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📄 mainfrm.h

📁 用socket编写聊天程序
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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#include "RequestSocket.h"
#include "SendinfoDlg.h"
#include "ConnectDlg.h"

#if !defined(AFX_MAINFRM_H__F25D414A_41CD_4B5A_8B17_ABD494DCDDB8__INCLUDED_)
#define AFX_MAINFRM_H__F25D414A_41CD_4B5A_8B17_ABD494DCDDB8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CMainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)

// Attributes
public:
    CRequestSocket *m_pSocket;
	LPCTSTR m_ServerName;
	UINT m_PortAddress;
// Operations
public:
    void FetchMsg(CRequestSocket *pRequestSocket);
	void SendMsg(CRequestSocket *pRequestSocket,char *pMsg);
	CRequestSocket *ConnectServer();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
	CStatusBar  m_wndStatusBar;
	CToolBar    m_wndToolBar;

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnConnectOpen();
	afx_msg void OnConnectClose();
	afx_msg void OnInfoSend();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__F25D414A_41CD_4B5A_8B17_ABD494DCDDB8__INCLUDED_)

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