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📄 randomnumber.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. *           (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "RandomNumber.h"#include "RandomNumberSeed.h"#include <limits>#include <limits.h>#include <stdint.h>#include <stdlib.h>namespace WTF {double weakRandomNumber(){#if COMPILER(MSVC) && defined(_CRT_RAND_S)    // rand_s is incredibly slow on windows so we fall back on rand for Math.random    return (rand() + (rand() / (RAND_MAX + 1.0))) / (RAND_MAX + 1.0);#else    return randomNumber();#endif}double randomNumber(){#if !ENABLE(JSC_MULTIPLE_THREADS)    static bool s_initialized = false;    if (!s_initialized) {        initializeRandomNumberGenerator();        s_initialized = true;    }#endif    #if COMPILER(MSVC) && defined(_CRT_RAND_S)    uint32_t bits;    rand_s(&bits);    return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);#elif PLATFORM(DARWIN)    uint32_t bits = arc4random();    return static_cast<double>(bits) / (static_cast<double>(std::numeric_limits<uint32_t>::max()) + 1.0);#elif PLATFORM(UNIX)    uint32_t part1 = random() & (RAND_MAX - 1);    uint32_t part2 = random() & (RAND_MAX - 1);    // random only provides 31 bits    uint64_t fullRandom = part1;    fullRandom <<= 31;    fullRandom |= part2;    // Mask off the low 53bits    fullRandom &= (1LL << 53) - 1;    return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);#else    uint32_t part1 = rand() & (RAND_MAX - 1);    uint32_t part2 = rand() & (RAND_MAX - 1);    // rand only provides 31 bits, and the low order bits of that aren't very random    // so we take the high 26 bits of part 1, and the high 27 bits of part2.    part1 >>= 5; // drop the low 5 bits    part2 >>= 4; // drop the low 4 bits    uint64_t fullRandom = part1;    fullRandom <<= 27;    fullRandom |= part2;    // Mask off the low 53bits    fullRandom &= (1LL << 53) - 1;    return static_cast<double>(fullRandom)/static_cast<double>(1LL << 53);#endif}}

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