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📄 requestsocket.h

📁 用socket编写聊天程序
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#if !defined(AFX_REQUESTSOCKET_H__5295CF57_19B8_4568_B7A2_1EA1EE84F3B2__INCLUDED_)
#define AFX_REQUESTSOCKET_H__5295CF57_19B8_4568_B7A2_1EA1EE84F3B2__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RequestSocket.h : header file
//

class CMainFrame;

/////////////////////////////////////////////////////////////////////////////
// CRequestSocket command target

class CRequestSocket : public CSocket
{
// Attributes
public:
	CMainFrame *m_pMainFrame;

// Operations
public:
	CRequestSocket(CMainFrame *m_pMainFrame);
	virtual ~CRequestSocket();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CRequestSocket)
	public:
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CRequestSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_REQUESTSOCKET_H__5295CF57_19B8_4568_B7A2_1EA1EE84F3B2__INCLUDED_)

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