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📄 jslock.cpp

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/* * Copyright (C) 2005, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the NU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA  * */#include "config.h"#include "JSLock.h"#include "Collector.h"#include "CallFrame.h"#if ENABLE(JSC_MULTIPLE_THREADS)#include <pthread.h>#endifnamespace JSC {#if ENABLE(JSC_MULTIPLE_THREADS)// Acquire this mutex before accessing lock-related data.static pthread_mutex_t JSMutex = PTHREAD_MUTEX_INITIALIZER;// Thread-specific key that tells whether a thread holds the JSMutex, and how many times it was taken recursively.pthread_key_t JSLockCount;static void createJSLockCount(){    pthread_key_create(&JSLockCount, 0);}pthread_once_t createJSLockCountOnce = PTHREAD_ONCE_INIT;// Lock nesting count.intptr_t JSLock::lockCount(){    pthread_once(&createJSLockCountOnce, createJSLockCount);    return reinterpret_cast<intptr_t>(pthread_getspecific(JSLockCount));}static void setLockCount(intptr_t count){    ASSERT(count >= 0);    pthread_setspecific(JSLockCount, reinterpret_cast<void*>(count));}JSLock::JSLock(ExecState* exec)    : m_lockingForReal(exec->globalData().isSharedInstance){    lock(m_lockingForReal);}void JSLock::lock(bool lockForReal){#ifdef NDEBUG    // Locking "not for real" is a debug-only feature.    if (!lockForReal)        return;#endif    pthread_once(&createJSLockCountOnce, createJSLockCount);    intptr_t currentLockCount = lockCount();    if (!currentLockCount && lockForReal) {        int result;        result = pthread_mutex_lock(&JSMutex);        ASSERT(!result);    }    setLockCount(currentLockCount + 1);}void JSLock::unlock(bool lockForReal){    ASSERT(lockCount());#ifdef NDEBUG    // Locking "not for real" is a debug-only feature.    if (!lockForReal)        return;#endif    intptr_t newLockCount = lockCount() - 1;    setLockCount(newLockCount);    if (!newLockCount && lockForReal) {        int result;        result = pthread_mutex_unlock(&JSMutex);        ASSERT(!result);    }}void JSLock::lock(ExecState* exec){    lock(exec->globalData().isSharedInstance);}void JSLock::unlock(ExecState* exec){    unlock(exec->globalData().isSharedInstance);}bool JSLock::currentThreadIsHoldingLock(){    pthread_once(&createJSLockCountOnce, createJSLockCount);    return !!pthread_getspecific(JSLockCount);}// This is fairly nasty.  We allow multiple threads to run on the same// context, and we do not require any locking semantics in doing so -// clients of the API may simply use the context from multiple threads// concurently, and assume this will work.  In order to make this work,// We lock the context when a thread enters, and unlock it when it leaves.// However we do not only unlock when the thread returns from its// entry point (evaluate script or call function), we also unlock the// context if the thread leaves JSC by making a call out to an external// function through a callback.//// All threads using the context share the same JS stack (the RegisterFile).// Whenever a thread calls into JSC it starts using the RegisterFile from the// previous 'high water mark' - the maximum point the stack has ever grown to// (returned by RegisterFile::end()).  So if a first thread calls out to a// callback, and a second thread enters JSC, then also exits by calling out// to a callback, we can be left with stackframes from both threads in the// RegisterFile.  As such, a problem may occur should the first thread's// callback complete first, and attempt to return to JSC.  Were we to allow// this to happen, and were its stack to grow further, then it may potentially// write over the second thread's call frames.//// In avoid JS stack corruption we enforce a policy of only ever allowing two// threads to use a JS context concurrently, and only allowing the second of// these threads to execute until it has completed and fully returned from its// outermost call into JSC.  We enforce this policy using 'lockDropDepth'.  The// first time a thread exits it will call DropAllLocks - which will do as expected// and drop locks allowing another thread to enter.  Should another thread, or the// same thread again, enter JSC (through evaluate script or call function), and exit// again through a callback, then the locks will not be dropped when DropAllLocks// is called (since lockDropDepth is non-zero).  Since this thread is still holding// the locks, only it will re able to re-enter JSC (either be returning from the// callback, or by re-entering through another call to evaulate script or call// function).//// This policy is slightly more restricive than it needs to be for correctness -// we could validly allow futher entries into JSC from other threads, we only// need ensure that callbacks return in the reverse chronological order of the// order in which they were made - though implementing the less restrictive policy// would likely increase complexity and overhead.//static unsigned lockDropDepth = 0;JSLock::DropAllLocks::DropAllLocks(ExecState* exec)    : m_lockingForReal(exec->globalData().isSharedInstance){    pthread_once(&createJSLockCountOnce, createJSLockCount);    if (lockDropDepth++) {        m_lockCount = 0;        return;    }    m_lockCount = JSLock::lockCount();    for (intptr_t i = 0; i < m_lockCount; i++)        JSLock::unlock(m_lockingForReal);}JSLock::DropAllLocks::DropAllLocks(bool lockingForReal)    : m_lockingForReal(lockingForReal){    pthread_once(&createJSLockCountOnce, createJSLockCount);    if (lockDropDepth++) {        m_lockCount = 0;        return;    }    // It is necessary to drop even "unreal" locks, because having a non-zero lock count    // will prevent a real lock from being taken.    m_lockCount = JSLock::lockCount();    for (intptr_t i = 0; i < m_lockCount; i++)        JSLock::unlock(m_lockingForReal);}JSLock::DropAllLocks::~DropAllLocks(){    for (intptr_t i = 0; i < m_lockCount; i++)        JSLock::lock(m_lockingForReal);    --lockDropDepth;}#elseJSLock::JSLock(ExecState*)    : m_lockingForReal(false){}// If threading support is off, set the lock count to a constant value of 1 so ssertions// that the lock is held don't failintptr_t JSLock::lockCount(){    return 1;}bool JSLock::currentThreadIsHoldingLock(){    return true;}void JSLock::lock(bool){}void JSLock::unlock(bool){}void JSLock::lock(ExecState*){}void JSLock::unlock(ExecState*){}JSLock::DropAllLocks::DropAllLocks(ExecState*){}JSLock::DropAllLocks::DropAllLocks(bool){}JSLock::DropAllLocks::~DropAllLocks(){}#endif // USE(MULTIPLE_THREADS)} // namespace JSC

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