📄 smallobj.h
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////////////////////////////////////////////////////////////////////////////////// The Loki Library// Copyright (c) 2001 by Andrei Alexandrescu// This code accompanies the book:// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design // Patterns Applied". Copyright (c) 2001. Addison-Wesley.// Permission to use, copy, modify, distribute and sell this software for any // purpose is hereby granted without fee, provided that the above copyright // notice appear in all copies and that both that copyright notice and this // permission notice appear in supporting documentation.// The author or Addison-Wesley Longman make no representations about the // suitability of this software for any purpose. It is provided "as is" // without express or implied warranty.////////////////////////////////////////////////////////////////////////////////#ifndef LOKI_SMALLOBJ_INC_#define LOKI_SMALLOBJ_INC_// $Id: SmallObj.h 806 2007-02-03 00:01:52Z rich_sposato $#include "LokiExport.h"#include "Threads.h"#include "Singleton.h"#include <cstddef>#include <new> // needed for std::nothrow_t parameter.#ifndef LOKI_DEFAULT_CHUNK_SIZE#define LOKI_DEFAULT_CHUNK_SIZE 4096#endif#ifndef LOKI_MAX_SMALL_OBJECT_SIZE#define LOKI_MAX_SMALL_OBJECT_SIZE 256#endif#ifndef LOKI_DEFAULT_OBJECT_ALIGNMENT#define LOKI_DEFAULT_OBJECT_ALIGNMENT 4#endif#ifndef LOKI_DEFAULT_SMALLOBJ_LIFETIME#define LOKI_DEFAULT_SMALLOBJ_LIFETIME ::Loki::LongevityLifetime::DieAsSmallObjectParent#endif#if defined(LOKI_SMALL_OBJECT_USE_NEW_ARRAY) && defined(_MSC_VER)#pragma message("Don't define LOKI_SMALL_OBJECT_USE_NEW_ARRAY when using a Microsoft compiler to prevent memory leaks.")#pragma message("now calling '#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY'")#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY#endif/// \defgroup SmallObjectGroup Small objects////// \defgroup SmallObjectGroupInternal Internals/// \ingroup SmallObjectGroupnamespace Loki{ namespace LongevityLifetime { /** @struct DieAsSmallObjectParent @ingroup SmallObjectGroup Lifetime policy to manage lifetime dependencies of SmallObject base and child classes. The Base class should have this lifetime */ template <class T> struct DieAsSmallObjectParent : DieLast<T> {}; /** @struct DieAsSmallObjectChild @ingroup SmallObjectGroup Lifetime policy to manage lifetime dependencies of SmallObject base and child classes. The Child class should have this lifetime */ template <class T> struct DieAsSmallObjectChild : DieDirectlyBeforeLast<T> {}; } class FixedAllocator; /** @class SmallObjAllocator @ingroup SmallObjectGroupInternal Manages pool of fixed-size allocators. Designed to be a non-templated base class of AllocatorSingleton so that implementation details can be safely hidden in the source code file. */ class LOKI_EXPORT SmallObjAllocator { protected: /** The only available constructor needs certain parameters in order to initialize all the FixedAllocator's. This throws only if @param pageSize # of bytes in a page of memory. @param maxObjectSize Max # of bytes which this may allocate. @param objectAlignSize # of bytes between alignment boundaries. */ SmallObjAllocator( std::size_t pageSize, std::size_t maxObjectSize, std::size_t objectAlignSize ); /** Destructor releases all blocks, all Chunks, and FixedAllocator's. Any outstanding blocks are unavailable, and should not be used after this destructor is called. The destructor is deliberately non-virtual because it is protected, not public. */ ~SmallObjAllocator( void ); public: /** Allocates a block of memory of requested size. Complexity is often constant-time, but might be O(C) where C is the number of Chunks in a FixedAllocator. @par Exception Safety Level Provides either strong-exception safety, or no-throw exception-safety level depending upon doThrow parameter. The reason it provides two levels of exception safety is because it is used by both the nothrow and throwing new operators. The underlying implementation will never throw of its own accord, but this can decide to throw if it does not allocate. The only exception it should emit is std::bad_alloc. @par Allocation Failure If it does not allocate, it will call TrimExcessMemory and attempt to allocate again, before it decides to throw or return NULL. Many allocators loop through several new_handler functions, and terminate if they can not allocate, but not this one. It only makes one attempt using its own implementation of the new_handler, and then returns NULL or throws so that the program can decide what to do at a higher level. (Side note: Even though the C++ Standard allows allocators and new_handlers to terminate if they fail, the Loki allocator does not do that since that policy is not polite to a host program.) @param size # of bytes needed for allocation. @param doThrow True if this should throw if unable to allocate, false if it should provide no-throw exception safety level. @return NULL if nothing allocated and doThrow is false. Else the pointer to an available block of memory. */ void * Allocate( std::size_t size, bool doThrow ); /** Deallocates a block of memory at a given place and of a specific size. Complexity is almost always constant-time, and is O(C) only if it has to search for which Chunk deallocates. This never throws. */ void Deallocate( void * p, std::size_t size ); /** Deallocates a block of memory at a given place but of unknown size size. Complexity is O(F + C) where F is the count of FixedAllocator's in the pool, and C is the number of Chunks in all FixedAllocator's. This does not throw exceptions. This overloaded version of Deallocate is called by the nothow delete operator - which is called when the nothrow new operator is used, but a constructor throws an exception. */ void Deallocate( void * p ); /// Returns max # of bytes which this can allocate. inline std::size_t GetMaxObjectSize() const { return maxSmallObjectSize_; } /// Returns # of bytes between allocation boundaries. inline std::size_t GetAlignment() const { return objectAlignSize_; } /** Releases empty Chunks from memory. Complexity is O(F + C) where F is the count of FixedAllocator's in the pool, and C is the number of Chunks in all FixedAllocator's. This will never throw. This is called by AllocatorSingleto::ClearExtraMemory, the new_handler function for Loki's allocator, and is called internally when an allocation fails. @return True if any memory released, or false if none released. */ bool TrimExcessMemory( void ); /** Returns true if anything in implementation is corrupt. Complexity is O(F + C + B) where F is the count of FixedAllocator's in the pool, C is the number of Chunks in all FixedAllocator's, and B is the number of blocks in all Chunks. If it determines any data is corrupted, this will return true in release version, but assert in debug version at the line where it detects the corrupted data. If it does not detect any corrupted data, it returns false. */ bool IsCorrupt( void ) const; private: /// Default-constructor is not implemented. SmallObjAllocator( void ); /// Copy-constructor is not implemented. SmallObjAllocator( const SmallObjAllocator & ); /// Copy-assignment operator is not implemented. SmallObjAllocator & operator = ( const SmallObjAllocator & ); /// Pointer to array of fixed-size allocators. Loki::FixedAllocator * pool_; /// Largest object size supported by allocators. const std::size_t maxSmallObjectSize_; /// Size of alignment boundaries. const std::size_t objectAlignSize_; }; /** @class AllocatorSingleton @ingroup SmallObjectGroupInternal This template class is derived from SmallObjAllocator in order to pass template arguments into it, and still have a default constructor for the singleton. Each instance is a unique combination of all the template parameters, and hence is singleton only with respect to those parameters. The template parameters have default values and the class has typedefs identical to both SmallObject and SmallValueObject so that this class can be used directly instead of going through SmallObject or SmallValueObject. That design feature allows clients to use the new_handler without having the name of the new_handler function show up in classes derived from SmallObject or SmallValueObject. Thus, the only functions in the allocator which show up in SmallObject or SmallValueObject inheritance hierarchies are the new and delete operators. */ template < template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE, std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE, std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT, template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME, class MutexPolicy = LOKI_DEFAULT_MUTEX > class AllocatorSingleton : public SmallObjAllocator { public: /// Defines type of allocator. typedef AllocatorSingleton< ThreadingModel, chunkSize, maxSmallObjectSize, objectAlignSize, LifetimePolicy > MyAllocator; /// Defines type for thread-safety locking mechanism. typedef ThreadingModel< MyAllocator, MutexPolicy > MyThreadingModel; /// Defines singleton made from allocator. typedef Loki::SingletonHolder< MyAllocator, Loki::CreateStatic, LifetimePolicy, ThreadingModel > MyAllocatorSingleton; /// Returns reference to the singleton. inline static AllocatorSingleton & Instance( void ) { return MyAllocatorSingleton::Instance(); } /// The default constructor is not meant to be called directly. inline AllocatorSingleton() : SmallObjAllocator( chunkSize, maxSmallObjectSize, objectAlignSize ) {} /// The destructor is not meant to be called directly. inline ~AllocatorSingleton( void ) {} /** Clears any excess memory used by the allocator. Complexity is O(F + C) where F is the count of FixedAllocator's in the pool, and C is the number of Chunks in all FixedAllocator's. This never throws. @note This function can be used as a new_handler when Loki and other memory allocators can no longer allocate. Although the C++ Standard allows new_handler functions to terminate the program when they can not release any memory, this will not do so. */ static void ClearExtraMemory( void ); /** Returns true if anything in implementation is corrupt. Complexity is O(F + C + B) where F is the count of FixedAllocator's in the pool, C is the number of Chunks in all FixedAllocator's, and B is the number of blocks in all Chunks. If it determines any data is corrupted, this will return true in release version, but assert in debug version at the line where it detects the corrupted data. If it does not detect any corrupted data, it returns false. */ static bool IsCorrupted( void ); private: /// Copy-constructor is not implemented. AllocatorSingleton( const AllocatorSingleton & ); /// Copy-assignment operator is not implemented. AllocatorSingleton & operator = ( const AllocatorSingleton & ); }; template < template <class, class> class T, std::size_t C, std::size_t M, std::size_t O, template <class> class L, class X > void AllocatorSingleton< T, C, M, O, L, X >::ClearExtraMemory( void ) { typename MyThreadingModel::Lock lock; (void)lock; // get rid of warning Instance().TrimExcessMemory(); } template < template <class, class> class T, std::size_t C, std::size_t M, std::size_t O, template <class> class L, class X > bool AllocatorSingleton< T, C, M, O, L, X >::IsCorrupted( void ) { typename MyThreadingModel::Lock lock; (void)lock; // get rid of warning return Instance().IsCorrupt(); } /** This standalone function provides the longevity level for Small-Object Allocators which use the Loki::SingletonWithLongevity policy. The SingletonWithLongevity class can find this function through argument- dependent lookup. @par Longevity Levels No Small-Object Allocator depends on any other Small-Object allocator, so this does not need to calculate dependency levels among allocators, and it returns just a constant. All allocators must live longer than the objects which use the allocators, it must return a longevity level higher than any such object. */ template <
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