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📄 attrtype.lua

📁 top web admin panel (tales of pirates)
💻 LUA
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ATTR_ITEMV_ADIS     = ATTR_COUNT_BASE4 + 7; -- props numerical range of attack Addition 
ATTR_ITEMV_MNATK    = ATTR_COUNT_BASE4 + 8; -- Cuoxiaogongjili props numerical Addition
ATTR_ITEMV_MXATK    = ATTR_COUNT_BASE4 + 9; -- the largest attack of props numerical Addition
ATTR_ITEMV_DEF      = ATTR_COUNT_BASE4 + 10; -- defense of props numerical Addition 
ATTR_ITEMV_MXHP     = ATTR_COUNT_BASE4 + 11; -- the largest numerical HP props Addition 
ATTR_ITEMV_MXSP     = ATTR_COUNT_BASE4 + 12; -- the largest numerical SP props Addition 
ATTR_ITEMV_FLEE     = ATTR_COUNT_BASE4 + 13; -- Ducking rate props numerical Addition
ATTR_ITEMV_HIT      = ATTR_COUNT_BASE4 + 14; -- Numerical shot props Addition
ATTR_ITEMV_CRT      = ATTR_COUNT_BASE4 + 15; -- Numerical explosion hit rate props Addition
ATTR_ITEMV_MF       = ATTR_COUNT_BASE4 + 16; -- treasure of props numerical Addition 
ATTR_ITEMV_HREC     = ATTR_COUNT_BASE4 + 17; -- hp speed of recovery props numerical Addition
ATTR_ITEMV_SREC     = ATTR_COUNT_BASE4 + 18; -- sp speed of recovery props numerical Addition
ATTR_ITEMV_MSPD     = ATTR_COUNT_BASE4 + 19; -- Mobile speed props numerical Addition
ATTR_ITEMV_COL      = ATTR_COUNT_BASE4 + 20; -- Numerical resources acquisition speed props Addition
ATTR_ITEMV_PDEF     = ATTR_COUNT_BASE4 + 21; -- Numerical physical resistance props Addition

ATTR_COUNT_BASE5    = 118;
ATTR_STATEC_STR     = ATTR_COUNT_BASE5 + 0; -- state power coefficient (state coefficient) Addition
ATTR_STATEC_AGI     = ATTR_COUNT_BASE5 + 1; -- Agile state coefficient Addition
ATTR_STATEC_DEX     = ATTR_COUNT_BASE5 + 2; -- Focus on the state coefficient Addition 
ATTR_STATEC_CON     = ATTR_COUNT_BASE5 + 3; -- physical state coefficient Addition 
ATTR_STATEC_STA     = ATTR_COUNT_BASE5 + 4; -- state energy coefficient Addition 
ATTR_STATEC_LUK     = ATTR_COUNT_BASE5 + 5; -- lucky state coefficient Addition 
ATTR_STATEC_ASPD    = ATTR_COUNT_BASE5 + 6; -- attacks interval state coefficient Addition
ATTR_STATEC_ADIS    = ATTR_COUNT_BASE5 + 7; -- attack from the state coefficient Addition
ATTR_STATEC_MNATK   = ATTR_COUNT_BASE5 + 8; -- Cuoxiaogongjili state coefficient Addition 
ATTR_STATEC_MXATK   = ATTR_COUNT_BASE5 + 9; -- the largest of the state coefficient attack Addition
ATTR_STATEC_DEF     = ATTR_COUNT_BASE5 + 10; -- defense of the state coefficient Addition
ATTR_STATEC_MXHP    = ATTR_COUNT_BASE5 + 11; -- HP's largest state coefficient Addition
ATTR_STATEC_MXSP    = ATTR_COUNT_BASE5 + 12; -- the largest state coefficient SP Addition
ATTR_STATEC_FLEE    = ATTR_COUNT_BASE5 + 13; -- evade the state rate coefficient Addition
ATTR_STATEC_HIT     = ATTR_COUNT_BASE5 + 14; -- the state hit rate coefficient Addition
ATTR_STATEC_CRT     = ATTR_COUNT_BASE5 + 15; -- unexploded strike rate coefficient state Addition
ATTR_STATEC_MF      = ATTR_COUNT_BASE5 + 16; -- treasure state rate coefficient Addition 
ATTR_STATEC_HREC    = ATTR_COUNT_BASE5 + 17; -- hp speed of recovery coefficient state Addition 
ATTR_STATEC_SREC    = ATTR_COUNT_BASE5 + 18; -- sp speed of recovery coefficient state Addition
ATTR_STATEC_MSPD    = ATTR_COUNT_BASE5 + 19; -- Mobile speed coefficient state Addition 
ATTR_STATEC_COL     = ATTR_COUNT_BASE5 + 20; -- state resources acquisition speed coefficient Addition
ATTR_STATEC_PDEF    = ATTR_COUNT_BASE5 + 21; -- physical resistance coefficient Addition

ATTR_COUNT_BASE6    = 140;
ATTR_STATEV_STR     = ATTR_COUNT_BASE6 + 0; -- numerical strength of the state (state value) Addition 
ATTR_STATEV_AGI     = ATTR_COUNT_BASE6 + 1; -- Agile state numerical Addition
ATTR_STATEV_DEX     = ATTR_COUNT_BASE6 + 2; -- Focus on numerical state Addition
ATTR_STATEV_CON     = ATTR_COUNT_BASE6 + 3; -- Numerical physical state Addition 
ATTR_STATEV_STA     = ATTR_COUNT_BASE6 + 4; -- Numerical state energy Addition
ATTR_STATEV_LUK     = ATTR_COUNT_BASE6 + 5; -- lucky numerical state Addition 
ATTR_STATEV_ASPD    = ATTR_COUNT_BASE6 + 6; -- attacks numerical interval state Addition 
ATTR_STATEV_ADIS    = ATTR_COUNT_BASE6 + 7; -- attack from the state of numerical Addition 
ATTR_STATEV_MNATK   = ATTR_COUNT_BASE6 + 8; -- Numerical Cuoxiaogongjili state Addition 
ATTR_STATEV_MXATK   = ATTR_COUNT_BASE6 + 9; -- of the state's largest numerical attacks Addition
ATTR_STATEV_DEF     = ATTR_COUNT_BASE6 + 10; -- defense of the state of numerical Addition 
ATTR_STATEV_MXHP    = ATTR_COUNT_BASE6 + 11; -- the state's largest numerical HP Addition 
ATTR_STATEV_MXSP    = ATTR_COUNT_BASE6 + 12; -- the largest numerical SP state Addition 
ATTR_STATEV_FLEE    = ATTR_COUNT_BASE6 + 13; -- evade the state rate of numerical Addition
ATTR_STATEV_HIT     = ATTR_COUNT_BASE6 + 14; -- Numerical state hit rate Addition 
ATTR_STATEV_CRT     = ATTR_COUNT_BASE6 + 15; -- unexploded strike rate of state numerical Addition 
ATTR_STATEV_MF      = ATTR_COUNT_BASE6 + 16; -- treasure of state numerical Addition 
ATTR_STATEV_HREC    = ATTR_COUNT_BASE6 + 17; -- hp restoration of state numerical speed Addition 
ATTR_STATEV_SREC    = ATTR_COUNT_BASE6 + 18; -- sp resume speed numerical state Addition 
ATTR_STATEV_MSPD    = ATTR_COUNT_BASE6 + 19; -- Mobile speed numerical state Addition 
ATTR_STATEV_COL     = ATTR_COUNT_BASE6 + 20; -- state resources acquisition speed numerical Addition
ATTR_STATEV_PDEF    = ATTR_COUNT_BASE6 + 21; -- physical resistance numerical Addition 

ATTR_LHAND_ITEMV    = ATTR_COUNT_BASE6 + 22; -- left props Addition

ATTR_COUNT_BASE7        = 163;
ATTR_BOAT_SHIP          = ATTR_COUNT_BASE7 + 0; -- vessels ID 
ATTR_BOAT_HEADER        = ATTR_COUNT_BASE7 + 1; -- the bow type 
ATTR_BOAT_BODY          = ATTR_COUNT_BASE7 + 2; -- type hull 
ATTR_BOAT_ENGINE        = ATTR_COUNT_BASE7 + 3; -- type boat engine 
ATTR_BOAT_CANNON        = ATTR_COUNT_BASE7 + 4; -- artillery types of vessels 
ATTR_BOAT_PART          = ATTR_COUNT_BASE7 + 5; -- type boat accessories 
ATTR_BOAT_DBID          = ATTR_COUNT_BASE7 + 6; -- ID database storage vessel 
ATTR_BOAT_DIECOUNT      = ATTR_COUNT_BASE7 + 7; -- the ship death count
ATTR_BOAT_ISDEAD	    = ATTR_COUNT_BASE7 + 8; -- whether the vessel is dead 

ATTR_COUNT_BASE8        = 172;
ATTR_BOAT_SKILLC_MNATK  = ATTR_COUNT_BASE8 + 0; -- skills coefficient affected vessels MNATK 
ATTR_BOAT_SKILLC_MXATK  = ATTR_COUNT_BASE8 + 1; -- skills coefficient affected vessels MXATK
ATTR_BOAT_SKILLC_ADIS   = ATTR_COUNT_BASE8 + 2; -- ships range of attack atkrange skills coefficient impact
ATTR_BOAT_SKILLC_MSPD   = ATTR_COUNT_BASE8 + 3; -- speed vessels skills coefficient impact
ATTR_BOAT_SKILLC_CSPD   = ATTR_COUNT_BASE8 + 4; -- artillery shells at a speed factor affecting skills
ATTR_BOAT_SKILLC_ASPD   = ATTR_COUNT_BASE8 + 5; -- skills coefficient affected vessels ASPD 
ATTR_BOAT_SKILLC_CRANGE = ATTR_COUNT_BASE8 + 6; -- artillery shells exploded factor affecting the scope of skills 
ATTR_BOAT_SKILLC_DEF    = ATTR_COUNT_BASE8 + 7; -- factors affecting vessels DEF skills 
ATTR_BOAT_SKILLC_RESIST = ATTR_COUNT_BASE8 + 8; -- skills coefficient affected vessels RESIST 
ATTR_BOAT_SKILLC_MXUSE  = ATTR_COUNT_BASE8 + 9; -- the largest vessels durable impact coefficient skills
ATTR_BOAT_SKILLC_USEREC = ATTR_COUNT_BASE8 + 10; -- speed vessels restore durable impact coefficient skills
ATTR_BOAT_SKILLC_EXP    = ATTR_COUNT_BASE8 + 11; -- skills vessels consumption rate coefficient impact
ATTR_BOAT_SKILLC_CPT    = ATTR_COUNT_BASE8 + 12; -- Chuancang capacity factor affecting skills
ATTR_BOAT_SKILLC_SPD    = ATTR_COUNT_BASE8 + 13; -- speed skills coefficient impact
ATTR_BOAT_SKILLC_MXSPLY = ATTR_COUNT_BASE8 + 14; -- the biggest factor affecting supply of skills

ATTR_COUNT_BASE9        = 187;
ATTR_BOAT_SKILLV_MNATK  = ATTR_COUNT_BASE9 + 0; -- vessels MNATK skills constant impact 
ATTR_BOAT_SKILLV_MXATK  = ATTR_COUNT_BASE9 + 1; -- vessels MXATK skills constant impact
ATTR_BOAT_SKILLV_ADIS   = ATTR_COUNT_BASE9 + 2; -- vessels skills constant attack from the impact atkrange
ATTR_BOAT_SKILLV_MSPD   = ATTR_COUNT_BASE9 + 3; -- skills constant speed vessels impact
ATTR_BOAT_SKILLV_CSPD   = ATTR_COUNT_BASE9 + 4; -- artillery shells flying skills constant velocity impact
ATTR_BOAT_SKILLV_ASPD   = ATTR_COUNT_BASE9 + 5; -- vessels ASPD skills constant impact
ATTR_BOAT_SKILLV_CRANGE = ATTR_COUNT_BASE9 + 6; -- artillery shells exploded constant impact of the skills 
ATTR_BOAT_SKILLV_DEF    = ATTR_COUNT_BASE9 + 7; -- vessels DEF skills constant impact
ATTR_BOAT_SKILLV_RESIST = ATTR_COUNT_BASE9 + 8; -- vessels RESIST skills constant impact 
ATTR_BOAT_SKILLV_MXUSE  = ATTR_COUNT_BASE9 + 9; -- the largest vessels durable skills constant impact 
ATTR_BOAT_SKILLV_USEREC = ATTR_COUNT_BASE9 + 10; -- durable vessels return skills constant speed impact 
ATTR_BOAT_SKILLV_EXP    = ATTR_COUNT_BASE9 + 11; -- vessels consumption rate constant influence skills 
ATTR_BOAT_SKILLV_CPT    = ATTR_COUNT_BASE9 + 12; -- Chuancang capacity skills constant impact 
ATTR_BOAT_SKILLV_SPD    = ATTR_COUNT_BASE9 + 13; -- skills constant speed impact
ATTR_BOAT_SKILLV_MXSPLY = ATTR_COUNT_BASE9 + 14; -- the biggest impact of constant supply of skills 

ATTR_MAX_NUM                = 202;

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