📄 threading.cpp
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/* * Copyright (C) 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "Threading.h"namespace WTF {struct NewThreadContext { NewThreadContext(ThreadFunction entryPoint, void* data) : entryPoint(entryPoint) , data(data) { } ThreadFunction entryPoint; void* data; Mutex creationMutex;};static void* threadEntryPoint(void* contextData){ NewThreadContext* context = reinterpret_cast<NewThreadContext*>(contextData); // Block until our creating thread has completed any extra setup work { MutexLocker locker(context->creationMutex); } // Grab the info that we need out of the context, then deallocate it. ThreadFunction entryPoint = context->entryPoint; void* data = context->data; delete context; return entryPoint(data);}ThreadIdentifier createThread(ThreadFunction entryPoint, void* data, const char* name){ NewThreadContext* context = new NewThreadContext(entryPoint, data); // Prevent the thread body from executing until we've established the thread identifier MutexLocker locker(context->creationMutex); return createThreadInternal(threadEntryPoint, context, name);}#if PLATFORM(MAC) || PLATFORM(WIN)// This function is deprecated but needs to be kept around for backward// compatibility. Use the 3-argument version of createThread above.ThreadIdentifier createThread(ThreadFunction entryPoint, void* data);ThreadIdentifier createThread(ThreadFunction entryPoint, void* data){ return createThread(entryPoint, data, 0);}#endif} // namespace WTF
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