPD = ATTR_COUNT_BASE8 + 4; -- artillery shells at a speed factor affecting skills
ATTR_BOAT_SKILLC_ASPD = ATTR_COUNT_BASE8 + 5; -- skills coefficient affected vessels ASPD
ATTR_BOAT_SKILLC_CRANGE = ATTR_COUNT_BASE8 + 6; -- artillery shells exploded factor affecting the scope of skills
ATTR_BOAT_SKILLC_DEF = ATTR_COUNT_BASE8 + 7; -- factors affecting vessels DEF skills
ATTR_BOAT_SKILLC_RESIST = ATTR_COUNT_BASE8 + 8; -- skills coefficient affected vessels RESIST
ATTR_BOAT_SKILLC_MXUSE = ATTR_COUNT_BASE8 + 9; -- the largest vessels durable impact coefficient skills
ATTR_BOAT_SKILLC_USEREC = ATTR_COUNT_BASE8 + 10; -- speed vessels restore durable impact coefficient skills
ATTR_BOAT_SKILLC_EXP = ATTR_COUNT_BASE8 + 11; -- skills vessels consumption rate coefficient impact
ATTR_BOAT_SKILLC_CPT = ATTR_COUNT_BASE8 + 12; -- Chuancang capacity factor affecting skills
ATTR_BOAT_SKILLC_SPD = ATTR_COUNT_BASE8 + 13; -- speed skills coefficient impact
ATTR_BOAT_SKILLC_MXSPLY = ATTR_COUNT_BASE8 + 14; -- the biggest factor affecting supply of skills
ATTR_COUNT_BASE9 = 187;
ATTR_BOAT_SKILLV_MNATK = ATTR_COUNT_BASE9 + 0; -- vessels MNATK skills constant impact
ATTR_BOAT_SKILLV_MXATK = ATTR_COUNT_BASE9 + 1; -- vessels MXATK skills constant impact
ATTR_BOAT_SKILLV_ADIS = ATTR_COUNT_BASE9 + 2; -- vessels skills constant attack from the impact atkrange
ATTR_BOAT_SKILLV_MSPD = ATTR_COUNT_BASE9 + 3; -- skills constant speed vessels impact
ATTR_BOAT_SKILLV_CSPD = ATTR_COUNT_BASE9 + 4; -- artillery shells flying skills constant velocity impact
ATTR_BOAT_SKILLV_ASPD = ATTR_COUNT_BASE9 + 5; -- vessels ASPD skills constant impact
ATTR_BOAT_SKILLV_CRANGE = ATTR_COUNT_BASE9 + 6; -- artillery shells exploded constant impact of the skills
ATTR_BOAT_SKILLV_DEF = ATTR_COUNT_BASE9 + 7; -- vessels DEF skills constant impact
ATTR_BOAT_SKILLV_RESIST = ATTR_COUNT_BASE9 + 8; -- vessels RESIST skills constant impact
ATTR_BOAT_SKILLV_MXUSE = ATTR_COUNT_BASE9 + 9; -- the largest vessels durable skills constant impact
ATTR_BOAT_SKILLV_USEREC = ATTR_COUNT_BASE9 + 10; -- durable vessels return skills constant speed impact
ATTR_BOAT_SKILLV_EXP = ATTR_COUNT_BASE9 + 11; -- vessels consumption rate constant influence skills
ATTR_BOAT_SKILLV_CPT = ATTR_COUNT_BASE9 + 12; -- Chuancang capacity skills constant impact
ATTR_BOAT_SKILLV_SPD = ATTR_COUNT_BASE9 + 13; -- skills constant speed impact
ATTR_BOAT_SKILLV_MXSPLY = ATTR_COUNT_BASE9 + 14; -- the biggest impact of constant supply of skills
ATTR_MAX_NUM = 202;
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -