📄 csocketview.h
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// CSocketView.h : interface of the CCSocketView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_CSOCKETVIEW_H__E41DA066_BAEB_4F03_AEFE_CB59D91241FB__INCLUDED_)
#define AFX_CSOCKETVIEW_H__E41DA066_BAEB_4F03_AEFE_CB59D91241FB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CCSocketView : public CView
{
protected: // create from serialization only
CCSocketView();
DECLARE_DYNCREATE(CCSocketView)
// Attributes
public:
CCSocketDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCSocketView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CCSocketView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CCSocketView)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in CSocketView.cpp
inline CCSocketDoc* CCSocketView::GetDocument()
{ return (CCSocketDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CSOCKETVIEW_H__E41DA066_BAEB_4F03_AEFE_CB59D91241FB__INCLUDED_)
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