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📄 jslock.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2005, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef JSLock_h#define JSLock_h#include <wtf/Assertions.h>#include <wtf/Noncopyable.h>namespace JSC {    // To make it safe to use JavaScript on multiple threads, it is    // important to lock before doing anything that allocates a    // JavaScript data structure or that interacts with shared state    // such as the protect count hash table. The simplest way to lock    // is to create a local JSLock object in the scope where the lock     // must be held. The lock is recursive so nesting is ok. The JSLock     // object also acts as a convenience short-hand for running important    // initialization routines.    // To avoid deadlock, sometimes it is necessary to temporarily    // release the lock. Since it is recursive you actually have to    // release all locks held by your thread. This is safe to do if    // you are executing code that doesn't require the lock, and you    // reacquire the right number of locks at the end. You can do this    // by constructing a locally scoped JSLock::DropAllLocks object. The     // DropAllLocks object takes care to release the JSLock only if your    // thread acquired it to begin with.    // For contexts other than the single shared one, implicit locking is not done,    // but we still need to perform all the counting in order to keep debug    // assertions working, so that clients that use the shared context don't break.    class ExecState;    class JSLock : Noncopyable {    public:        JSLock(ExecState*);        JSLock(bool lockingForReal)            : m_lockingForReal(lockingForReal)        {#ifdef NDEBUG            // Locking "not for real" is a debug-only feature.            if (!lockingForReal)                return;#endif            lock(lockingForReal);        }        ~JSLock()        { #ifdef NDEBUG            // Locking "not for real" is a debug-only feature.            if (!m_lockingForReal)                return;#endif            unlock(m_lockingForReal);         }                static void lock(bool);        static void unlock(bool);        static void lock(ExecState*);        static void unlock(ExecState*);        static intptr_t lockCount();        static bool currentThreadIsHoldingLock();        bool m_lockingForReal;        class DropAllLocks : Noncopyable {        public:            DropAllLocks(ExecState* exec);            DropAllLocks(bool);            ~DropAllLocks();                    private:            intptr_t m_lockCount;            bool m_lockingForReal;        };    };} // namespace#endif // JSLock_h

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