📄 attrtype.lua
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ATTR_COUNT_BASE0 = 0;
ATTR_LV = ATTR_COUNT_BASE0 + 0; -- char level (grading role)
ATTR_HP = ATTR_COUNT_BASE0 + 1; -- the current HP (for vessels that durable)
ATTR_SP = ATTR_COUNT_BASE0 + 2; -- the current SP (the vessels that supply)
ATTR_TITLE = ATTR_COUNT_BASE0 + 3; -- the title role
ATTR_JOB = ATTR_COUNT_BASE0 + 4; -- professional role
ATTR_FAME = ATTR_COUNT_BASE0 + 5; -- reputation
ATTR_AP = ATTR_COUNT_BASE0 + 6; -- Attribute points
ATTR_TP = ATTR_COUNT_BASE0 + 7; -- skills point
ATTR_GD = ATTR_COUNT_BASE0 + 8; -- money
ATTR_SPRI = ATTR_COUNT_BASE0 + 9; -- artillery shells flying speed
ATTR_CHATYPE = ATTR_COUNT_BASE0 + 10; -- role in the type of control (players, NPC, monsters, etc.)
ATTR_SAILLV = ATTR_COUNT_BASE0 + 11; -- marine grade
ATTR_LIFELV = ATTR_COUNT_BASE0 + 12; -- class life
ATTR_LIFETP = ATTR_COUNT_BASE0 + 13; -- life skills points
ATTR_BOAT_BERTH = ATTR_COUNT_BASE0 + 14; -- berthing port
-- The following attributes within the scope of the order irrevocable
ATTR_CEXP = ATTR_COUNT_BASE0 + 15; -- the current experience (for vessels that Shouliandu)
ATTR_NLEXP = ATTR_COUNT_BASE0 + 16; -- an experience required
ATTR_CLEXP = ATTR_COUNT_BASE0 + 17; -- the current level of experience
ATTR_CLEFT_SAILEXP = ATTR_COUNT_BASE0 + 18; -- the remaining sailing experience
ATTR_CSAILEXP = ATTR_COUNT_BASE0 + 19; -- accumulated sailing experience (current sailing experience)
ATTR_CLV_SAILEXP = ATTR_COUNT_BASE0 + 20; -- the current class sailing experience
ATTR_NLV_SAILEXP = ATTR_COUNT_BASE0 + 21; -- the next grade class sailing experience
ATTR_CLIFEEXP = ATTR_COUNT_BASE0 + 22; -- the life experience
ATTR_CLV_LIFEEXP = ATTR_COUNT_BASE0 + 23; -- the current grading life experience
ATTR_NLV_LIFEEXP = ATTR_COUNT_BASE0 + 24; -- the next grade life experience
--
ATTR_COUNT_BASE1 = 25;
ATTR_STR = ATTR_COUNT_BASE1 + 0; -- force
ATTR_DEX = ATTR_COUNT_BASE1 + 1; -- Focus on
ATTR_AGI = ATTR_COUNT_BASE1 + 2; -- Agile
ATTR_CON = ATTR_COUNT_BASE1 + 3; -- Physique
ATTR_STA = ATTR_COUNT_BASE1 + 4; -- energy
ATTR_LUK = ATTR_COUNT_BASE1 + 5; -- lucky
ATTR_MXHP = ATTR_COUNT_BASE1 + 6; -- the largest HP
ATTR_MXSP = ATTR_COUNT_BASE1 + 7; -- the largest SP
ATTR_MNATK = ATTR_COUNT_BASE1 + 8; -- Cuoxiaogongjili
ATTR_MXATK = ATTR_COUNT_BASE1 + 9; -- the largest attack of
ATTR_DEF = ATTR_COUNT_BASE1 + 10; -- defense force
ATTR_HIT = ATTR_COUNT_BASE1 + 11; -- shooting
ATTR_FLEE = ATTR_COUNT_BASE1 + 12; -- Ducking rate
ATTR_MF = ATTR_COUNT_BASE1 + 13; -- opening rate
ATTR_CRT = ATTR_COUNT_BASE1 + 14; -- unexploded strike rate
ATTR_HREC = ATTR_COUNT_BASE1 + 15; -- hp speed of recovery
ATTR_SREC = ATTR_COUNT_BASE1 + 16; -- sp speed of recovery
ATTR_ASPD = ATTR_COUNT_BASE1 + 17; -- attacks interval
ATTR_ADIS = ATTR_COUNT_BASE1 + 18; -- the range of attack
ATTR_MSPD = ATTR_COUNT_BASE1 + 19; -- Mobile speed
ATTR_COL = ATTR_COUNT_BASE1 + 20; -- resource acquisition speed
ATTR_PDEF = ATTR_COUNT_BASE1 + 21; -- physical resistance
ATTR_BOAT_CRANGE = ATTR_COUNT_BASE1 + 22; -- vessels of the shells exploded
ATTR_BOAT_CSPD = ATTR_COUNT_BASE1 + 23; -- artillery shells flying speed vessels
ATTR_BOAT_PRICE = ATTR_COUNT_BASE1 + 24; -- the value of vessels
ATTR_COUNT_BASE2 = 50;
ATTR_BSTR = ATTR_COUNT_BASE2 + 0; -- basic strength --- STR
ATTR_BDEX = ATTR_COUNT_BASE2 + 1; -- basic focus --- ACC
ATTR_BAGI = ATTR_COUNT_BASE2 + 2; -- basic Agile --- AGI
ATTR_BCON = ATTR_COUNT_BASE2 + 3; -- basic physical --- CON
ATTR_BSTA = ATTR_COUNT_BASE2 + 4; -- basic energy --- SPR
ATTR_BLUK = ATTR_COUNT_BASE2 + 5; -- basic fortunate --- luck
ATTR_BMXHP = ATTR_COUNT_BASE2 + 6; -- basic largest HP
ATTR_BMXSP = ATTR_COUNT_BASE2 + 7; -- the largest basic SP
ATTR_BMNATK = ATTR_COUNT_BASE2 + 8; -- basic Cuoxiaogongjili
ATTR_BMXATK = ATTR_COUNT_BASE2 + 9; -- the largest attack of the basic
ATTR_BDEF = ATTR_COUNT_BASE2 + 10; -- basic defense force
ATTR_BHIT = ATTR_COUNT_BASE2 + 11; -- basic shooting
ATTR_BFLEE = ATTR_COUNT_BASE2 + 12; -- evade the basic rate
ATTR_BMF = ATTR_COUNT_BASE2 + 13; -- basic rate treasure hunt
ATTR_BCRT = ATTR_COUNT_BASE2 + 14; -- basic explosive strike rate
ATTR_BHREC = ATTR_COUNT_BASE2 + 15; -- basic hp speed of recovery
ATTR_BSREC = ATTR_COUNT_BASE2 + 16; -- basic (sp role in the speed of recovery) (vessels consumption rate)
ATTR_BASPD = ATTR_COUNT_BASE2 + 17; -- basic attacks interval
ATTR_BADIS = ATTR_COUNT_BASE2 + 18; -- Basic range of attack
ATTR_BMSPD = ATTR_COUNT_BASE2 + 19; -- basic mobile speed
ATTR_BCOL = ATTR_COUNT_BASE2 + 20; -- basic resource acquisition speed
ATTR_BPDEF = ATTR_COUNT_BASE2 + 21; -- basic physical resistance
ATTR_BOAT_BCRANGE = ATTR_COUNT_BASE2 + 22; -- basic vessels explosion of shells
ATTR_BOAT_BCSPD = ATTR_COUNT_BASE2 + 23; -- basic shells flying speed vessels
ATTR_COUNT_BASE3 = 74;
ATTR_ITEMC_STR = ATTR_COUNT_BASE3 + 0; -- forces props coefficient (item coefficient) Addition
ATTR_ITEMC_AGI = ATTR_COUNT_BASE3 + 1; -- Agile props coefficient Addition
ATTR_ITEMC_DEX = ATTR_COUNT_BASE3 + 2; -- Focus on props coefficient Addition
ATTR_ITEMC_CON = ATTR_COUNT_BASE3 + 3; -- physical props coefficient Addition
ATTR_ITEMC_STA = ATTR_COUNT_BASE3 + 4; -- props energy coefficient Addition
ATTR_ITEMC_LUK = ATTR_COUNT_BASE3 + 5; -- lucky props coefficient Addition
ATTR_ITEMC_ASPD = ATTR_COUNT_BASE3 + 6; -- attacks interval props coefficient Addition
ATTR_ITEMC_ADIS = ATTR_COUNT_BASE3 + 7; -- attack from the props coefficient Addition
ATTR_ITEMC_MNATK = ATTR_COUNT_BASE3 + 8; -- Cuoxiaogongjili props coefficient Addition
ATTR_ITEMC_MXATK = ATTR_COUNT_BASE3 + 9; -- the largest attack of props coefficient Addition
ATTR_ITEMC_DEF = ATTR_COUNT_BASE3 + 10; -- defense of props coefficient Addition
ATTR_ITEMC_MXHP = ATTR_COUNT_BASE3 + 11; -- the largest HP props coefficient Addition
ATTR_ITEMC_MXSP = ATTR_COUNT_BASE3 + 12; -- the largest coefficient SP props Addition
ATTR_ITEMC_FLEE = ATTR_COUNT_BASE3 + 13; -- Ducking rate coefficient props Addition
ATTR_ITEMC_HIT = ATTR_COUNT_BASE3 + 14; -- hit rate coefficient props Addition
ATTR_ITEMC_CRT = ATTR_COUNT_BASE3 + 15; -- props explosion hit rate coefficient Addition
ATTR_ITEMC_MF = ATTR_COUNT_BASE3 + 16; -- treasure hunting props rate coefficient Addition
ATTR_ITEMC_HREC = ATTR_COUNT_BASE3 + 17; -- hp speed of recovery coefficient props Addition
ATTR_ITEMC_SREC = ATTR_COUNT_BASE3 + 18; -- sp speed of recovery coefficient props Addition
ATTR_ITEMC_MSPD = ATTR_COUNT_BASE3 + 19; -- Mobile speed props coefficient Addition
ATTR_ITEMC_COL = ATTR_COUNT_BASE3 + 20; -- props resources acquisition speed coefficient Addition
ATTR_ITEMC_PDEF = ATTR_COUNT_BASE3 + 21; -- physical resistance coefficient props Addition
ATTR_COUNT_BASE4 = 96;
ATTR_ITEMV_STR = ATTR_COUNT_BASE4 + 0; -- numerical strength props (item value) Addition
ATTR_ITEMV_AGI = ATTR_COUNT_BASE4 + 1; -- Agile props numerical Addition
ATTR_ITEMV_DEX = ATTR_COUNT_BASE4 + 2; -- Focus on props numerical Addition
ATTR_ITEMV_CON = ATTR_COUNT_BASE4 + 3; -- Numerical physical props Addition
ATTR_ITEMV_STA = ATTR_COUNT_BASE4 + 4; -- Numerical energy props Addition
ATTR_ITEMV_LUK = ATTR_COUNT_BASE4 + 5; -- lucky props numerical Addition
ATTR_ITEMV_ASPD = ATTR_COUNT_BASE4 + 6; -- Addition attack numerical interval props
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